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prime runner TM ideas

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Novocrane

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« on: <05-21-14/0953:33> »
I'm looking for character or build ideas for a prime runner / high life technomancer.

I've read through the TM handbook and considered a few ideas, but feel like I'm missing some kind of insight to making a decent TM, let alone one that runs solo.

Taejix

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« Reply #1 on: <05-21-14/1227:42> »
A TM capable of running solo?

Well, you're obviously going to be abusing Machine Sprites to get your meatspace effectiveness so you'll want a good collection of gear that works for that. A high fashion armour from R&G, a chameleon suit and a smartgun, that sort of thing. Maybe a few drones.

You're probably going to be spamming sprites, so make sure you can register as many of them as possible and have a good dice pool for it.

Novocrane

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« Reply #2 on: <05-22-14/2048:23> »
True, but I'm more interested how far any particular thing can be pushed, given the increased resources / stats over standard runners. That or oddball ideas that are too hard to work into a standard runner.
« Last Edit: <05-24-14/1006:05> by Novocrane »

Booze

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« Reply #3 on: <05-24-14/0905:42> »
I'm playing Prime TM, took E in resources, for 100kY i took some Bio parts. +2 LOG, +2 Knowledge skills. This might sound like a stupid idea, but it is great for 8 LOG, so 8 registered sprites. The rest, Ace of coins, a suit that boosts the social skills, that is further boosted by sprites. A nice car, also boosted by sprite [but for the car it was for the whole team].

You could also use cyber rather than bio, so it could be boosted by diagnostic, like Cyber eyes,... and the one thing that is quite controversy: Skillwires. Lets assume: Skillwires 6, SkillJack 6, SkillSoft 6,... this is a 6 in skill, so the diagnostic sprite power can boost it for another 6, if you have a 2 in the particular attribute you will have 14 in that skill... Just download it from the matrix, [Matrix the movie style]. So you don't need high skill priority. Focus on Attributes, resonance, and Race.
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