NEWS

Looking for players 4e

  • 44 Replies
  • 9107 Views

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #15 on: <07-12-14/1852:21> »
@Martinchaen

0.19 Essence? Holy ####! You do realize that if you lose that small bit of essence then you die. Like, forever. Also, theres a thing called the "Uncanny Valley" where basically if you have under 2 essence,  people react to you very adversely. They know that you aren't quite... Human.It really impacts your social skills. I know that he isn't much of a talker, but the thing is that if you do speak then people are basically gonna think, "What the F-?"

I like your character, I really do. I myself tend to lean towards ex-military combat heavy characters. I'm just warning you that having 0.19 essence is a bad idea.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

martinchaen

  • *
  • Guest
« Reply #16 on: <07-12-14/1913:40> »
Yep; essence drain is bad. But, most essence drain situations = bad stuff is gonna happen regardless, so I'm not overly worried about that to be honest.

As for uncanny valley, low Essence doesn't mechanically impact skills in 4th as far as I'm aware. Please feel free to correct me if I'm wrong on that point, but I thought that was a 5th Edition thing only; as such, I'm curious as to where the "very adverse" reaction bit comes from, mechanically speaking. The only note I can find is on p344 of the 4th Edition core rulebook, stating that "[obvious cyberlimbs] tends to affect the character's social dealings." Beyond that, I can't really find anything that specifies that cybered characters should be penalized unless the GM decides it's appropriate, such as when dealing with purists for example. The flip side of that coin is that transhumanists would love this guy :D

That being said, my only charisma based skills are Intimidation and Leadership, both of which may or may not require some degree of shouting and/or screaming. I will be playing Cyclone as a highly detached individual, so negotiations with Mr. Johnson for instance will mostly consist of him staring at the Johnson in silence :)

EDIT:
Once we know a little more about the setting, I'll flesh out the contacts. Right now I just have a random fixer and a ROSS instructor/friend.
« Last Edit: <07-12-14/1915:38> by martinchaen »

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #17 on: <07-12-14/1919:25> »
Yep; essence drain is bad. But, most essence drain situations = bad stuff is gonna happen regardless, so I'm not overly worried about that to be honest.

As for uncanny valley, low Essence doesn't mechanically impact skills in 4th as far as I'm aware. Please feel free to correct me if I'm wrong on that point, but I thought that was a 5th Edition thing only; as such, I'm curious as to where the "very adverse" reaction bit comes from, mechanically speaking. The only note I can find is on p344 of the 4th Edition core rulebook, stating that "[obvious cyberlimbs] tends to affect the character's social dealings." Beyond that, I can't really find anything that specifies that cybered characters should be penalized unless the GM decides it's appropriate, such as when dealing with purists for example. The flip side of that coin is that transhumanists would love this guy :D

That being said, my only charisma based skills are Intimidation and Leadership, both of which may or may not require some degree of shouting and/or screaming. I will be playing Cyclone as a highly detached individual, so negotiations with Mr. Johnson for instance will mostly consist of him staring at the Johnson in silence :)

I think you're right, looking through 4e I didn't see anything about essence. I had started out in shadowrun using 5e but I chose to do 4 because there seems to be more support for it. So yeah, I assumed wrong. As for the affecting social dealings (I mean, you're basically 90% robot anyways) people are going to react to you different, but there aren't going to be penalties. For example

One of my characters succeeds an intimidation check (with 5 esseence)
Me: WHERE IS THE REBEL BASE!
Baddie: Ok, I'll tell you!

You succeed an intimidation check
You. WHERE ARE THE REBELS!
Baddie: I'll tell you, just promise not to eat my heart ok!?
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

martinchaen

  • *
  • Guest
« Reply #18 on: <07-12-14/1921:49> »
Hahaha, I am totally OK with that scenario!

And to be painfully pedantic, it's accurate to say that Cyclone is 98.74% robot, seeing as he has 0.21 Essence left of 6.00 :D

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #19 on: <07-12-14/1926:43> »
You should've just named him robocop. I swear, I want to hear "Your move, creep" At least once from your character.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Isane

  • *
  • Newb
  • *
  • Posts: 86
« Reply #20 on: <07-12-14/2157:32> »
With the free coldsuit you're giving us, does that mean I can grab some of the fun toys from Hazard Pay like a cold weather vehicle and such, and they'll actually get some use?  I just don't want to grab a snowmobile or something and then it ends up we're working in a city the entire time.
"Speech"  'Thought'   <Matrix>

martinchaen

  • *
  • Guest
« Reply #21 on: <07-13-14/0756:27> »
I swapped some gear around after discovering that snake fingers has to be installed in a hand. Works out for the better anyway.

Included a Novelty Mask from Spy Games (p144) for when I don't have time to apply a disguise.

Csjarrat

  • *
  • Prime Runner
  • *****
  • Posts: 5108
  • UK based GM + player
« Reply #22 on: <07-13-14/0805:19> »
Here's my draft. just got knowledge skills to add in and maybe a few tweaks. does it look ok for you?

== Info ==
Street Name: Feathers
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 2
CHA: 2
INT: 5
LOG: 5
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Arcana                     : 1                      Pool: 6
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Assensing                  : 4                      Pool: 9
Automatics                 : 0                      Pool: 2
Blades                     : 0                      Pool: 2
Climbing                   : 2                      Pool: 4
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 1
Counterspelling            : 2 [Combat]             Pool: 7 (9)
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 3                      Pool: 8
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 4
Flight                     : 2                      Pool: 4
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 2                      Pool: 5
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 3                      Pool: 6
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 3                      Pool: 8
Negotiation                : 0                      Pool: 1
Palming                    : 3                      Pool: 6
Parachuting                : 0                      Pool: 2
Perception                 : 5                      Pool: 10
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2 [Revolvers]          Pool: 5 (7)
Riding                     : 0                      Pool: 2
Running                    : 2                      Pool: 4
Shadowing                  : 3                      Pool: 8
Spellcasting               : 5 [Detection]          Pool: 11 (13)
Summoning                  : 4 [Air]                Pool: 10 (12)
Survival                   : 3                      Pool: 8
Swimming                   : 2                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 3                      Pool: 8
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==

== Contacts ==
Nbungu (talismonger) (3, 1)
A nigerian bord talismonger, he fled his home country due to Islamic persecution after expressing as a mage in his late teens.
He is a friend of a friend from Feather's druidic circle and is the only friendly face he knows in the big city.

== Qualities ==
Distinctive Style (10 pts)
Lost Loved One (Brother)
Low Pain Tolerance
Magician
Mentor Spirit (Eagle)
Pacifist (Minor)
SINner (Standard) (Daniel Radzynski)

== Spells ==
(Tradition: Druidic, Resist Drain with WIL + INT (10))
Clairaudience              DV: (F÷2)-1
Clairvoyance               DV: (F÷2)-1
Clean [Element] (Air)      DV: (F÷2)+2
Clout                      DV: (F÷2)
Critter Form [Critter] (Eagle) DV: (F÷2)+1
Detect Life, Extended      DV: (F÷2)+2
Heal                       DV: (Damage Value)-2
Spatial Sense, Extended (Limited) DV: (F÷2)+4

== Lifestyles ==
4a Vostroya Street  1 months
   Comforts:      Low
   Entertainment: Squatter
   Necessities:   Low
   Neighborhood:  Squatter
   Security:      Squatter

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Insulation 6
Leather Jacket            3/4
   +AR Enhanced
   +Carbon-Boron
   +Color Changing
   +Concealable Holster
   +Micro-Transceiver Rating 3
Coldsuit (free)

== Weapons ==
Hammerli 620S
   +Hidden Gun Arm Slide
   +Speed Loader
   +Speed Loader
   +Smartgun System
   Pool: 7   DV: 4P   AP: -   RC: 1
Ruger Super Warhawk
   +Flashlight, Standard
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Camera Upgrade, Vision Magnification
   +Personalized Grip
   +Smartgun System
   Pool: 7 (9)   DV: 6P   AP: -2   RC: 1
Survival Knife
   Pool: 2   DV: 2P   AP: -1   RC: 0
Unarmed Attack
   Pool: 2   DV: 1S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
   +AR Gloves
Novatech Airware (3, 3, 3, 3)
   +Mangadyne Deva
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Skinlink
   +Sim Module (Cold)
   +Trodes
   +Subvocal Microphone
   +Agent Rating 3 [Copy Protection 3, Registration]
   +Mapsoft (Russia) Rating 6
   +Tutorsoft (Arcana) Rating 5

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x30
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x30
Ammo: Regular Ammo (Light Pistols) x30
Backpack
   +Flashlight
   +Sleeping Bag
   +GPS
   +Rations
   +Gecko Tape Gloves
   +Binoculars Rating 3 [Thermographic; Vision Enhancement 3; Vision Magnification]
   +Medkit Rating 6
   +Medkit Supplies
   +Grapple Gun
   +Stealth Rope (100 m)
   +Catalyst Stick
   +Polar Survival Kit
   +Snowshoes
   +Skis, Cross-country
   +Polar Tent
Certified Credstick, Standard
Contact Lenses Rating 3
   +Flare Compensation
   +Low Light
   +Image Link
   +Skinlink
Detection Fetish
Fake License (Weapons) Rating 4
Fake License (Vehicle) Rating 4
Fake License (Mage) Rating 4
Fake SIN (Tomaas Liebel ) Rating 4
Handheld Sensor
   +Laser Microphone Rating 3 [Audio Enhancement 3]
   +Directional Microphone [Audio Enhancement 3]
   +Skinlink
Headphones Rating 3
   +Skinlink
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Microphone, Micro Rating 1
Magical Lodge Materials Rating 6
Monocle Rating 3
   +Vision Enhancement Rating 3
   +Smartlink
   +Image Link
   +Skinlink
Power Focus (Bonded Foci) Rating 1
Sustaining Focus (Detection) (Bonded Foci) Rating 1
Tag Eraser
Tool Kit (Disguise)

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Morphing License Plate
   +Off-Road Suspension
   +Oil Slick Sprayer
   +Run Flat Tires Rating 2
   +Vehicle Sensor
« Last Edit: <07-13-14/0815:06> by Csjarrat »
Speech
Thought
Matrix
Astral
Mentor

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #23 on: <07-13-14/1221:28> »
With the free coldsuit you're giving us, does that mean I can grab some of the fun toys from Hazard Pay like a cold weather vehicle and such, and they'll actually get some use?  I just don't want to grab a snowmobile or something and then it ends up we're working in a city the entire time.

There will be times when you're working outside of a city, yes.

@Csjarrat
Looks good.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Raiden

  • *
  • Omae
  • ***
  • Posts: 786
« Reply #24 on: <07-13-14/1513:37> »
I have a decker I can throw into the mix by name of haxx.
Can post him when I get home.
speech
Matrix
Actions
Thoughts

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #25 on: <07-13-14/1538:54> »
Currently working on the unicornman gunslinger and wolfman sniper.

Matrix confuses me too much to make a technomancer yet.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Isane

  • *
  • Newb
  • *
  • Posts: 86
« Reply #26 on: <07-13-14/1622:20> »
Here's a tentative sheet.  Not done yet, still need to finish up commlink programs and drone mods, along with weapons and ammo and a few other things.  Probably a few things that are totally wrong that I'll need to double check.

http://pastebin.com/p5QZLxDZ
"Speech"  'Thought'   <Matrix>

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #27 on: <07-13-14/1637:06> »
@raiden
A decker would be nice

@Isane
Looking over it right now, I'll make a list in a minute of anything wrong that I see
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #28 on: <07-14-14/0238:01> »
Is there free Contact points?
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #29 on: <07-14-14/1215:42> »
This is what I have so far of the artic sniper character. I still have some nuyen left and to pick knowledge skills.

Quote
== Info ==
Street Name:
Name: Unnamed Character
Movement: 20/50, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 5
Public Awareness: 1
Human
Composure: 6
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 5
REA: 4 (5)
STR: 3
CHA: 3
INT: 4
LOG: 3
WIL: 3
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 (9)
IP:                        1 (2)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 3
Automatics                 : 3                      Pool: 8
Blades                     : 1                      Pool: 6
Climbing                   : 2                      Pool: 6
Clubs                      : 1                      Pool: 6
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 2                      Pool: 6
Diving                     : 1                      Pool: 4
Dodge                      : 1                      Pool: 6
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 2
First Aid                  : 2                      Pool: 5
Flight                     : 2                      Pool: 5
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 9
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 4
Infiltration               : 2                      Pool: 7
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 4
Longarms                   : 3                      Pool: 8
Navigation                 : 1                      Pool: 5
Negotiation                : 0                      Pool: 2
Palming                    : 2                      Pool: 7
Parachuting                : 0                      Pool: 2
Perception                 : 6                      Pool: 14
Pilot Ground Craft         : 1 [Wheeled]            Pool: 6 (8)
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3                      Pool: 8
Riding                     : 0                      Pool: 4
Running                    : 2                      Pool: 5
Shadowing                  : 2                      Pool: 6
Survival                   : 1                      Pool: 4
Swimming                   : 2                      Pool: 5
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 1                      Pool: 5
Unarmed Combat             : 1                      Pool: 6

== Knowledge Skills ==

== Contacts ==
Future Nazis (2, 2)
Master Kreto (3, 3)

== Qualities ==
Adept
Animal Pelage (Insulating Pelt)
Astral Chameleon
Bad Rep
Celerity
Changeling (Class III SURGE)
Climate Adaptation (Arctic)
Distinctive Style
Extravagant Eyes
In Debt (10,000¥)
Low-Light Vision
Nocturnal
Restricted Gear (Rating 1)
Satyr Legs
SINner (Standard) (Vladmire Triskavansk, Ex KGB)
Vendetta

== Powers ==
Enhanced Perception Rating: 4
Gliding
Great Leap Rating: 1
Improved Reflexes 1
Maintain Warmth
Multi-Tasking
Sustenance
Temperature Tolerance Rating: 1
Traceless Walk

== Lifestyles ==
Squatter  100 months

== Armor ==
Ares Arctic Forces Suit   12/10
   +Biomonitor
   +Insulation 5
   +Ruthenium Polymer Coating
   +Thermal Damping 3

== Weapons ==
Ares Predator CW
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Smartgun System
   Pool: 10   DV: 5P   AP: -1   RC: 0
Grapple Gun
   Pool: 0   DV: 5S   AP: -   RC: 0
Marlin X71
   +Imaging Scope
   +Sling
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Silencer
   +Smartgun System
   Pool: 10   DV: 7P   AP: -1   RC: 2
Survival Knife
   +Personalized Grip, Melee
   Pool: 7   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   Pool: 6   DV: 2S   AP: -   RC: 0

== Commlink ==
Custom Commlink (5, 6, 6, 5)
   +Custom Commlink OS [Firewall 6, System 6]
   +Armor Case Rating 10
   +Hardening Rating 6
   +Simsense Accelerator
   +Satellite Link
   +Sim Module (Cold)
   +Trodes
   +Subvocal Microphone
   +Iris Antivirus [Analyze 5, Purge 5]
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]

== Gear ==
Ammo: Regular Ammo (Sports Rifles) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Backpack
Climbing Gear
Contact Lenses Rating 3
   +Smartlink
   +Image Link
   +Flare Compensation
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 1
Flashlight
Horizon Canteen System
Insulated Netting
Polar Survival Kit
Polar Tent
Rappelling Gloves
Sleeping Bag
Survival Kit

== Vehicles ==
Rover 2068 (SUV)
   +Additional Fuel Tank
   +Amenities, High
   +Anti-Theft
   +Chameleon Coating
   +Extreme Environment Mod
   +Fuzzy Logic
   +Life Support Level 2
   +Off-Road Suspension
   +Off-Road Tires Rating 4
   +Passenger Protection Rating 2
   +Pilot Program Rating 4
   +Satellite Communication
   +Adaptability Rating 3
      +Copy Protection Rating 3
      +Registration
   +Clearsight Rating 4
      +Copy Protection Rating 4
      +Registration
   +Defense Rating 4
      +Copy Protection Rating 4
      +Registration
   +Maneuver (Rover 2068) Rating 4
      +Copy Protection Rating 4
      +Registration
   +Vehicle Sensor
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules