HAZMAT
Attribute: A (24)
Metatype: B (Dwarf 4)
Resources: D (50,000 + 20,000)
Magic: C (Adept 4, one rating 2 Active Skill))
Skills: E (18)
Karma: 50
+25 base karma
+7 Bad Rep (how is he not a toxic mage?)
+5 Distinctive Style (pale, creepy, smells like a meth lab)
+9 for Low Pain Tolerance
+4 Mild Addiction to Psyche
-5 for Mentor Spirit (Rat)
-4 for Resistance to Toxins
-7 for Catlike
-8 for Qi Focus
-10 for Outdoors Skillgroup 1
-10 for nuyen
ATTRIBUTES
Body 7
Agility 5
Reaction 3 (5)
Strength 3
Willpower 7
Logic 4
Intuition 5
Charisma 3
Essence 6
Magic 6
Edge 3
Physical Limit 7, Mental Limit 7, Social Limit 7
SKILLS
Outdoors 1
Exotic Weapon (Parashield Dart Rifle) 6
Sneaking 6 (10)
Chemistry 4
Perception 2
Throwing Weapons 2 (Free)
ADEPT POWERS
Natural Immunity 6 (-1 PP, 2 free from Rat)
Improved Reflexes 1 (-1.5 PP)
Improved Potential (Physical) (-.5 PP)
Combat Sense 3 (-1.5 PP)
Attribute Boost [Agility] 2 (-.5 PP)
Traceless Walk (-1 PP)
GEAR
Fake SIN Rating 4 w/ Awakened License, Hazardous Chemicals License, Exterminator License, Dart Rifle License, Chameleon Suit License = 14,400 for Fake IDs
Transys Avalon w/ Subvocal Microphone (-5,050)
Improved Reflexes Force 4 Qi Focus (-12,000)
Chameleon Suit (1,700) w/ Thermal Damping 2 (-1,000), Chemical Protection 6 (1,500), Nonconductivity 1 (-250) = 4,450 for sneaksuit
Honda Spirit (-12,000)
50 doses of narcoject (-2,500) w/ 50 injection darts (-3,750)
10 doses of CS/Tear Gas (-200)
10 doses of Nausea Gas (-250)
20 gas grenades (-800)
Low Lifestyle w/ Special Work Area, Obscure, Dangerous Area (-3,300)
Chemistry Shop (-5,000)
Parashield Dart Rifle (1,200) w/ Vision Magnification (-250), Laser Sight (-125) = 1,575
Respirator 6 (-300)
5 gas maks (-1,000)
5 doses of Psyche (1,000)
Capacity 6 Goggles (-300) w/ Vision Enhancement 3, Imagelink, Low-Light Vision, Flare Compensation = 2,575
Capacity 3 Earbuds w/ Audio Enhancement 3 (-1,650)
700 nuyen
EDIT 5/7/16: The above is the original character. Current version in spoilers below.
== Info ==
Street Name: Hazmat
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 0
Dwarf
Composure: 10
Judge Intentions: 8
Lift/Carry: 10 (45 kg/30 kg)
Memory: 10
Nuyen: 3775
== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: E - 18 Skills/0 Skill Groups
Resources: D - 50,000¥
== Attributes ==
BOD: 7
AGI: 5
REA: 4 (5)
STR: 3
CHA: 3
INT: 5
LOG: 3
WIL: 7
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 5.0
Initiative: 9 (10) + 2d6
Rigger Initiative: 10 + 2d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 10 + 2d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 12
Stun Damage Track: 12
== Limits ==
Physical: 6
Mental: 6
Social: 6
Astral: 6
== Active Skills ==
Animal Handling : 0 Pool: 2
Archery : 0 Pool: 4
Armorer : 0 Pool: 2
Automatics : 0 Pool: 4
Blades : 0 Pool: 4
Clubs : 0 Pool: 4
Computer : 0 Pool: 2
Con : 0 Pool: 2
Cybercombat : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 0 Pool: 4
Diving : 0 Pool: 6
Escape Artist : 0 Pool: 4
Etiquette : 0 Pool: 2
First Aid : 0 Pool: 2
Forgery : 0 Pool: 2
Free-Fall : 0 Pool: 6
Gunnery : 0 Pool: 4
Gymnastics : 1 Pool: 6
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 4
Impersonation : 0 Pool: 2
Instruction : 0 Pool: 2
Intimidation : 0 Pool: 2
Leadership : 0 Pool: 2
Longarms : 6 Pool: 11
Navigation : 1 Pool: 6
Negotiation : 0 Pool: 2
Perception : 6 Pool: 11
Performance : 0 Pool: 2
Pilot Ground Craft : 0 Pool: 4
Pilot Watercraft : 0 Pool: 4
Pistols : 0 Pool: 4
Running : 1 Pool: 4
Sneaking : 6 Pool: 13
Survival : 1 Pool: 8
Swimming : 1 Pool: 4
Throwing Weapons : 4 Pool: 9
Tracking : 1 Pool: 6
Unarmed Combat : 0 Pool: 4
== Knowledge Skills ==
== Contacts ==
Dr. Fischer; Corporate Scientist (2, 3)
Gang Fixer; Fixer (4, 1)
== Qualities ==
Adept
Bad Rep
Black Market Pipeline (Chemicals, Dr. Fischer)
In Debt II
Jack of All Trades Master of None
Mentor Spirit (Rat)
Records on File (Aztechnology)
Resistance to Pathogens/Toxins
Resistance to Toxins
Sensory Overload Syndrome
Thermographic Vision
== Powers ==
Adrenaline Boost Rating: 2
Attribute Boost (BOD) Rating: 2
Combat Sense Rating: 1
Enhanced Accuracy (skill) (Longarms)
Improved Reflexes 1 (REA)
Natural Immunity Rating: 5
Traceless Walk
== Lifestyles ==
Polluted Ruins 1 months
== Cyberware/Bioware ==
Nephritic screen Rating 6
Thickened Digestive Tract Lining
Toxin Extractor Rating 3
== Armor ==
Chameleon Suit 9
+Chemical Protection 6
+Nonconductivity 1
+Thermal Damping 2
== Weapons ==
Defiance T-250
+Laser Sight
Pool: 11 Accuracy: 6 DV: 10P AP: -1 RC: 2
Grenade: Gas
Pool: 9 Accuracy: 6 DV: Chemical (10m Radius) AP: - RC: 2
Unarmed Attack
Pool: 4 Accuracy: 6 DV: 3S AP: - RC: 2
== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
== Gear ==
CS/Tear Gas x10
Fake SIN (Eric Werner) Rating 3
+Fake License (Adept License) Rating 4
Grenade: Gas x20
Pepper Punch x10
Qi Focus (Bonded Foci) (Improved Reflexes 1) Rating 4
Respirator Rating 6
Slap Patch, Antidote Patch Rating 6 x5
== Karma Expenses ==
== Nuyen Expenses ==