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This is my rifle

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LionofPerth

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« on: <06-01-14/1151:30> »
I've been building up a character concept for the..... nth time and I'm looking at customising the EBR amongst others.

As I can't see any similar item, I'd like to list what I'm after and what you guys think they should cost and availiblity for them.

First item would be a side saddle for a shot gun, holding some extra shells. My only thought on it at the moment, stock modification.

Second item would be a similar item for the Crockett EBR, ideally being able to hold another magazine for it, some extra comfort for my character while on extended overwatch.

Extended capacity magazine for the Crockett EBR, I'm thinking between forty and fifty round capacity.

The rest of it just works out to how you read the rules for mounting accessories and if you can have both a laser sight and a torch in the side mounts, on different sides obviously.

Thanks ahead
When in doubt, C4.

Csjarrat

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« Reply #1 on: <06-01-14/1216:05> »
i believe that is mostly do-able RAW in 4e so i'd speak to your GM about porting some items over from arsenal. as it is, SR5 doesn't really have any proper modifications; more just fancy accessories.
Weapons do have side mounts so stuff like flashlights and laser sights shouldn't be too hard to get onto your rifle, depending on what else you want on it of course
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martinchaen

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« Reply #2 on: <06-01-14/1218:54> »
If this were my table, I'd do the following:
Side saddle for shotgun; cost and availability of a spare clip, doesn't take up a slot, also doesn't really give you any benefit as the shotgun still needs to be reloaded manually.

I personally wouldn't allow a side saddle for a Crockett EBR since it's magazine loaded. I would allow you to simply tape magazines together or buy two magazines boxed together properly, but again, this wouldn't provide you any benefits except meeting your expectations of what it should look like.

Extended mag in SR4 was 4R, 500¥, and increased the capacity by 25% (rounding up), and I would quite frankly just use the exact same stats. Alternatively, for 1000¥ and at 6R, you could modify the rifle to take Drum magazines. The former would give you a 25 round capacity, while the latter would give you a 50 round capacity.
Since these modifications required a shop and a facility, respectively, to complete, you'd have to hire someone to do the job for you, at a rate of 500¥ per hour, with the thresholds being 4 and 16, again respectively.


As for side mounts, Run & Gun really only specifies one side mount ("one of six places", side being one), but I'd allow a laser sight on one side and a flashlight on the other.
« Last Edit: <06-01-14/1222:32> by martinchaen »

WellsIDidIt

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« Reply #3 on: <06-01-14/1223:58> »
On both, I would think accessory more than actual modification. For a modification style change for the EBR, you'd probably be looking at something similar to the DSR 50's magazine holder, where the extra clip actually clicks into the weapon for safe storage.

Another option for easier ammo handling is to use a mag clip (or duck tape) to attach a second clip upside down to the original (I actually have some clips molded this way for my AR-10), so you just eject the clip, flip it, and pop it in to fire the fresh side.

Most reasonable GMs that have any gun knowledge will let you have a torch/light combo as a single accessory. It's not like they're uncommon.

That said, this is probably how I'd do it:
Saddle Bag (Accessory): The saddle bag holds 8 shells or a single clip for the weapon for easy reloading. It does not require any slots to use. Cost 30 nuyen

Magazine Holder (Modification): The stock of the weapon has been modified to house an extra clip for the weapon, allowing the user to reload easier. This modification takes up the stock slot. Cost 200 nuyen.

For the extended clip, I would just go with the old SR 4 rules, but I don't think I'd require a slot for it. Just look at real world examples of extended clips. For a torch/light combo, I'd probably just let the player add the cost of the two together.

LionofPerth

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« Reply #4 on: <06-01-14/1230:56> »
i believe that is mostly do-able RAW in 4e so i'd speak to your GM about porting some items over from arsenal. as it is, SR5 doesn't really have any proper modifications; more just fancy accessories.
Weapons do have side mounts so stuff like flashlights and laser sights shouldn't be too hard to get onto your rifle, depending on what else you want on it of course

That would have been my first port of call, though I was trying to keep it to Five only.

About the rest of it is the included scope, bipod and suppressor. Just wanted to keep the obvious stuff not mentioned, focus in on the not so.

If this were my table, I'd do the following:
Side saddle for shotgun; cost and availability of a spare clip, doesn't take up a slot, also doesn't really give you any benefit as the shotgun still needs to be reloaded manually.

I personally wouldn't allow a side saddle for a Crockett EBR since it's magazine loaded. I would allow you to simply tape magazines together or buy two magazines boxed together properly, but again, this wouldn't provide you any benefits except meeting your expectations of what it should look like.

Extended mag in SR4 was 4R, 500¥, and increased the capacity by 25% (rounding up), and I would quite frankly just use the exact same stats.


As for side mounts, Run & Gun really only specifies one side mount ("one of six places", side being one), but I'd allow a laser sight on one side and a flashlight on the other.

The idea of the saddle is to hold an additional magazine, not so much to change or speed up the reloading process. Consider the following situation, if I wanted to place a tracking round into a car, rather than keep the magazine on a vest or similar, it's in the side saddle. That way I go to the saddle, change out, shoot a few trackers into the target and catch up with them later. More for the theme and convenience than anything else.

On both, I would think accessory more than actual modification. For a modification style change for the EBR, you'd probably be looking at something similar to the DSR 50's magazine holder, where the extra clip actually clicks into the weapon for safe storage.

Another option for easier ammo handling is to use a mag clip (or duck tape) to attach a second clip upside down to the original (I actually have some clips molded this way for my AR-10), so you just eject the clip, flip it, and pop it in to fire the fresh side.

Most reasonable GMs that have any gun knowledge will let you have a torch/light combo as a single accessory. It's not like they're uncommon.

That said, this is probably how I'd do it:
Saddle Bag (Accessory): The saddle bag holds 8 shells or a single clip for the weapon for easy reloading. It does not require any slots to use. Cost 30 nuyen

Magazine Holder (Modification): The stock of the weapon has been modified to house an extra clip for the weapon, allowing the user to reload easier. This modification takes up the stock slot. Cost 200 nuyen.

For the extended clip, I would just go with the old SR 4 rules, but I don't think I'd require a slot for it. Just look at real world examples of extended clips. For a torch/light combo, I'd probably just let the player add the cost of the two together.

That was another option, but I figure that most wouldn't be familiar with the DSR series weapons to even point to it.

I'm more than happy with a saddle bag, keep things simple and I know a guy who has a set up I'm envious of. Much the same set up as described above, just with this nice saddle bag, holds a magazine and a little extra padding for the check. That's the reason for the question, it makes sense for the character. She'd be wanting to make sure she's got plenty of time to relax and settle in and when the time comes, when she makes that shot, she's able to focus purely on that shot.
When in doubt, C4.

Aranador

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« Reply #5 on: <06-02-14/0013:39> »
To be honest - this saddlebag sounds like you do not anticipate any mechanical benefit, and as such, is perfect for fluff.  You can describe your gun however you like, and if it still performs exactly as the rules say, you have committed no harm no foul.

At the very worst - grab some skill ranks in knowledge: how to be a soldier and you have all the justification you need for knowing how to set up your gun and hide to your liking.