Hoi!
I'm currently GMing a game centered around vampire hunting. So far I've been mostly using slightly modified versions of the vampire critter from the core book. Of course that is not enough for a continuous campaign =)
So here is my question: how should I go about creating Prime Runner vampire antagonists?
I've tried applying the vampire template from 4e Runner's Companion and I've tried simply assigning the stats as I see fit, but either way it seems that I'm having a hard time balancing that stuff against my party.
Maybe you have some experience? Advice? =)
As an added question, are vampires in 5e really supposed to be Dual Natured? I can't remember reading anything about that change in Storm Front.
Thanks in advance.
Hmmm... So, if you're going for a
Blade-style game, where the air is full of vampire ash, maybe pick a grunt or lieutenant template and give 'em the vamp package. If your runners are having too easy of a time, add the Professionalism rating to each roll. If they're walking all over them, have the vamps call for back-up, or even just call the police. Or pop open a couple of gas grenades loaded with NeuroStun (or Seven-7). Go Go Gadget Immunity to Toxins!
If you're going for a Big Bad, go with the priority system (maybe +10 or +20% or so), maybe 2x or 3x the runners' current Karma, and all the limiters off. Hey, it should be a tough fight, right?
As for the changes,
Storm Front had a section about how it's getting harder to live as a ghoul; I can't remember if it applied to all Infected, but it certainly sounds like it may have.