Having been playing a Gun Adept since my little group got together to play a group I'm going to throws this out there. Bullets don't hurt spirits. So with that in mind you want to be a gun adept things you are going to want to prioritize, namely agility. Max that out, I picked a elf to play and then basically worked out my stats from there. Next I picked skills as B and Magic as C, in my opinion either of these two can be switched, I wanted more skills to play with because the background for my character was Ex-Ghost so I wanted to be more skilled. Now if you got maxed agility then you want to pick a fire arm, for gun adepts I recommend automatics because of assault rifles for going loud and heavy, machine pistols for when you need to be covert, and submachine guns for anything inbetween. Now if you want you can go long arms and be a legendary sniper pulling off some amazing shots or you can duel wield pistols and go the traditional gun-fu style. It is all in what you want to play, I've played two gun adepts in my time one that duel wielded pistols and had a high unarmed skill and one that was purely automatic and pistols. As far as adept powers go, my father once told me to win wars you have to be the fastest with the mostest. So Improved Reflexes....Max it, more actions means more bullets going down range and more hurt you can lay with your firearms, accuracy is what you are going to want next, higher accuracy means more dice that could be added to your firearms limit, then there is improved attributes and ability, improve attribute because you'll increase your agility and that'll improve alot of other stats, like gymnastics, sneaking, and locksmith (I play a rogue, can you tell?) And improve ability because that adds more dice to your chosen firearm and that means more dice with more chances of dealing large amounts of damage for one power point you can basically get up to 2 points in your preferred weapon. When you have picked your firearm do what any good melee adept would do and treat that weapon like a extension of your body, try and modify it to your taste. My gun adept has a Yamaha Raiden tricked out with a under the barrel weight, gas vent 3, personalized grip, weapon commlink, shock pad and because I'm paranoid a personal safety system with electro shocker so no one can use my own gun. That is when I'm going heavy and loud, when wanting to be subtle I use a Ingram Smart Gun cause it fits under trenches with a personalized grip, fire grip and gas vent 3, or Ares Crusaders with personalized grip and gas vent 3 and silencers and duel wield them, and because of run and gun I can use the Ares Execution and fit into a suitcase for more covert stuff. My chosen field for her is automatics, you can tell.) Recoil is a mother however so when you pick your gun modify modify modify, you're going to want a Gas Vent 3, with run and gun you're going to want a fore-grip or something to weight the barrel cause you'll either being using burst fire or full auto if you are going to going automatics so you are going to want to compensate because the more you fire the more it will add up. You're going to also want to have more than ONE type of ammo, from ADPS for armor targets, to capsule or stick-and-shock for non-lethal, keep with you multiple ammo for multiple situations. Ejecting a smart gun clip is a free action and inserting one is a simple, so you can still fire a burst or full auto burst when you slam in a new clip. If you got armor that has gear access it is another free action and if you have nimble fingers that is a free action without gear access. As much as you may loath it and I need to mention when you get into more dangerous encounters, with spirits or bug spirits, your ammo isn't going to hurt them, so you'll be relying on your shaman to deal the hurt. So for thinking of the future and not wanting to feel useless you might want to pick up astral perception and maybe a melee weapon or unarmed combat so that you won't be sitting around feeling useless as the shaman hurls fireballs or power bolts and your bullets wiz through spirits like they are nothing.