Okay the rolls requested - (I have a terrible time trying to properly paste/link Invis Castle onto this site, but will give it a shot)
Perception - note that with Combat Sense, the adept gets to kind of layer this onto Surprise tests - always gets a Perception test, and if that is successful he is alerted prior to the Surprise situation…
Inutuition + Skill = 7 dice (no penalties due to low-light mods)
http://invisiblecastle.com/roller/view/4811815/7d6.hits(5) → [3,4,2,3,2,1,2] = (0)
7d6.hits(5) → [2,1,6,3,5,6,1] = (3)
7d6.hits(5) → [1,1,1,1,3,2,6] = (1)
If, heaven forbid, we get down to needing that third roll (a glitch), will use an Edge to make it just a fail.
Surprise
Reaction + Intuition + 11 dice
http://invisiblecastle.com/roller/view/4811818/11d6.hits(5) → [1,3,6,1,1,6,5,5,1,1,6] = (5)
11d6.hits(5) → [5,4,6,2,4,2,2,1,6,3,4] = (3)
11d6.hits(5) → [2,6,1,3,1,4,5,3,3,1,5] = (3)
Not as horrible.
Being surprised is bad - if still surprised, will use point of Edge to re-roll fails.
Defense
Reaction + Intuition + Combat Sense = 15 dice
http://invisiblecastle.com/roller/view/4811819/15d6.hits(5) → [4,6,1,3,1,2,5,5,6,6,5,1,5,1,6] = (

15d6.hits(5) → [2,6,6,6,6,1,6,3,2,6,2,4,3,2,1] = (6)
15d6.hits(5) → [5,4,5,5,4,5,5,6,3,6,5,3,3,4,6] = (9)
15d6.hits(5) → [1,1,2,6,1,4,2,2,5,2,4,1,5,6,6] = (5)
15d6.hits(5) → [4,6,3,4,3,4,3,4,3,2,6,6,5,5,5] = (6)
Sweet!
But getting bit by ghouls is bad for humans - if any manages to still score a hit, will reroll failed dice with a point of Edge (as long as Edge lasts, of course - currently three left).
Damage resist
Armor + Body = 15 dice
http://invisiblecastle.com/roller/view/4811820/15d6.hits(5) → [4,1,3,3,6,4,6,2,2,3,1,3,2,1,1] = (2)
15d6.hits(5) → [6,2,1,3,6,5,6,6,3,5,3,5,2,3,5] = (

15d6.hits(5) → [1,3,3,6,1,6,5,4,6,2,5,5,1,6,2] = (7)
15d6.hits(5) → [4,3,5,3,6,1,1,5,5,4,5,1,6,5,6] = (

15d6.hits(5) → [6,4,5,6,4,1,6,3,1,4,1,3,2,6,4] = (5)
And, if I actually still get damaged AND have any Edge left, will use a point to reroll fails.
Now on to Spike: Spike will also reroll failed dice if surprised or hit or damaged (he has three Edge)
Perception (smell-based)
Attt + Skill + Specialization+ Critter Power = 13 dice
http://invisiblecastle.com/roller/view/4811830/13d6.hits(5) → [2,3,4,3,1,4,1,4,2,2,6,1,5] = (2)
13d6.hits(5) → [1,3,6,6,6,3,3,5,4,2,3,3,5] = (5)
13d6.hits(5) → [4,5,2,5,1,4,6,3,3,6,2,3,3] = (4)
Surprise
React + Intuition + Critter Power = 12 dice
http://invisiblecastle.com/roller/view/4811836/12d6.hits(5) → [6,6,6,3,1,5,5,5,4,3,5,4] = (7)
12d6.hits(5) → [2,3,4,1,5,2,6,4,3,2,6,5] = (4)
12d6.hits(5) → [1,4,5,1,5,6,2,2,4,1,5,2] = (4)
Defense
React + Intuition = 9 dice
http://invisiblecastle.com/roller/view/4811837/9d6.hits(5) → [4,4,1,5,6,3,2,3,4] = (2)
9d6.hits(5) → [3,1,3,5,6,2,3,3,4] = (2)
9d6.hits(5) → [2,2,3,6,1,3,6,3,5] = (3)
9d6.hits(5) → [3,2,2,2,2,5,3,2,3] = (1)
9d6.hits(5) → [6,4,1,1,1,3,2,2,5] = (2)
Damage soak
Body = 6
http://invisiblecastle.com/roller/view/4811838/6d6.hits(5) → [1,1,3,4,6,3] = (1)
6d6.hits(5) → [3,1,6,6,3,2] = (2)
6d6.hits(5) → [3,1,1,6,5,5] = (3)
6d6.hits(5) → [6,3,5,6,2,2] = (3)
6d6.hits(5) → [1,4,5,1,5,5] = (3)
Hmmm - fortunately, Krieger's HMHVV doesn't affect dogs!
Other points - you said we shot some ghouls outside, but we weren't specific on how many…shall we assume Al shot three (for purposes of monitoring the ammo left in my clip)?
Tracking - Spike is now the lead tracker, Al will assist per Teamwork rules…
Al's roll
http://invisiblecastle.com/roller/view/4811840/9d6.hits(5) → [2,4,5,6,1,4,4,5,4] = (3)
Spike
Skill + Att + Critter Power + Al's successes = 15 dice
http://invisiblecastle.com/roller/view/4811841/15d6.hits(5) → [6,2,2,5,5,1,6,4,2,4,1,2,5,6,4] = (6)
Need anything else - just let me know!
EDIT - stupid smiley faces - how can I make them go away???