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[OOC] Lockdown!

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Tenlaar

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« Reply #225 on: <05-11-14/2126:07> »
That's interesting about the skills priority. This might change as I play 5e more, but while building characters I have come to like front-loading stats so that skills can be the primary source of character advancement. Maybe it's just because I know that it gives more little jumps instead of having to save up more karma for a stat. Though with something like logic, that is +1 to a lot of skills.
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Laereth

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« Reply #226 on: <05-11-14/2332:21> »
I agree on that. But for me the skills I list are what I can do. My story needs to reflect that. When we create our characters they are idealised concepts. Every face is massively handsome. All muscle is a Greek god of war. If Shadowrun had no defaulting for skills all characters would be made up completely different.

An example is driving. How many people do you know in real life who can't drive?
How many characters? I try to create characters like that.
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Laereth

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« Reply #227 on: <05-11-14/2342:54> »
I suppose it's not all that different. I usually save karma up anyway so that once I have a shitload I can branch out. Too bad it takes so much time.
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Poindexter

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« Reply #228 on: <05-11-14/2347:06> »
I agree on that. But for me the skills I list are what I can do. My story needs to reflect that. When we create our characters they are idealised concepts. Every face is massively handsome. All muscle is a Greek god of war. If Shadowrun had no defaulting for skills all characters would be made up completely different.

An example is driving. How many people do you know in real life who can't drive?
How many characters? I try to create characters like that.
driving is a bad example.
in the 2070's, most cars drive themselves more efficiently than any wageslave like you or i could drive them.
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Tenlaar

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« Reply #229 on: <05-11-14/2349:12> »
It probably does make a big difference if you're ok saving up a bunch of karma, I always have so much stuff that I still want for my characters after creation that it's hard to imagine saving up a real chunk for a good while.
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Laereth

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« Reply #230 on: <05-11-14/2351:38> »
I suppose. But we aren't talking about wage slaves. We are talking about shadowrunners. The pilot program on most cars don't go over speed limit. Short getaways. But maybe that is a bad example. Computer is a good one. I am pretty sure all people are trained in computer in school. Lot's of characters I've seen don't have it.

I guess it's not a big deal and I realise I am sounding a little self righteous lol. I just want well rounded and ready for anything if I can.
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Laereth

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« Reply #231 on: <05-11-14/2352:55> »
Because of the way I set up characters though, I never have enough money to start. That is what I usually end up spending to see improvements.
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Poindexter

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« Reply #232 on: <05-11-14/2356:17> »
I suppose. But we aren't talking about wage slaves. We are talking about shadowrunners. The pilot program on most cars don't go over speed limit. Short getaways. But maybe that is a bad example. Computer is a good one. I am pretty sure all people are trained in computer in school. Lot's of characters I've seen don't have it.

I guess it's not a big deal and I realise I am sounding a little self righteous lol. I just want well rounded and ready for anything if I can.
computer is a damn good example.
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Tenlaar

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« Reply #233 on: <05-12-14/0004:41> »
I've been thinking about this, and why I've started to make characters the way that I have.  I think that something in my brain just feels like the "logical" thing when making a starting character is to have them be kind of naturally gifted people, because who would think they could run against the big dogs in a very lethal game if they aren't a little bit gifted in some way?  I see it as somebody who has a natural aptitude and a couple of useful (trained) skills, who then continues learning on the job.

I also realize that this is completely in my own head and is by no means actually how you are supposed to make characters or anything of the sort.
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Laereth

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« Reply #234 on: <05-12-14/0028:12> »
A savant or such? I understand the thought that you should be really good at what you do. Especially when you think about what your up against.
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kalarin

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« Reply #235 on: <05-12-14/0421:24> »
no worries :) thats one of the reasons we are playing it in PbP, that way anyone can post at leisure :)

there was something i wanted to ask, back in 4ed (w/ the GM permission) deckers used to use agents to help them with matrix actions using the "teamwork test" mechanic.(page 48), sprites have a similar mechanic (machine sprite).

what's your take on it?

I just don't want you guys losing interest by me not posting enough!

I'll think about the teamwork test, still getting my head around normal stuff and I really want to get the post out before my D&D game tonight, that doesn't finish until 12:30am for me.

@Kalarin

Some questions. Do we live on the island or just visiting.

Can I execute data processing actions from my deck and use common programs?

I will leave that up to you guys. I am assuming that most of you are visiting for one reason or another, though I'm happy if some of you did want to say you had a place there. Just let me know and we can work around it accordingly. Obviously Duckdown does not live on the island.

Also I'd prefer if you guys didn't say you live on the island just so you can get more gear :) I wouldn't mind a reason. It's quite a shit hole, just over the bridge is a lot nicer and safer.


No worries. I started writing a bit about Cheshire but I keep getting distracted myself, I'll try and get that finished tonight and post it up to give a better understanding of who he is.

Look forward to reading it! I'm hoping it will allow me to know your characters a little better, making it easier to write posts.

Also if I missed any questions let me know and I'll come back to them after my post.



« Last Edit: <05-12-14/0428:38> by kalarin »
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reyjinn

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« Reply #236 on: <05-12-14/0448:51> »
I just don't want you guys losing interest by me not posting enough!

There is a difference in you letting us know beforehand that you would probably not have time over the weekend, like you did, or just dropping off the edge of the map for days and days. Everyone understands that there need to be priorities in place.
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kalarin

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« Reply #237 on: <05-12-14/0532:13> »
Post is up. I was hoping I had a little more time, but my game is about to start and I really wanted to get it up before then! Hopefully it makes sense, I'll go over it in the morning and adjust anything I need to.

@Celtibero can you make a roll to resist biofeedback damage with your next post?

Edit: I need to update the post for Angel's hidden weapon search too, will add that in tomorrow.
« Last Edit: <05-12-14/0623:35> by kalarin »
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Laereth

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« Reply #238 on: <05-12-14/0615:29> »
Sigh. Yet another Friday night. Angel walks home in the dark. It's not raining but everything around her looks wet. The sky grey enough to blot out the stars and the moon. She flips open her commlink, curiosity getting the better of her. Nope, no full moon. She stops by the bin she usually does. Now that everything is digital, someone in this building has been tossing out books. She grabs a couple at random.

Another 20 minutes and she is home. She steps over the homeless in her doorway. She vows her next building wouldn't have a sunken entrance. Walking up to the third floor, It's always the third floor, she listens for a moment at the door and checks the air she keeps on the door.

Opening the door, she heads to the kitchen and pours herself a glass of water. She always leaves the lights off. She always keeps the room cold. She likes these kind of reminders. Cold. Alone. Dark. Alone. She's been here 3 months. She hasn't used any dishes. She hasn't not set any clocks on the appliances. The day after she moved in, she had disabled the wireless connections on all her appliances.

She made her way into the bedroom. Taking the crowbar she kept beside the night table, She props it up against the door. The hook end catches on a bolt she had driven through the door. The straight end hooks on a bolt she had hammer drilled into the floor. It was well below the mid level so someone shooting out the locks would have to know where before they would hit it. She takes her boots off and places them by the window. She takes her armour jacket off. Lifting the window she places her armour jacket on the sill, collar out. She doesn't know if her sister will ever come looking for her. No sense risking it.

Third floor. She could drop 3 floors and be gone easily. Someone following her could not. She climbs into bed with her clothes on. Opening her commlink, she chooses a book to read in it's meagre glow. Lowlight next. Definitely.

Bedtime.
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kalarin

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« Reply #239 on: <05-12-14/0706:32> »
@Celtibero I believe the damage is 4P. Basically the host was blown up, dumping you back to your meat. You're not too happy about that!

I posted in here as I like to keep the IC thread for character posts only.
« Last Edit: <05-13-14/0802:32> by kalarin »
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