Will there be any character-breaking updates coming or should I just start building my character now and it will be fine for the foreseeable future?
The only big update coming is to fix Initiation per Street Grimoire.
1. Up to 5000 nyens can be transfered after character creation to actual play (page 101. Upper right corner). Currently none are.
2. Certain positive and negative qualities adjust your notoriety (page 372). It will be good those are auto calculated (no big deal but I'm pretty sure those are easily forgettable)
3. Crossbow bolts are pretty much not considered ammo for the purpose of loading them onto a weapon
4. Trying to add Ares Giantslayer Slingshot gives an error (after that it is added)
I'll get #1 added as I can. Had totally missed #2, I'll add it when I can as well. #3 is an issue for both Crossbows and Bows and it's on my immediate to do list. #4 I'll add to the bug list as well and will try to get that fixed promptly.
After playing with this a bit, I am still finding the initial screen for a new character (the screen where you select your priorities) to be less than intuitive.
It currently is set up where you have static Attributes, skills, metatype, etc on the left and you select a priority for each with drop downs.
I feel that it would be more intuitive if the priorities (A,B,C,D,E) were static on the left and you choose attributes, or skills or whatever on the right of each priority.
Maybe it's just me though.
Incidentally, reorganizing it the way I just suggested might also make it easier to implement the optional character creation rules from pg 354 as well.
You would simply have a drop down at the top or bottom or whatever that changed the priorities to new letters and loaded new dropdowns for the stuff on the right.
I may not be being clear about this since my programming skills have dwindled a bit over the last few years, but I think you probably get what I mean.
anyway, just my 2¥
I'll take a look at it to see what I can do with it but no guarantees.
Two bugs:
At chargen when you try to increase skills past the allocated number it properly takes from your karma, but also shows a malus on remaning skill points.
When you try to select Mass Animate as a limited spell you get an error message.
Suggestion:
Make the edge appear as a couple of boxes/circles that can be crossed out. For easier edge managment.
Not sure of it is a bug:
Lasersight is not valid update on Crossbow weapons. Lasersight on crossbows is already a thing in 2014 
Ok, originally if you overspent on skills or attributes or whatever, it showed "0 of ##" and you just kept spending karma, Per user request, I changed this to show negative points to give an indicator that you had overspent on that item and were now spending karma and just how many points you went over. So that's intentional.
I'll take a look at Mass Animate. Edge, I'll take a look at but it may take a bit to get to that one. I'll have to see what I can do with Crossbows. The issue is that the Laser Sight requires being in a Top or Bottom mount but Crossbows (and Bows as well) don't have mount locations so Chummer sees it as an invalid option. Adding mount locations to these items falls into houserule territory so I'll probably have to add it in there. I'll add it, it just may take a little bit for me to get to that one because it's not quite as easy as it sounds (I'll have to add specific code to add those mounts to the appropriate weapon categories if the houserule is enabled).
Not sure if it is a bug but during char creation the karma needed to increase player skills such as "Pilot Aerospace" (but seems to happen for them all), the karma cost is mis-calculated. For example, if I use JUST karma and level it up;
0 - 1 = 2 karma (correct)
0 - 2 = 6 karma (correct)
0 - 3 = 10 karma (incorrect) should be 12 karma
0 - 4 = 12 karma (incorrect) should be 20 karma
0 - 5 = 16 karma (incorrect) should be 30 karma
0 - 6 = 18 karma (incorrect) should be 42 karma
Source based on page 107 of the core book table, being Karma advancement table for skills.
Oh by the way I am using the updated core rule book that got released the other day, it fixes all the problems with the original book that was found mostly in the Errata. So page numbers seem to have changed for some pages between them, so you might need to update the page numbers in chummer as well? I dunno
Chummer in creation mode does not charge you karma for the last point you added. It charges you for the cheapest point. I'll use the same example I've given earlier in this thread.
To make this example simple, we'll say you have 6 active skill points to spend. You spend 4 on skill A and 2 on skill B and are now out of free skill points. Now you add 1 point to skill A, raising it to 5. In career mode what happens next is simple... you get charged (new rating x 2) karma. In creation mode though it works differently and here's why:
Let's say you were doing all of your character creation on paper... you're giving 5 points to skill A and 2 to skill B and have to pay for one of those points with karma. The logical thing to do would be to give 5 of your free points to skill A, give 1 to skill B, and then pay 4 karma to raise skill B from 1 to 2. So that's what Chummer does. It looks for the cheapest option when spending your free skill points to give you the lowest cost to your karma. So when you raise skill A from 4 to 5 in Chummer, it isn't charging you 10 karma for it, it charges you 4 because it can shift the free points around to best effect.
So in your example I quoted, it started moving the free points around and it looks like you have some skills at rating two. For the sake of example, we'll say you're raising Blades from 0 to 6 and have Clubs, Pistols, and Unarmed at 2.
So what it did is when you raised Blades that first point from 0 to 1, it charged you for that because there was no cheaper option... 2 karma. At this point you have 0 free points in Blades, and 2 each in Clubs, Unarmed, and Pistols.
Then you raised Blades from 1 to 2... there were other skills at 2 but none below that, so it charged you full price for that... 4 karma. At this point you have 0 free points in Blades, and 2 each in Clubs, Unarmed, and Pistols.
When you raised Blades from 2 to 3, it found there was a skill at 2 (Clubs) so it moved your free points around to give you a cheaper option. It moved 2 points from Clubs to Blades and 1 point from Unarmed to Blades. You're having to pay the same 2 and 4 karma to raise Clubs from 0 to 2 and now 4 karma for the cost to raise Unarmed from 1 to 2. At this point you have 3 free points in Blades, 0 in Clubs, 1 in Unarmed and 2 in Pistols.
When you raised it from 3 to 4, it moved that first free point from Unarmed so you were paying for that other skill to go from 0 to 1... 2 karma. At this point you have 4 free points in Blades, 0 in Clubs and Unarmed, and 2 in Pistols.
Now you raise Blades from 4 to 5. It can't pull form Clubs or Unarmed but it can for Pistols. So it's going to charge you to raise Pistols from 1 to 2... 4 karma. At this point you have 5 free points in Blades, 0 in Clubs and Unarmed, and 1 in Pistols.
And finally, you raise Blades from 5 to 6. It pulls that last point from Pistols so it has to charge you the cost to raise Pistols from 0 to 1... 2 karma. At this point you have 6 free points in Blades, 0 in Clubs, Pistols and Unarmed.
Edit: I had a flaw in my example... Fixed now.