Perception
Skill + Intuition = 7 dice
5 3 6 1 3 3 5 = 3 hits used at start of current ambush scene
6 1 1 5 5 4 2 = 3 hits used at start of Turn 3 to spot enemies, esp. Foe 1
5 5 3 1 3 2 5 = 3 hits
used in Turn 2/1 of alley ambush scene2 6 4 5 3 2 2 = 2 hits
4 1 1 4 5 2 2 = 1 hit
Surprise
Intuition + Reaction + 3 for awareness = 14 dice
2 3 2 3 6 3 5 2 3 4 2 4 1 5 = 3 hits used at start of current math institute ambush scene
2 6 5 4 4 3 1 1 1 2 6 3 2 5 = 4 hits
4 2 5 2 2 5 3 4 4 3 3 4 6 5 = 4 hits
6 4 6 5 2 1 1 4 4 4 6 2 1 1 = 4 hits
1 6 2 2 4 5 1 1 1 2 1 4 1 4 = 2 hits
If any roll leaves me surprised, I'll use a point of Edge - please reroll failed dice.
Ranged defense
Intuition + Reaction + Combat sense (+ Willpower) = 15 (19)
1 5 6 5 6 3 5 2 4 1 4 6 6 5 2 (1 3 4 3 ) = 8 (

hits used to dodge Foe 3 in 1/1
4 5 5 5 6 3 5 4 3 5 3 1 6 4 1 (3 4 6 5 ) = 7 (9) hits
3 6 4 5 3 4 1 6 3 4 6 3 4 3 1 (2 6 3 3) = 4 (5) hits
6 3 5 6 3 4 1 6 2 1 1 6 3 1 2 (1 5 5 5) = 5 (

hits
4 6 4 1 5 3 5 2 3 2 1 6 5 6 6 (2 5 5 1) = 7 (9) hits
If any roll leaves me soaking damage, I'll use a point of Edge - please re-roll failed dice.
Soak
I'll factor for both my non-conductivity and the Stick'n'Shock's AP value (less dice to roll!!!)
Armor + Body + Non-conduct - S'n'S AP = 16 dice
6 5 4 3 5 2 1 2 3 6 3 2 3 6 6 3 = 6 hits Used to soak flashbang in 2/1 (?). Stripping out SnS AP and non-conduct, adding flashbang AP, but also sound damper and flare comp (per your 3 Nov 2014 ruling to 8-bit) leaves me with 15 dice, so still 6 hits, then re-roll fails with a point of edge:2 5 1 4 5 3 6 6 2 = 10 hits total, no damage.
3 6 5 2 5 1 5 4 6 2 6 6 1 5 1 3 = 8 hits
4 1 6 5 6 5 3 1 1 4 6 4 5 2 6 3 = 7 hits
1 4 4 2 6 6 2 4 5 6 6 2 4 1 1 2 = 5 hits
4 5 1 6 3 3 3 2 5 5 2 3 2 1 5 5 = 6 hits
If any roll leaves me taking damage, will use a point of Edge - please reroll failed dice.
And though not requested, here are some initiative rolls:
11 + 2d6
2 4 = 17 Rnd 1
3 3 = 17 Rnd 2
4 1 = 16
Rnd 1 of alley fight5 4 = 20
Rnd 2 of alley fight2 3 = 16
Bulldog damage soaks
Body + Armor - 2 dice (total AP of shotgun and EX) = 26 dice
Soak for Bulldog:
4#26d6t5 8 10 8 74#26d6t5: 4 #
8 [26d6t5=3, 6, 2, 1, 1, 3, 4, 2, 3, 6, 2, 2, 4, 5, 1, 5, 4, 6, 6, 6, 5, 1, 2, 4, 3, 4]
Soak against EX shot to grill10 [26d6t5=1, 2, 6, 6, 4, 1, 5, 2, 6, 4, 1, 2, 3, 5, 6, 1, 6, 3, 5, 2, 4, 6, 4, 2, 5, 4]
8 [26d6t5=3, 6, 4, 1, 1, 4, 3, 2, 1, 3, 3, 1, 5, 3, 1, 4, 6, 5, 1, 5, 2, 5, 1, 3, 6, 5]
7 [26d6t5=6, 5, 3, 1, 2, 1, 6, 1, 4, 5, 6, 3, 1, 4, 3, 4, 5, 4, 1, 2, 2, 3, 4, 1, 5, 3]
Modified armor value is 10, so modified damage has to top that to do any damage at all.
Bulldog's condition monitor is 20 boxes.
Down 15 to 5 remaining.Ranged defense for van:
Driver's Reaction + Intuition = 11 dice
Ranged defense for van:
5#11d6t5 4 6 3 3 45#11d6t5: 5 # 4 [11d6t5=5, 3, 3, 5, 4, 1, 4, 5, 6, 1, 4]
6 [11d6t5=5, 1, 6, 4, 6, 5, 2, 4, 1, 6, 6]
3 [11d6t5=3, 5, 2, 2, 1, 4, 1, 4, 2, 6, 6]
3 [11d6t5=2, 4, 2, 5, 2, 4, 2, 4, 6, 1, 6]
4 [11d6t5=2, 6, 4, 3, 5, 3, 3, 5, 2, 4, 6]
Driving out of alley:
Alley escape:
20d6h5 620d6h5: 6 [20d6h5=2, 1, 5, 4, 5, 2, 3, [6, 3], 5, 3, 3, 2, 1, 1, 3, 2, [6, 4], 1, 5, 1]