Datajacks are pretty ubiquitous, even among middle-class wageslaves. For random folks, I generally keep their Essence 5 or higher unless there's a story reason, but that would make it pretty easy for rich folks to have Tailored Pheromones, Cerebral Boosters, Clean Metabolism (older edition, but an example of what mass-market bioware would be), and so forth.
Gangers might be more willing to have implants, but unless they can find a corporate sponsor or are part of a major gang like the Ancients, they're generally strapped for nuyen. Low-light and hand razors are probably my default, but if I'm designing them, I'll give each ganger a budget (say 6k nuyen and an availability cap of 8 ) to make them a little distinct.
Lone Star beat cops are generally portrayed as not having a ton of cyber, although there are loyalty incentive programs to purchase cyber at discounts for these sorts of agencies, so more veteran guys will have slightly more. With all due respect to the lieutenant in the 5e book, the first piece of cyber any cop would get is an internal commlink. I imagine a commlink, 2 levels of reaction enhancers, and cybereyes(smartlink, image link, low-light) would probably be as cybered as it gets before the HRT shows up.