Good Morning everyone,
I like being the GM, but obviously I'm not as good as I would wish to be, yet. And with our Group I ran into a problem, didn't know how to properly handle it and ended it with kind of a "bad feeling" for me.
It was a simple enough job, an extraction from a hotel in downtown. This hotel however, was run by a former Runner, now working as a fixer and is his home and castle. And the owner has a personal connection to the extraction target (something they didn't know), which meant they needed a little finesse.
And it worked good enough. They got in, shocked the target and got out only slightly injured.
While everyone fled the scene, one of them stood behind to watch the hotel.
Then it started to get problematic: While looting the target, they found a commlink that "definitely doesn't belong to her" (as I said, when asked if it hers). Nobody shut it down, or disabled anything on it, or threw it out of the window. So I tell the one left at the hotel, that he sees obviously angry and armed people coming out of the front entrance, jumping into cars and driving high speed in the same direction as his colleagues.
Nobody reacted to that. Nothing in the slightest. I don't know why.
So, for some reason, they were caught off guard, ambushed by a semi-professional mob and completely out-numbered. Everyone of them could escape, except one was cornered. The new guy in the group. And since he really didn't want his character to die, the NPC's instead captured him, brought him back to the hotel and questioned him.
I thought I would give him a chance to roleplay him out of there, catch a bargain. So I started with a simple question: How much does Mr. Johnson pay for the target? The idea was, at some point, to start a counter-offer but we didn't get that far.
Instead of even the slightest cooperation, he insulted the hotel owner and everyone working for him while telling a very unbelievable and weird story, trying to convince the NPC that he doesn't work for anybody.
During that, the rest of the Team plotted to extract the target again and leave the other one in there, because it wasn't "worth the risk". I knew that with their current plan, they would just run into a wall. A fiery, bleeding Wall of death.
When the Enemies strictly followed the "most sense" approach, the team (with their plan) wouldn't have any chance of survival, once they are in the building. And up to this point, the players mostly sabotaged themselves.
So what to do as a GM? Simply let them do their Game which basically means killing them. Dumb down the NPC's? Let some of them just disappear into thin air, so the players aren't outnumbered that heavily?
Whatever the best solution was, I didn't pick it. One of the Players has contacts to the Yakuza, so I made up a plotpoint that they are business partners with the hotel owner and don't want things to escalate, they bargained a bit with the Hotel Owner, had to betray their Johnson and went home alive.
Now it's done, but I absolutely despise the way I ended it. It felt cheap for me. And if I could have done anything, to prevent this situation from the beginning. It was supposed to be a kind of "hide and seek" after the extraction, while their Target (if awake) would try to tell them that they are on the wrong side and seeing what they would choose.
And it's important for me to think of better ways in the future, how to handle these kind of situations. Do I giftwrap information ("Hey, it's a really stupid idea to NOT shutdown that Commlink. Look it up in the Book, the owner always know where it is.")? Being more precise with what will help in an interrogation ("telling them to f*k off, while you are tied to a chair does not help your surviving chances") and what not?
Was the plot just a bad idea in the first place?
Do I just kill them off?
How to solve scenarios like these?
Help, please. :<
Regards,
TheDai