At any rate, not having perception is it's own punishment, no need to be harsher in this specific circumstance I'd think.
Well this is important for all the scenario like this. It really encourages min-maxing if having 0 dice can be better than just having up to even as much as like, 4. Since the likelyhood of failing is so high for things with that little dice pool and the fact that now suddenly you can glitch and critical glitch. Considering a critical glitch is worse than just not trying at all in most situations, it seems unfair for the people who put a bit into something "just to be able to do it" be worse than the people who min-maxed to the point of having no dice.
It's gotta be more than just "you cannot do this" because there's nothing physically stopping you from attempting and, in the case of stuff like Perception, it can be forced upon you.
Well, it is a bit more than "you cannot do this" as a person with a die pool of 0 "cannot succeed at doing this," make as many attempts as you want, you won't succeed. For most tests you need at least 1 hit for it to be considered a success, and with no dice, no hits.
But keep in mind that defaulting on an attribute of 1 does not always mean no dice, other modifiers can still apply. Taking Perception as our example: Concealablity is a big modifier, it can give you bonus dice (not just take them away). But remember, that any sort of penalties can take them back away. So while having a base die pool of 0 for Perception doesn't necessarily mean that a person is blind (you can still notice things that are obvious), it does mean that your chances of noticing things when the GM asks for a Perception test is likely to end in failure.
Say an enemy is sporting an assault rifle (Concealability +6), you'll have 6 dice with that untrained Intuition 1 runner to notice. Not too bad really. Now, if that guy is wearing a long coat (-2), it's shady out (-1), and the enemy is a little ways off (-2), good luck noticing that gun with your 1 die before he starts opening fire.
For instances like Perception, where skill tests come up frequently, it might be important to remember those modifiers. Otherwise I would say using the 1 die method posted by reyjinn to see if something really bad comes up with the auto fail could work...