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Chummer for 5th Edition

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Ursus Maior

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« Reply #675 on: <02-12-15/1645:14> »
Has anyone worked in Run Faster yet?
Liber et infractus

8-bit

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« Reply #676 on: <02-12-15/1652:50> »

Ursus Maior

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« Reply #677 on: <02-13-15/0415:12> »
Thanks, didn't find it yesterday...  :-X
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Atlessa

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« Reply #678 on: <07-14-15/0930:53> »
Does anyone still work on this?

If so, I found a bug.

When equipping and binding a qi-focus that grants extra ratings to a power (in my case: combat sense), chummer will reduce the rating of said power by 1 every time the character is loaded.

When I load, and immediately close the character, chummer even asks if I want to save the changes that have been made, indicating to me that it is 'AWARE' that it CHANGED the value...

To make sure, I went and opened a test character with a text editor, and the value was exactly what I expected. Changed it around a bit, and Chummer will ALWAYS display it as one lower than what it was saved as.

This is consistent in both 'creation' and 'career' mode

Chummer 5 is Alive

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« Reply #679 on: <07-15-15/2109:34> »
I took up development a few months ago, which you can find at https://github.com/chummer5a/chummer5a/releases/latest. Qi foci are... not exactly implemented in the best possible way, so providing a bonus to existing powers doesn't really work.

sn0mm1s

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« Reply #680 on: <07-16-15/0014:40> »
I took up development a few months ago, which you can find at https://github.com/chummer5a/chummer5a/releases/latest. Qi foci are... not exactly implemented in the best possible way, so providing a bonus to existing powers doesn't really work.

Nice - though I am getting a null reference exception thrown when (it appears) it is trying to load the metatypes.

Chummer 5 is Alive

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« Reply #681 on: <07-16-15/0035:59> »
Yeah, I broke priorities a little bit when I was fixing metasapients. It will be fixed tonight. Sum to Ten will work properly though.

sn0mm1s

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« Reply #682 on: <07-18-15/0333:04> »
Yeah, I broke priorities a little bit when I was fixing metasapients. It will be fixed tonight. Sum to Ten will work properly though.

It seems all levels of priority runners can have a max of 25 pts in negative qualities. I thought that Street can only get 13, Standard 25, and Prime 35.

Chummer 5 is Alive

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« Reply #683 on: <07-19-15/0609:51> »
Nope, you just get more Karma to spend on skills and contacts and such.

Sterling

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« Reply #684 on: <07-19-15/0750:46> »
Sorry, but sn0mm1s is absolutely right:

Page 64 of the SR5 Core:

STREET-LEVEL PLAY
• Modify the resources column on the Priority Table as follows:
• Priority A: 75,000 nuyen
• Priority B: 50,000 nuyen
• Priority C: 25,000 nuyen
• Priority D: 15,000 nuyen
• Priority E: 6,000 nuyen
• Karma: Each player receives 13 Karma to customize characters
(maximum of 26 Karma).

• Gear Restrictions: Device Ratings must be rated at 4 or less.
Maximum Availability is limited to 10 or less.
• Nuyen Restrictions: Characters may only convert up to 5
Karma into nuyen (10,000 nuyen).
• Follow all other rules for Character Creation/Advancement
as laid out in this chapter.

PRIME RUNNER PLAY
• Modify the resources column on the Priority Table as follows:
• Priority A: 500,000 nuyen
• Priority B: 325,000 nuyen
• Priority C: 210,000 nuyen
• Priority D: 150,000 nuyen
• Priority E: 100,000 nuyen
• Karma: Each player receives 35 Karma to customize
characters (maximum of 70 Karma).

• Gear Restrictions: Device Ratings must be rated at 6 or less.
Maximum Availability is 15 or less.
• Nuyen Restrictions: Characters may convert up to 25 Karma
into nuyen (50,000 nuyen).
• Karma Restrictions: Instead of the normal Charisma x 3
Karma for contacts, increase this amount to Charisma x 6
Karma for contacts.
• Follow all other rules for Character Creation/Advancement
as laid out in this chapter.
"His name is Sterling. He’s an ex-pat Brit making a living as a fixer and a hacker in Metropole. He’s a rare blend of upstanding and fun...(so) listen to his experience."
>>Data Trails, p.82

Chummer 5 is Alive

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« Reply #685 on: <07-19-15/0823:46> »
Is the CGL staff pay scale based on number of confusing sentences written? God, I am so tired of RAI... Okay, fine. Will be added in 5.172.

AJCarrington

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« Reply #686 on: <07-19-15/0928:41> »
Is the CGL staff pay scale based on number of confusing sentences written? God, I am so tired of RAI... Okay, fine. Will be added in 5.172.

Nearly choked on my coffee trying not to laugh out loud at this one. ;D

While that clearly isn't the intention, it does highlight the challenges of trying to codify inherently complex rule systems. Your efforts (and those of your predecessors) are greatly appreciated.

Atlessa

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« Reply #687 on: <07-20-15/1005:21> »
I took up development a few months ago, which you can find at https://github.com/chummer5a/chummer5a/releases/latest. Qi foci are... not exactly implemented in the best possible way, so providing a bonus to existing powers doesn't really work.

Suggestion: (this is how I'm effectively doing it right now anyway)

Have Qi-foci add adept powerpoints (0.25 per rating), and ask for a 'value input'.  Don't make chummer link them directly to any adept powers (this has never worked well, far as I can tell...)

Chummer 5 is Alive

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« Reply #688 on: <07-20-15/2004:41> »
The major issue there is that you're then back to calculating power point bonuses manually. I can fix it up to work properly, I just need to throw some time at it.

Atlessa

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« Reply #689 on: <07-21-15/1438:40> »
The major issue there is that you're then back to calculating power point bonuses manually.

Where is any of this manual? Qi-Foci ALWAYS add 0.25 points per rating.  And since other sources can add power points to the total ('additional powerpoint' metamagic) this should be easy to implement.

 

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