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[OOC] Winterpeg

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Poindexter

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« Reply #90 on: <06-02-14/1500:05> »
Poindexter
You can drop the two knowledge skills for Medicine and Chemistry; you have both of those as Active skills, and Active skills can substitute for Knowledge skills.

didn't realize that. thanks.

Reflex recorders can only be taken for "skills linked to a Physical attribute", unfortunately, so Medicine doesn't work in this case.
dammit. any way to boost non-physical skills through chrome?

You know you won't get the benefit of an Armor Jacket and an Armor Vest at the same time, right? Just making sure :)
Right. Just wanted to make sure i had something to wear beneath clothing if the wardrobe doesn't happen to work with a giant ass armor jacket. i DO get the +2 from the mask with either though, right?

Finally, even with a high LOG I'd be very, very hesitant about taking Kamikaze as a drug; as it's Physiological, you resist with BOD 6 + WIL 2. This is kind of up to the GM, too, as the rules are kinda wonky on when you have to resist addiction. Again, totally up to you, but I'd consider other substances (or none at all ;) ).
The kamikaze in the tooth is strictly for an emergency "fight or die" situation. Jelly is utterly terrified of having to break open that tooth.
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Triskavanski

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« Reply #91 on: <06-02-14/1504:25> »
Skill wires coyld be used
Concepts are great, but implementation sucks. Why not improve it?

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Omnibobatron

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« Reply #92 on: <06-02-14/1506:06> »
There have been a lot of replies and it's hard to keep track of questions! No worries though, Ill do my best. It's up to you guys if you want to know each other, but you all have some connection to Al. As for languages, English and French of course, as well as Ojibwe (spelling might be off) and Ukrainian. Filipino is also prevalent.

Poindexter

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« Reply #93 on: <06-02-14/1508:20> »

Poindexter
You can drop the two knowledge skills for Medicine and Chemistry; you have both of those as Active skills, and Active skills can substitute for Knowledge skills.

thats interesting. Hypothetical question.

Say i have the active skill "auto mechanic" can i use this to substitute for the knowledge skill "interest: cars"?
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martinchaen

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« Reply #94 on: <06-02-14/1520:29> »
Poindexter
Logic based skills can be augmented with Cerebral Boosters (which you already have). For Intuition and Willpower, you're pretty much out of luck for now. Charisma has Tailored Pheromones.

There's no direct equivalent for Reflex Recorders as of yet, sadly.

A skilljack and skillwires will not work as a booster to a skill you already have, unfortunately; instead, they can functionally replace a skill you already have, or more appropriately, stand in for a skill you don't have. They get really expensive really fast, however.

Cool, just checking on the Armor; and yes, the +2 from the mask applies as long as you wear it :)

Good thinking on the Kamikaze. Better (possibly) addicted and alive, than just plain old dead...

While I would allow Automotive Mechanic to be used for some knowledge skills surrounding cars, there's a potentially big difference between being a mechanic (who could know a lot about how a car functions) and being a car enthusiast (who could know every detail about a specific model or models, for instance). This is technically left up to the GM, but traditionally I don't see an issue with having an Active Skill substitute for a lot of knowledge skill tests.

Poindexter

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« Reply #95 on: <06-02-14/1527:08> »
there's a potentially big difference between being a mechanic (who could know a lot about how a car functions) and being a car enthusiast (who could know every detail about a specific model or models, for instance).

my thoughts as well.
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ve4grm

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« Reply #96 on: <06-02-14/1542:21> »
There have been a lot of replies and it's hard to keep track of questions! No worries though, Ill do my best. It's up to you guys if you want to know each other, but you all have some connection to Al. As for languages, English and French of course, as well as Ojibwe (spelling might be off) and Ukrainian. Filipino is also prevalent.

Good point on Ojibwe. I'll change my Algonkian to that.

Also, my armour jacket is basically this snowcross ballistic armour:
http://www.demonsnow.com/store/DS1630%20Flexforce%20X%20d3o
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Omnibobatron

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« Reply #97 on: <06-02-14/1957:57> »

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« Reply #98 on: <06-02-14/2058:25> »
ok, here's the final FINAL F I N A L version (i hope)

Shelton Khrymarks AKA Sylvester Bevilaqua
"Jellybean" AKA Jelly

race   A troll 5
stats  b 20
magic  e none
skills d 22
loot   c 140,000  3275+starting roll left

bod- 6             physical limit- 9
agi- 4               mental limit- 7
rea- 5               social limit- 5
str- 8
wil- 2
log- 5(7)
int- 4
cha- 3
edg- 6
ess- 5 (5.06)
ini- 1d6+9
mag- 0

karma:25-11firstimp=14
+10SIN=24+10block=34
+5allergy=39-2con=37
-2pistol=35-2sneak=33
-2etiquette=31-3smuggler=29
-5bartender=24-4cop=20
-6pistol=14-10will=4-1french=3
-2goganger=0

-qualities
first impression
criminal SIN
codeblock (websearch)
mild allergy (most flowers)

-Languages
English (native)
or'zet                   2
iroquois                 1
italian                  1
french                   3

-Knowledges
professional biology     2
professional Drugs       2
street black market      2
street fixers            1
street shadowrunners     2
interest motorcycles     3

-skills
chemistry        2
first aid        4
medicine         6
pilot ground car 1
 (motorcycle)   (3)
computer         1
perception       4
con              1
pistol           2
unarmed          3
sneaking         1
etiquette        1

lifestyle: low with work area 4500

-upgrades
alphaware datajack
cerebral boosters lvl 2
tooth compartment (bite)
 kamikaze     
retractable spurs
alphaware sleep regulator
alphaware vision enhancement lvl 1 

-weapons
Ares Predator V*       
 concealable holster*   
 2 spare clips       (1 clip gel, 1 clip std, 1 clip explosive)
 top mounted laser sight*
Stoner-Ares M202 LMG
 bipod
 laser sight
 gas vent (3)

-armor
Ballistic Mask (Gordon Freeman)
 smartlink
 flare comp
Armor Jacket     
Armor vest       

-gear
Transys Avalon commlink 
 sim mod         
tag eraser*       
box pistol gel ammo (85) 
box pistol std ammo (85) 
box pistol explosive ammo (15)
2 belts LMG std ammo (100 each)
gasmask*       
biomonitor*     
Medkit lvl 4*     
10 lvl 4 stimpatches   
4 lvl 4 antidote patches 
2 trauma patches*   
5 crappy coveralls (30ny)
1 nice suit (600ny)

-papers
fake SIN lvl 4 (Sylvester Bevilaqua) 

-vehicles
Suzuki Mirage*     

-contacts       loy    con
Mafia liutenant  2      5
smuggler         2      3   
bartender        3      2   
beat cop         1      3
go ganger        1      1 
al longman       1      4

* indicates wireless
« Last Edit: <06-02-14/2103:59> by Poindexter »
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Triskavanski

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« Reply #99 on: <06-02-14/2102:30> »
So, no image link or trodes?
Concepts are great, but implementation sucks. Why not improve it?

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Poindexter

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« Reply #100 on: <06-02-14/2104:49> »
So, no image link or trodes?
i was under the impression a datajack gave you a DNI, which gives image link and soundlink all included. am i trippin?
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martinchaen

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« Reply #101 on: <06-02-14/2125:10> »
Nope, you're right; datajack does what you need.

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« Reply #102 on: <06-02-14/2128:25> »
and before anyone asks, no. he has no idea how to use that machine gun, nor does he wander around with it.
that thing is to loan to someone who knows how to use it if the shit should hit the fan.
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Elektrycerze3

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« Reply #103 on: <06-03-14/0656:26> »
Hoi again!

I have finally finished Error. I had to tune him down a bit, since my first build of him was essentially an exercise in using martial arts.

Please do mind that he is not optimized: I had to incorporate some flaws to make him more fun to play.

Some explanation/questions:

1) He is using the following combination of Martial Arts from Run&Gun:
- Hammerfist = reduces the Called Shot penalty by 1 for Called Shot (Blast Out of Hands);
- Jiao Di = reduces the Called Shot penalty by 1 for Called Shot (Knock Down);
- Kick = provides +1 Reach to basic Unarmed Combat Actions;
- Knucklebreaker = may choose to inflict Stun damage as if it was a normal melee attack when making a Called Shot (Blast Out of Hands);
- Sweep = may choose to inflict Stun damage as if it were a normal melee attack, when making a Knockdown.

The description of Kick doesn't explain what are "basic Unarmed Combat actions". The maneuvers above are not actions at all, but are variations on the Called Shot rules. So I'd like to hear if our GM would allow to use Kick with Called Shots.

2) Error has no Initiative-boosting ware. That is because he was a professional fighter-entertainer - the audience needed to see him do cool stuff. He will rely heavily on drugs and might get addicted.

3) Error has four cyberlimbs, but no weapons installed in them. Will "cyber implants" specialization work for his unarmed attacks with his limbs?

4) Error has a specialization in Performance - Showing off. What I implied is the show that professional wrestlers pull off before, during and after matches. How they work with the audience and show-off for the cameras. Is such a spec. OK?

5) I have a few holes in Error's equipment. For example, he doesn't have any additional protection in his armor. That is intentional and reflects the fact that he is a relative newbie on the shadow scene.

6) Error also has an Agile Defender Quality from R&G. It allows him to use Agility instead of Willpower when doing Total Defense. Is it OK?

7) Error has a Distinctive Style N. Quality. It reflects the fact that he is quite recognizable as a professional fighter. Is it OK?

8) Error has a Prejudice (technomancers) N. Quality. Is it OK with everyone?

9) Our free contact is not listed in the sheet.

10) The personal info (height, weight and stuff) is just a filler. I simply forgot about that tab in Hero Lab  :-X

If anybody has questions or suggestions - fire at will =)
« Last Edit: <06-03-14/0701:39> by Elektrycerze3 »
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martinchaen

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« Reply #104 on: <06-03-14/0811:51> »
Looks good, Elek! I like that he isn't too optimized, actually; Loki is the same way.

For the GMs benefit, I'd like to comment on some things:
1. Sweep is awesome :)
I would personally not allow Kick to be used with other Martial Arts techniques, but I would allow it to be used with called shots as I consider martial art techniques to not be "basic" attacks, while a called shot is "merely" a "basic" attack targeting a specific location or something similar. Also, you've GOT to do a THIS IS SPARTA kick at some point :)

2. I'd suggest you talk the Addiction rules over with the GM in this case; it's highly subjective how these actually work, and if you're going to be a druggie it'd be better to know up front.

3. I'd say a regular unarmed specialization would apply instead of cyber implants; note that you can actually specialize in Unarmed Combat (Specific Martial Arts Style) in addition to taking the Style at character generation, granting +2 dice to actions using techniques from the style you've specialized in. I would heavily recommend this.

I do have to note that there is a cap on how many styles you can know from character generation of 1, though. This is stated on page 128:
"You can only buy one style at character creation." I think you might have three (Tae Kwan Do, The Cowboy Way, and Wrestling); unfortunately, I don't see a way around this limitation as you've chosen techniques that aren't very common amongst the styles.

Personally, I would recommend dropping the focus on Blast Out Of Hands (let's face it, MMA fighters would have been fighting other unarmed opponents anyway) and keep the Kick and Sweep techniques from either Bartitsu, Capoeira, or Tae Kwon Do, and then take other techniques that support those two moves.

Again, personally I would go for Tae Kwan Do as a technique and with a Specialization of Unarmed Combat (Tae Kwan Do); Counterstrike can be awesome if you manage to get another initiative dice; any time you have initiative 18 or more, you can use the interrupt action to essentially attack 3 times instead of 2, in addition to not getting hit in the first place. With your high Unarmed Attack skill Opposing Force (Block) is a really attractive option as it makes you all that much harder to hit and can be used with Pre-Emptive Block, allowing you to free up some Karma from Agile Defender. Flying kick is also pretty showy and suits your description of the character, and since you do have low initiative Kip-up could be highly useful if you end up going down on the ground at some point.

Tae Kwan Do, therefore, has 5/6 useful techniques to your character concept, more than any other that I can think of.

4. I would say that "Showing Off" could be replaced with "Showmanship", "Theatricals", "Swagger/Posing" or something similar, but that's just me being grammatically pedantic :)

5. Sounds good to me. Just keep in mind that an Ares Alpha is highly illegal and almost impossible to conceal.

I also noticed you've got both a helmet and a ballistic mask; traditionally, I would not allow these to stack simply because the two pieces overlap and couldn't easily be worn. Up to the GM, but I would only allow it to stack as a single Full helmet, if at all.

6. See 4 above; I would personally go with Pre-Emptive Block and get your character running into combat as soon as possible; not only will you get the charge bonus, but the opponent you are fighting take a negative penalty to shoot you because of running and being in close combat, and all his friends will too.

Essentially, this means that in a turn where you are running (or sprinting), opponents not in close combat with you get -2 from running and -3 from you being in close combat, while you take a -3 to defend for being in melee. However, in exchange you get to use your Unarmed Combat skill +1 for the Opposing Force technique, and +2 for specialization for a total of +9 dice to defend against melee attacks while only using -5 initiative, with a downside of not getting to use this against ranged attacks.

7. You'll have to come up with some sort of distinctive look that sets him apart even in a crowd; the negative quality specifies that he's got to have some sort of visible features that cannot be easily covered up. He could be really big, have some facial scars and/or tattoos that really stand out in a crowd, for instance. Or, his cyberlimbs could be unique enough that they'd be easily recognizable.

This can be a difficult negative quality to incorporate, and as a GM I wouldn't allow anything you can easily cover with clothing.

8. Good with me, I'm not the technomancer and we're unlikely to know that Angel is :)

Other than that, like I said I really like the character concept. I think Loki and Error has some really complementary skills, with Loki being able to confuse the enemy and mess with ranged attackers while Error bounces from person to person and knocks them down.
« Last Edit: <06-03-14/0823:08> by martinchaen »