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Show Me Your Ballistic Mask!

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BetaCAV

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« Reply #15 on: <04-18-14/1543:25> »
Question from the technology standpoint:

Today those masks limit your vision to an extent, but in 2070 would it be possible to have a mask without eye holes (solid slab of steel/kevlar/ceramic in front of your face) and still have perfect vision through built in cameras?
Yes. And if Astral Perception is required, you could theoretically opt out of the cameras for magesight, instead.
Perhaps without the myomer control cables (to save space), but it already fits in goggles, so that may not be necessary.

[Edit: Failing that, you could reasonably accomplish the same thing with a set of prisms, for "tanker vision".]
« Last Edit: <04-18-14/1551:47> by BetaCAV »

firebug

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« Reply #16 on: <04-18-14/1552:35> »
@firebug:               

Am I the only one that thinks its weird that you cannot put a bigger sensor suit in a helmet? I mean the is precious little room in ones head to put stuff in, there should be more room in a helmet/mask?!
Same thought goes for cybereyes. Its cool that you can get IR vision, low light and a camera in there, but shouldn´t vision enhancements in big external visors be able to be even better? Bigger cameras,  larger IR lenses, bigger optic chips?
Oh and I allways forget that you can use electronic warfare for perception with sensors! Thats really cool flavour for a character, being able to ignore ghostpings of ultrasound readings, interpret IR readouts from surfaces and all that scientific stuff!

I talked it over with my friend/occasion co-GM, and we decided to allow Rating 3 to be the maximum for helmet-installed sensor arrays.  'Cause I realized "headware" wasn't the same as "headwear" and probably meant like...  Implants or something.  Which still doesn't make sense because there's no cyberware that follows that limit anyways (the Ultrasound Sensor headware can go to R6).  So just looking at at the chart for Sensor Housing, "handheld device" or "small or smaller drone" seemed reasonable for a helmet, where as R4's "Wall-mounted device, medium drone" seemed a bit too big.

Or...  Well the handheld housing says it has a capacity of 1-3, and the wall-mounted says 1-6.  I dunno.  Maybe R4 max isn't unreasonable either.  Either way, in my games I'm gonna go with R3 being allows for helmets.
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

martinchaen

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« Reply #17 on: <04-18-14/1723:30> »
I'd allow Rating 3 sensors in helmets and the like for sure, possibly also Rating 4.

CanRay

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« Reply #18 on: <04-19-14/0012:28> »
Si vis pacem, para bellum

#ThisTaserGoesTo11

martinchaen

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« Reply #19 on: <04-19-14/0014:40> »
Hahaha, CanRay gets the internet cookie :D

CanRay

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« Reply #20 on: <04-19-14/1158:10> »
Hahaha, CanRay gets the internet cookie :D
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Si vis pacem, para bellum

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