Hi, I've reworked my character so he's not so reliant on guns in combat and now has decent close combat skills. Let me know if there's anything you would change around or if I've made any silly mistakes (or if I'm completely off the mark

)
He really needs a bit of fleshing out in terms of background so any help you can give there would be much appreciated
Name: Nathaniel Black aka "Gryphon"
att:b magic:a mystic adept "shamanic" skills:c race:d elf 0 res:e
b 3, a 7, r 3, s 2, w 3, i 5, l 1, c 7
edge 1, essence 6, magic 6
composure: 10, judge intentions: 12,
lifting/carrying: 5, memory: 4
phys: 4(5) mental: 4 social: 8
Phys track: 10 stun track : 10 overflow : 3
armour: 14/16 with helmet , soak dice pool: 17
Defence dice pool: 13 movement rate: 14/28
init: 7+1d6 (12+3d6 4 hits increase reflexes sustained through improved concentration)
skills 10 magic points + 28/2 ;
spellcasting 6 (12dp), counterspelling 5, longarms 5 (12dp), con 4 (11dp), influence (etiquette, leadership, negotiation) sg 2 (9dp), perception 5 (10dp), sneaking 3 (10dp), unarmed combat 6 (13dp), summoning 4 (10dp)
spells 10:
increase reflexes / physical / touch / sustained / force
heal / mana / touch / permanent / force - 4
increase charisma / physical / touch / sustained / force-3
mind probe / mana / touch / sustained / force
improved invisibility / physical / los / sustained / force-1
physical mask / physical / sustained / touch / force-1
levitate / physical / sustained / los / force-2
Clout / physical / instant / los / force-3
ball lightning / physical / instant / los / force-1
control thoughts / Mana / sustained / los / force-1
karma 34: 6pp (30), 4 resources
+ve qualities: improved concentration 4 (16),
-ve qualities (25): allergy moderate 8 uncommon platinum 2, corporate sin 15
knowledge+language skills (int+log) x 2; 12:
sperethiel 4, small unit tactics 4, magical theory 4
adept skills 6pp: improved accuracy - longarms .25pp, combat sense level 6 3pp, improved potential - physical limit .5pp, nerve strike (stolen souls) 1pp, attribute boost agility .25pp, mystic armour 2 1pp
contacts; fixer 6/1, talismonger 6/1, police detective 3/4
gear 14000:
Ruger 100 sporting rifle, 80 s+s ammo 5 clips, 150 regular ammo 5 clips, shock gloves, trodes (in wig), armour jacket, renraku sensei comlink, fake sin rating 2, fake firearms licence rating 2, fake magic use licence rating 2, contact lens with image link and flare compensation, 2 flash bang grenades, 2 thermal smoke grenades, flash pak, helmet, 3 silver cred sticks, 1 month low lifestyle
Ruger 100; acc 7/dam11p(9s)/ap-3(-5)/sa/rc1
Shock gloves; acc phys(5)/dam8Se/ap-5/10charges
Background
"my motto is live and let live except, of course, when there's some killing to be done"
Discovered by my mentor/employer at a young age, was taken under her wing, she later died on a job betrayed by the company she was contracting for. While employed as a sinner, worked as both security (high threat response unit/threat elimination) and bodyguard for corporates through contracted freelance agencies. Sometimes appearing as a decoy disguised as the body being guarded or providing backup against runners/infiltrators. Fed up with the corporate greed decided to switch sides, nothing against the honest few just trying to make a living but saw too much injustice (including the betrayal and killing of his mentor) and decided to do what he could to stuff it to the man. Packed what little possessions he had, bought fake ids and started life anew as a 'runner.
Appearance and character: think han solo with pointy ears Guided by gut instinct more than reason, he's a charming smoothy rogue with a broad smile and (hopefully) witty one liners.