Rigger-related questions:- Drones/vehicles and recoil
How does Progressive Recoil affect drones/vehicles since all Gunnery actions are Complex Actions?
- Drones and smartgun systems
How do drones/vehicles equipped with both smartlinks and weapon(s) with smartgun systems interact with these systems, if at all? In other words, can Pilot programs gain the benefit of a smartlink (as part of a sensor array) if using a weapon equipped with a smartgun systems?
Furthermore, the same question but for jumped-in riggers with an implanted smartlink?
How will repair costs work in missions?
A single missions run doesn't pay nearly enough for the entire concept of drones and vehicles to be viable if the R&G "10% per condition monitor box" rule is used as is. If you only include answers to one of my questions on drones/vehicles, please let it be this one

How does spotting a small drone/vehicle using the Stealth autosoft work?
It would seem that a microdrone is better off just being itself (Threshold 4 Success Test for micro-sized object) as opposed to rolling Sneaking (opposed test using Pilot + Infiltration for a maximum of 9 dice, averaging just 2 hits). Should the size of an object apply some sort of perception modifier, and if so, what are they?
- Jumped-in riggers and attributes
How does attributes for jumped-in riggers really work?
The updated version of the SR5 core book has replaced Agility for Gunnery with Logic, but Reaction is still used for Piloting while jumped in, and for some reason it seems Intuition is used for Sneaking instead of Agility. Does a jumped-in rigger still use Reaction + Intuition to defend, and does this count as a vehicle test for the purposes of RCCs and VCRs?
- Rigger Command Consoles and Matrix/Vehicle tests
How does the +1 dice pool bonus from an RCC interact with the +2 bonus from Hot-Sim for the purposes of matrix and vehicle tests?
- Weapon mounts and reloading
How does one reload a firearm that has been installed in a weapon mount?
The book doesn't mention anything about the weapons being converted to a belt feed mechanism, so while the standard and heavy mounts are stated to be able to hold up to 250 and 500 rounds of ammunition, respectively, there's no real mention of how the process of reloading would work.
- Weapon mounts and weapon sizes
How does one classify what is an "assault rifle or smaller sized weapon"?
The book doesn't make much mention of how one determines relative size of any of the fictional shotguns, sniper rifles, and/or exotic ranged weapons (such as the pain inducer) compared to the various assault rifles; it would be nice if this could be clarified (perhaps by stating weapon categories that are disallowed instead of using an arbitrary size category)
Misc:- Called Shot: Bulls-Eye Double-Tap/Burst
How is the "base" AP value of a weapon calculated when using APDS rounds?
Example: Using this called shot with an Ares Alpha results in two possible AP calculations:
1. Ares Alpha has a base AP of -2, multiplied by up to x3 for a total of -6, plus the -4 for APDS, for a total of -10
2. Ares Alpha has a base AP of (-2 + -4 = -6), multiplied by up to x3 for a total of -18 (I'm fervently hoping this is not the case...)
- Cyberlegs and hydraulic jacks
How many dice do hydraulic jacks add to relevant tests?
The book states +1 total if wireless, as opposed to +1 per rating. Is this as intended?
How do cyberlimbs affect inherent limits, if at all?
- Cyberlimbs and movement rate
How do cyberlimbs affect movement rate, if at all?
How does the requirement that Fresnel Fabric must be aligned to the signal source work?
- Movement and Interception
Does the simple action "Stand Up" count as "movement" for the purposes of Interception attacks?
- Penetrating Weapons and Barriers
How does penetrating weapons interact with barriers?
In other words, do they bypass the Shooting Through Barriers rules on page 197? The example on page 198 seems to indicate that they do, in which case the Shooting Through Barriers section seem strangely superfluous.
How does toxins with multiple vectors affect a character with immunity or protection against one vector work?
Example: A PC who is wearing a gas mask (immunity to inhalation vector) is hit by CS Gas, which has both contact and inhalation vectors.
That's it for me, at least for now. I'll go through our houserule doc and see if there are any questions with outstanding official answers.