Hey there everybody! I'm starting up a Fifth Edition game at the end of the week through Skype, set in Hong Kong. The premise is based vaguely off of Far Cry 3; the PCs are 'normal', unsatisfied college kids from Seattle who end up getting sent up shit creek without a paddle. This occurs via kidnapping (for various nefarious reasons, at that) and being shipped to Hong Kong for whatever horrible thing the players can think of before they can pull off a 'jailbreak', so to speak. They find themselves trapped in Hong Kong, freaking out, terrified, etc. Between the episodes of bowel dumping fear and chaos, however, the PCs realize that they... They LIKE it. Not just like it, but freaking
love it! The law-breaking, the fighting, the chaos. It brings the excitement and purpose they'd been missing in life, at the low, low cost of some of their humanity. Them being stuck on the 'wrong' side of the Pacific, the eastern center of 'running, quite close to the Warlord States and all them fancy pirates, starts looking like a good thing to them.
Anyways, this is going to the the first time I'm actually GMing Shadowrun at all (I do have experience with other systems, though, and I've played a bit of Fourth Edition). As such, I'm interested in having a thread I can bring up issues, discuss ideas, all that jazz. As far as planning goes, I've gone with a skeleton system for the plot- a bunch of bare-bones that can be put together however they need to be (within reason, the skull obviously doesn't belong in the pelvis unless you're a corp-spokesman

). Things that 'have' to happen are planned out to some extent, even if they can fit in different parts of the timeline, and there's plenty of side-options as well. As we all know, no plan survives contact with PCs, so I'm keeping the options wide open so I have a better chance of catching some tasty plot-fish. Some nice lures I'll be tossing out are leads in relation to the individuals/organizations who were trying to buy them; a personal motivation is a great motivation.
The characters are as follows:
One Chinese-American Ork language major, who pays the bills by delivering take-out Chinese or working in the kitchen. (the 'rigger')
One half-Native American parabiology/ecology major, who grew up in upstate UCAS on a farm. (the 'sam')
One Manhattan-born computer/optics major, a gymnast/Aikido chick. (the 'decker' and 'infiltration expert')
One elf mage, does performance art for a living while working on a (you guessed it) liberal arts degree! (the mage)
One engineering major, a Seattle-native, who is going to end up Awakening as this stuff goes down. (the 'conjuror' and something of a 'fighter')
Any initial ideas/comments/suggestions?