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Double Check on the Gauss Rifle

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Glaive

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« on: <06-16-14/1439:19> »
So that 12F on the gauss rifle. Typo, or actually purchasable at char creation? I remember this being sorted out, but I can't remember the ruling.

martinchaen

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« Reply #1 on: <06-16-14/1450:36> »
Typo. The table in the back has it at 24F. Even if it wasn't a type, you couldn't buy ammo...

Ryo

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« Reply #2 on: <06-16-14/1512:19> »
The thing I wish was a typo was the AP. They gave Milspec the Hardened Armor power, and then went and nerfed the shit out of what used to be the highest AP weapon in the game.

martinchaen

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« Reply #3 on: <06-16-14/1539:04> »
Agreed, with the new called shot Bulls-Eye Double-Tap/Burst several sniper rifles will be able to pierce higher Armor Values than the Thunderstruck. I know I for one am bringing back the -Half AP modifier for the Gauss rifle.

MrGray

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« Reply #4 on: <09-20-14/1923:00> »
what is it with the gauss rifle stuff
you have to be nearly super man to carry
would have to brace just to fire
runs on batteries how many shots before your out of juice
uses customize ammo
if you miss or hit soft target what's going to  stop the round
how many hoses did you just shoot through
how many innocent did you just kill
how soon after you fire this thing the corps and the military come after you
unless you in open desert or in a war in someone else back yard you should not even want this thing
I bet a geco grip smart liked shotgun with dear slugs would kill faster and faster  then that thing
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Namikaze

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« Reply #5 on: <09-20-14/2012:47> »
MrGray, is English your first language?  I only ask because I am having some difficulty understanding this post.  That said, I'll do my best to answer your questions.

what is it with the gauss rifle stuff
you have to be nearly super man to carry

Why do you say that?  There's no weight listed for the item, and encumbrance is entirely based on your armor.  Realistically, I wouldn't let someone pack a Rauss rifle into a duffel bag, but I got the impression that the Thunderstruck was at least man-portable.

would have to brace just to fire
runs on batteries how many shots before your out of juice

You don't have to brace to fire this thing.  There's not enough shots per turn to really warrant much in the way of recoil compensation, either.  In fact, the description of the item states that it has lighter recoil than your standard auto-cannon.  Thus, anyone that would carry and fire a Panther Autocannon XXL should be perfectly fine to fire the Thunderstruck Gauss Rifle.  The description of the weapon also states that it takes a single power clip, or it can draw energy from a satchel pack, power backpack, or vehicle power.  So the energy limitation is based on how you have it connected.

uses customize ammo

Not sure where you're getting this idea.  It uses autocannon rounds, which are detailed in the core book, page 433, along with all the other ammunition.  It's expensive at 400¥ per round, but it's not for your day-to-day operations either.

if you miss or hit soft target what's going to  stop the round
how many hoses did you just shoot through
how many innocent did you just kill
how soon after you fire this thing the corps and the military come after you

Well this is a lot of questions that no one really can answer.  I think you're confusing this Gauss rifle with something from anime.  It doesn't blow through houses and the rounds don't travel forever.  They stop when they get done penetrating targets.  Granted, it has a LOT of penetration value, but it won't go through houses and innocents, just tearing a hole through a city.  As far as the corps and the military go, they've got these things too - hell, Ares designed it for military applications.  It will get a lot of attention, but so will Betaware Wired Reflexes - they're the same Availability.

unless you in open desert or in a war in someone else back yard you should not even want this thing

Your average shadowrunner won't be in situations that make use of this type of weapon (or any autocannons for that matter) very often.  But on the off chance that a GM wants to use the weapon, either as a temporary armament for the team, an enticement for the team, or against the team...  why not put it in the book?

I bet a geco grip smart liked shotgun with dear slugs would kill faster and faster  then that thing

I bet you're right.  But it also wouldn't do it from as far away, with the same accuracy, or the same punch.  If you're up against hardened armored targets, which is what this kind of thing is FOR, you'd much rather have the Gauss rifle, I can guarantee it.
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MijRai

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« Reply #6 on: <09-20-14/2019:41> »
what is it with the gauss rifle stuff
you have to be nearly super man to carry
would have to brace just to fire
runs on batteries how many shots before your out of juice
uses customize ammo
if you miss or hit soft target what's going to  stop the round
how many hoses did you just shoot through
how many innocent did you just kill
how soon after you fire this thing the corps and the military come after you
unless you in open desert or in a war in someone else back yard you should not even want this thing
I bet a geco grip smart liked shotgun with dear slugs would kill faster and faster  then that thing

First off, it's not that heavy.

It doesn't take bracing to fire.  On top of that, with the recoil compensation and some upgrades, you could semi-automatic burst-fire with it pretty easily. 

The batteries are like the clip; you can reload them, and it can use a 10, 20 or 30 shot battery (or be plugged into a vehicle or other larger power supply, and not need to worry about it).  On top of that, they're rechargeable.

The ammo is Assault Cannon ammo.  It doesn't cost extra to get ammo for one of these as compared to a Panther XXL or a Krime Cannon.   

Something will eventually stop the round, but there's just as much of a concern if you're using any other type of assault cannon.  Or any other firearm, for that matter.  Over-penetration is a fact of life for higher-power rounds. 

I assume you mean houses; I doubt you're using an assault cannon in a residential area, by the way. 

If you follow the unspoken rule of firearms safety (always know where your round will go), then you didn't kill any innocents.  Though really, if you're needing an assault cannon, collateral damage may just be the least of your worries. 

As many as would come after you for using a normal assault cannon, probably.  And it's unlikely you're getting the military after you, unless you're messing with the military or someone who has their strings in hand.

Gecko-grip does nothing for control or accuracy of a weapon; smart-link only increases accuracy, which could be put on a Gauss rifle as well, who knew?  As well as the Thunderstruck having higher accuracy than almost all shotguns; the only one I found with better is a double-barreled rich person hunting piece.  What's a dear slug?  And a Thunderstruck is doing 15P with -8 AP.  No shotgun can match that.  A shotgun is generally not all that effective against armor or useful at longer ranges either.  An assault cannon has 10 times the range, which can be very useful. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Reaver

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« Reply #7 on: <09-20-14/2311:58> »
Deer slug = solid core round (or 1 to 5 large barrings). Also called "knockers" as police like to use them to blow the locks/hinges off security doors.
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MijRai

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« Reply #8 on: <09-21-14/0217:27> »
Deer slug = solid core round (or 1 to 5 large barrings). Also called "knockers" as police like to use them to blow the locks/hinges off security doors.

So, you think he means slugs or buckshot?  Both have different rules in the book (slugs are 'normal' while buckshot counts as flechettes, which would be even worse than a Thunderstruck).  And as far as going through doors, you're more likely (well, it's smarter and more effective, at any rate) to use breaching rounds, which are frangible and much less likely to throw a ricochet into your thigh, as well as being designed to destroy the hinges/bolt/frame. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

The Wyrm Ouroboros

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« Reply #9 on: <09-21-14/0600:32> »
C'mon, MijRai, you're spoiling our fun.  I was gonna enjoy the look on his face when all five of Reaver's 'large barrings' (ball-bearings, I guess he means) ricocheted into his legs ...
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MijRai

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« Reply #10 on: <09-21-14/1035:24> »
C'mon, MijRai, you're spoiling our fun.  I was gonna enjoy the look on his face when all five of Reaver's 'large barrings' (ball-bearings, I guess he means) ricocheted into his legs ...

Bah.  Just give them a barrel-mounted Claymore mine. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

PiXeL01

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« Reply #11 on: <09-22-14/0811:11> »
I don't care. I still want one so I can go Spikes hunting more effiently!
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The Wyrm Ouroboros

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« Reply #12 on: <09-22-14/1143:20> »
"... and here, ladies and gentlemen, is the display for 'Someone Who Clearly Missed The Point'."
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The Masked Ferret

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« Reply #13 on: <09-22-14/1530:03> »
For Missions, the availability has Errata confirming an availability of 24p.
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Agonar

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« Reply #14 on: <09-29-14/1133:48> »
I ran my group through Bottled Demon (actually going through a lot of the old 1st edition modules), and towards the end when someone shows up to scold them, and help deal with the consequences (avoiding details, in case others want to run this too), she loaned the group a Thunderstruck. 

It actually proved a little less effective than the group's magicians.
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