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[4E IC] Wild Cards

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Triskavanski

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« Reply #15 on: <04-24-14/2312:14> »
One of the guys with the group, who's been very silently up to this point glances back and forth between the different  men there. He was pretty average built, with a messy mop of brown hair covering half his face, his visible eye shifts back and forth between those around him, watching silently, as he fidgets his fingers. He was the rigger Unko Nishi, fairly talented in his field, but one cannot say it didn't leave a mark on him, as he never seemed right outside his drones.

For now, he continues being as he was, a flyspy on the wall. Well, a big fleshy one at least.
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Mithlas

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« Reply #16 on: <04-29-14/0243:45> »
A spacer in Alliance grays looks across the narrow 'isle' of the parade formation at the sloppy-haired PMC shifting his weight uncomfortably from foot to foot and playing with his hands. The spacer rubs at the ceramic plate around his cybereye and glances back to his left as the big names yak.

Deciding that everybody else is paying attention either to the bigshot doctor in the back or the captain up at the front, he decides to take a risk being informal and gives a halfway salute. "Hey, I'm Daniel. You one of the pilots?"

Unfortunately for his attempt at socialization, Captain Uriburu touches her finger to her left ear and looks out over the assembly, then straightens and says in a projecting, authoritative voice, "Security scanning has been complete. Spacers, to your stations. For all latecoming personnel," she nods towards the group on the left side of the room mostly made up of PMCs, "You'll have to stop by medlab for final checkup. I expect everything to be flightworthy in under two hours. If there are no further questions, you are dismissed."

Scawire

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« Reply #17 on: <05-01-14/1328:21> »
Once dismissed Slicer decides to head to his room to drop his gear there before heading over to the medlab for his check up. Maybe I'll check out what I can find on there network later, just a nice look at what public apps and features this fling deliver of death has in the matrix. Slicer's mind continues to think about checking out the matrix on board as he drops his gear off at his room fallowed by a stroll to medlab to see if he gets a clean bill of health.
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Mithlas

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« Reply #18 on: <05-03-14/1429:17> »
Slicer's image link displays supplementary labels on rooms, the next crew shift assignment, and on almost every door a red 'access denied'. The heavy glassmetal-and-ceramic paneling on the walls carries the same subdued, industrial grey as the rest of the ship, the steady white lights only serving to reinforce the regimented and antiseptic design famed and advertised in the Alliance military.

Mostly made of continuous lines curving around the interior of the ship, the halls are interrupted occasionally by survival lockers recessed into the walls. AROs display the inventory and inspection date for their air canisters, spare helms and suits, gyrojet pistols, and other spacer supplies. The weapon lockers are distinctly marked by a red-backed 'access denied' ARO. Next to several of the survival lockers are the thick, angled yellow-and-black dashed lines to mark emergency pressure doors, the steady and passive marking standing out not only for the bright yellow in the otherwise subdued tones of the hall but also due to the static physical marking contrasting with civilian ships that have the emergency doors muted for aesthetic continuity except in emergencies when they light up. Past one is finally the destination room with a yellow ARO marking a warning about a secure location set to open access: Medlab.

The room within is the same sort of space-conservative boxy as the rest of the Alliance, but rails sweeping across the ceiling throw off the normal sleek spartan quality of Alliance military construction. Telescoping and folding mechanical arms, most with obvious reeled loops of bundled cords and hoses, rest above the two emergency surgery bed alcoves at the opposite end and right ends of the room. The narrower but softer-padded recovery beds extend out of their shallower alcoves in the walls, the diagnostic displays on all of them lit as doctor Henri Walther and a spacer in the red-and-white medic suit marked by a Junior Corporal's cuff bands draw blood samples and sweep sensor wands over cyberware.

Henri looks up as Slicer strides through the doors, and he gives a polite nod. "Top o' the day, lad. I know it's gettin' a lit'le crowded in 'ere, but we just need to finish a bio-screening and double check 'ware." He gives one last glance to the biomonitor's displays and then looks down to the PMC spacer with ceramic plating over the left side of his skull while typing one-handed on a tablet. "Looks good, Guille, off ya go. Tha marines'll have an int'resting time wit' you."

The bulky man rises and gives a requisite nod of acknowledgement before heading for the door.

Scawire

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« Reply #19 on: <05-06-14/1415:53> »
Slicer gives a bow to the doc when he first meets him. When the doc finishes up with the check up Slicer bows again and thanks Doc then makes his way to his room to take get feel for what his life will be like on this military space ship. After I get back to the room I might want to take a run around the matrix to see the what this ship has for public use. I guess that will depend on the time I have to report for duty. When Slicer gets back to his bunk he will first check over the room then move on to accessing the ships public matrix server just to get a feel for the system.
Words,Thoughts,Matrix,Astral

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Mithlas

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« Reply #20 on: <05-06-14/2231:39> »
The quarters in the alliance cruiser are considerably larger than the standard passenger liners designed for shuttling people quickly from system to system. The first room is a multifunction den and work space with a desk set against the right and left walls. On the opposite wall is a couch facing the vid screen beside the entry door, another door leading into the sleeping area and a narrower door past that to the water closet shared with the quarters next door.

Although the two bunks fixed into the wall were obvious enough on his first stop, the bright yellow duffel bag dumped unceremoniously across the couch stands out amid the subdued Alliance tones of gray, tan, and blue. Its ARO tag marks it as "Andrew Visser, Anaheim Electronics". Nobody else enters for several minutes, leaving Slicer to settle in and check the public matrix server.

The loading shell flickers by in the cheap and traditional two-dimensional progress window, giving way to a detailed likeness of the Alliance Academy outside Luna City as it was before the 87 P.C. bombing. The domed expanse stretches off for virtual kilometers, a fuzzy, static image of Terra 3's moon acting as a reminder that more always awaits beyond. The sprawling, H-shaped administration and instruction center dominates the  center of the dome, dwarfing the two and three-story instruction and barracks buildings dotting the space around it, marked mostly as archives in the matrix details. The old heliport terminal stretches out from the north gate like the yawning expanse to an adjoining annex, highlighted in yellow and marked with "link to flight training server, currently down for maintenance." No likenesses of vehicles decorate the virtual scenery, a wide variety of personalized icons flying about the domed city and its absence of real-world gravity.

The other server branches are marked by vertically stretched buildings in the academy grounds flying the Alliance Eagle streamers, including firearms training and other practice servers

Scawire

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« Reply #21 on: <05-07-14/1701:30> »
Slicer is glad to have the buzz of the digital world grace his senses again. Seeing all the extra training aid available Slicer hopes to run a few training Sim, in this line of work training Sims are a lot like games. Slicer decides not to tickle his training game fix instead he starts to run a search on any news reports the Ships Matrix has stored in its memory banks, you never know some news report provide a good glimpse at what the edge of new space has hidden away. With the search running Slicers is calmed by the matrix world around him, this digit construct has always been a second home to Slicer.
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GrimWulf

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« Reply #22 on: <05-08-14/1328:00> »
He makes the medbay his first stop to report in for his arrival bio-scan. He steps to the side as an apologetic spacer slips past him coming out of the bulkhead door. Seeing as he's not the first here he waits patiently in line until his turn. He submits to the quick tests, unconcerned with the results as he knows (having recently scanned himself) that there are no problems. He exchanges some brief words with the Doctor, promising to come back later after everyone has been processed.

Having finished that he heads to his room to make sure his gear has arrived and to stow his go bag.

Mithlas

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« Reply #23 on: <05-09-14/2008:24> »
Henri Walther grins at the arrival of his old friend, "Serge! I knew tha eagles couldn' keep an ol' dog like ye down! What's it been, since tha Youkou Clusta'?"

He finishes the scan quickly, the longer tests like the compatibility to nanocite still valid on record. The chief doctor waves off another spacer in the emptying medlab and listens to Serge's apology. "Na problem lad, ya go get yaself packed in. Shift change in't fa' two hours an'way, an' we'll be unda way ba then."

The ship's intercom clicks on, a male voice announcing, "CIC to incoming personnel. For those who haven't synced with the ship's matrix, mess is serving regular supper at 18:00. Personnel are to report in the shift change after eating, 18:30. If you are having any issues with syncing, the chief engineer will be troubleshooting in Armory One, report there before you eat something you might be allergic to. Pilots must be synced and ready for virtual training by then. Engineering will be meeting with the new technicians in the briefing room, report there to begin your shift. Medical personnel are to report for briefing in medlab, 18:30, then report to your stations."

Henri waves goodbye to Serge and turns to the last handful of spacers waiting final screening.

Inside the crew quarters, Slicer scrolls through news reports and recorded blogs noted as containing potentially important information linked to the disappearances. Most of the files and linked analyses are focused on identifying the precise locations of the missing ships, with more than half still being marked by a yellow question mark indicating unknown status and only a few having the red marker for a confirmed destruction.StelCorp's insurance department has numerous files on the back-and-forth of debates between eligibility between random acts of technical failure and hostile alien action. The majority of the missing ships are tagged with the Alliance eagle, either being government space ships or operating from Alliance territory, with only a quarter bearing the Confederate hawk and the remaining having a scattering of independent corporate logos.
ASF Brazen Fire Disappears on Routine Survey of Coreward Space - Drive Failure or Kingdom Menace?
CSF Einhander Fails to Check In, Eagles Deny Involvement
StelCorp's Shining Star Disappears Days after Reporting Endurium Deposit, Company Debating Sending Follow-Up to Confirm
ASF Nova Vanishes Beyond the Youkou Cluster
Northern Coalition's Gaul Disappears, Claims of Bentu Sabotage Lead to Sanctions

Scawire

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« Reply #24 on: <05-22-14/1345:52> »
Slicer is glad to see he can get on line and tickle his media fix, he knows too well that when this ship is on mission they will have to run silent meaning all links back to his fun friend of information the media link of the ship. Oh I best see what is happening there. Slicer quickly looks over any info on the ships link to link matrix array it is always good to know what a ships signal and other abilities are for deep space communication. I hope we don't run dark too much and lose matrix feed for too long.

After the quick check over of the array well how much the ships computer would let Slicer get he decides I best make my way to the flight school and ship assignment area before too long Slicer goes to get synced with his new death bringer.
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GrimWulf

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« Reply #25 on: <05-23-14/0103:48> »
Checking and syncing his watch Arsenault starts his way down the corridors with the mess hall in mind.  Spacer food can be slop sometimes (most times), but on a freshly stocked ship about to head out into the deep, you gotta use up your perishables first. Good food good morale, always the best way to start. He was not going to be let down this time.

Catching sight of a ARO porthole on the way he whistles slightly through his teeth, he hadn't even noticed the acceleration, and they seemed to have picked up a decent speed already. Sweet ride he thinks to himself, brass really has provided this time.  He continues along selecting random info about ship in his AR field as he walks, getting more and more impressed by the step.  A sudden thought occurs to him and he almost trips crossing a bulkhead.

How the hell did I get selected for this?

He lets the unaired question float around in his mind as he enters mess only to find out he's already at the back of a long line. Looks like he's not the only one to know about good food just out of port.

Mithlas

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« Reply #26 on: <05-23-14/0138:47> »
Slicer's pings ring out clearly through a network that reacts with high bandwidth, but the heavy firewalls are obvious even while allowing him through the ship's matrix. The barriers between different servers are familiar from previous military networks, though his authorization is higher than last time and the faster response time is easily noticed. A link to the matrix on the support frigate and the two courier vessels in the Wild Card Squadron, though lag in communication with the planet is already expanding rapidly as it moves farther for a better position to enter warp. The news and media exchange is still copying data, but the link sends out a ping early to remind downloaders that the ship will be cut off once it enters superluminal travel.

The Matsukaze's hangar is easily marked, dominating the upper level of the ship, though it and the matrix security sections both have virtual briefing rooms appearing in the ship's partitioned matrix sections.

As the ship's clock ticks and the distance to Alkelos 2 grows until a warning passes through the matrix to pause work, then a verbal warning floats out through the ship's intercom to secure all stations in the usual preparation to enter warp. The usual dimming of electronics as power is shunted to the Matsukaze's warp drive. The outside feed cuts out as sensors are transferred to observation and command, and a thrum passes through the ship before it smoothly rumbles into warp and then settles like a ship on a swift river into a soft sway.

In the cruiser's mess, a spacer in the orange jumpsuit favored by privateers grins at Arsenault. He greets with an thick Russian accent, showing tinges of Dutch and something else what was once the European Union in the days of the exodus from Terra 3. "Hah hah, come to see the chow hall before they're serving us food so bad it makes us wish those aliens had killed us?" He lets out another laugh and starts to reach out a fist to hit Arsenault in the shoulder before spotting the lieutenant stripes.

GrimWulf

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« Reply #27 on: <05-23-14/0215:08> »
Serge catches the big man's fist in a hand that moves too fast to be considered normal. He shows no affront the friendly giant and gives a polite shake of his head, while letting a little smile loose.

Being a practised linguist meant he was always able to pick up on accent's quicker then others and often imitate them immediately. "Da, good food is good food." He lets go of the man's hand and let's it drop to his side. Pointing back to the line he nods. "Looks like it is moving, please do not let me hold you up."

As the line moves along, he tries to keep the banter up, asking where the spacer was from, why he's on the Matsukaze and other simple questions. He in turn answers any questions the spacer has, as long as they don't get too personal or he can't answer due to restrictions.

Mithlas

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« Reply #28 on: <05-24-14/1742:57> »
"Born and raised on Chernole," Andrew answers as he moves forward, briefly checking his AROs for selection and typing in a request. "Actually wanted to join the Eagles, but dey said I was three millimeters too tall to be a pilot." He lets out a loud guffaw and moves to keep up with the line. "Three millimeters! So I went to electrical engineering school like grandpa wanted and joined Anaheim Electronics when a recruiter came by four years later."

Andrew reached into the dispensary and took the open trays with steaming likenesses of chicken, vegetables, and rice that may have even included some of the genuine article. "Did pretty well with Anaheim, gramps was right that I had a gift for electronics. 'Boss said I had eligibility for a special contract with the Alliance and since I missed the Second Contact War I wanted to do something important." The engineer shuffled down the line and took the more traditional gravity-resistant drink mug from the next dispenser before looking back up at Serge. "So what are you here for, lieutenant?"

Listening as the flight lieutenant answers, he nods. "Da, well, you eagles have us scattered over the Matsukaze. Sergeant Anderson," he points to another Alliance spacer with a pilot's insignia embroidered on his collar, "said it's like company policy. Keeps a lucky shot from killing the whole command staff. Still, I wouldn't have thought you'd do the same thing to us privateers."

A flicker of Andrew's eyes is the only warning before a spacer's boot catches Serge in the side in a leg-borne equivalent of a firm elbowing. "Arsenault? Hah hah! Doc said you were here, I just didn't believe him." The woman wearing the stripes of a Star Lieutenant sits down in the narrow seat beside the engineer and Serge. Andrew raises an eyebrow and she sets her drink mug into the magnetic clasp in the table before raising a hand to him in greeting. "Leia Escher."

"Ma'am," Andrew nods deferentially. "You the Matsukaze's pilot?"

She nods. "Night shift this week. I'll be going on in the shift change in fifteen minutes. Not much to do, though, as computers do most of the flying while we're in warp. It's not like those new hyperspace engines that R&D is still trying to get to work without flying us out of the Milky Way the first time a zero gets transposed." She dabs a wafer into something resembling chowder and downs it without chewing. "I heard that they've had successes with living pilots though. Weird stuff there, not sure if I'd trust instinct to get me from the Centauri shipyards to Youkou."

Scawire

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« Reply #29 on: <05-28-14/1415:51> »
Slicer makes it a bit early to flight training for the work shift change so he does his best to take a look around see what this hanger has in it.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.