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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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gilga

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« Reply #2550 on: <08-15-15/0452:52> »
But if he is a dragon what will a free Celtic spirit do in the mix and why would it even pick our own side in case there is combat (or pick sides at all?)  Maybe if it sympathies with the goal I do not know, I still see a free spirit in the mix as a wild card. Then again, Vicki is 16 and a Banshee and god knows how terrifying where her life so, she may just do dangerous stuff rather than peacefully consider her options.

Kinkerbell

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« Reply #2551 on: <08-15-15/0502:45> »
Or you could wait and see and think that maybe I have a plan here.

1. She's not sixteen. She looks sixteen. She said so when Solo called her sixteen a page or two back.

2. If he's a dragon, we're screwed anyway. I am assuming that he is not. If he is not, then a Celtic free spirit on the opposing side may cause him to reconsider his options slightly. You don't pick a fight if your boss is backing the other side's play.

3. Of course its a wild card. But considering the hand we're dealt truly sucks, I'll take a joker or two in the deck at this point.

4. This isn't dangerous. We negotiate. Either I get what I want- in this case either services or a sort of power pact- or I don't and the spirit goes home. EIther way, ist not throwing down against us. Worse case scenario, it breaks out of the circle, lasts one IP, then gets utterly hosed by Victoria and the next one will be more tractable. Just, bear with me for a second and assume that I- the player- know what I'm doing. Sure, Goodnight isn't a great example because she's a loose cannon with mental issues, but that's intentional. Its fluff. She hasn't gotten into real trouble because of it, and if I get to dice on a social situation, I'll back my girl against anyone, which is why I've avoided throwing CHA at anyone but Natasha. Take a look at her sheet if you like. But please, please don't tell me how to run my character OOC. IC, sure. That's interparty interaction and that's the lifeblood of a PbP game. But trust that I can at least manage an elementary summoning.

5. I need to do something sufficiently complicated and involved that one of the girls has to stay behind so I can remove her from play when the party moves on. Selling favors to a faerie is one such obligation.

gilga

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« Reply #2552 on: <08-15-15/0505:23> »
I am all for fluff... she is not 16 ? that means she is not really Goodnight's sister... how interesting ;) did she say how old is she?  Or I am confused, I read she said I am not sixteen but I did not take it literally... GN said she's a teenage I think this is why I had that number. 

« Last Edit: <08-15-15/0522:43> by gilga »

Kinkerbell

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« Reply #2553 on: <08-15-15/0627:02> »
Oh, she's a teenager. That part is true.

Also, to whom it may concern: Macha-Goodnight has a notoriety of 6, and considering that her tattoos and street handles are pretty open references to russian and celtic myth, the astral asshat here might recognize her. Especially if he has contacts in Seattle. Her rep is pretty checkered if he makes the check, but soulless bitch, succubus, murderer, and binder of demons probably all come up several times.

gilga

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« Reply #2554 on: <08-15-15/0700:38> »
Does she look any different than GoodNight?

Kinkerbell

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« Reply #2555 on: <08-15-15/1222:09> »
Her hsir is black but shes still the same person. It is more of a change in attitude.

adamu

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« Reply #2556 on: <08-15-15/1500:01> »
Okay, the guy can obviously jet off at astral fast speeds - tough to match unless you are projecting yourself.

But just in case some cowboy wants to actually mess with him, I only said he was headed for the door.

If anyone does try to stop him, though, well, we'll have to wait for Aria to sort that out.

I reckon I'm at the limit of my mandate!

Back to just being Al.

adamu

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« Reply #2557 on: <08-15-15/1604:10> »
Oh, and by the way, Kinkerbell - don't mind saying that part of the reason I had the guy blow the scene right after you got there, well, you got there.

He was of course a bit nervous going into the lion's den, however imperious he acted. The arrival of a magical entity as clearly powerful as yourself (when there was already a sizeable contingent of astral security in the room) was enough to make him feel a bit outnumbered.

Whether he also knew about Macha's violent and unpredictable nature - beats me - have to leave that for Aria to know, I guess!

adamu

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« Reply #2558 on: <08-15-15/1845:28> »
@Aria - you'll note that regarding the back-up of the Doc's headware memory to Frenchie I just said the issue had been resolved.

Didn't wnt to hang things up on that detail, but also wasn't sure it was cool to do it - some sort of data lock, or Doc unwilling whatever.

If you'll confirm whether we got a copy into Frenchman or not, I'll edit the post.

Kinkerbell

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« Reply #2559 on: <08-16-15/0421:08> »
Macha's not unpredictable, not really. Just assume she's going to kill everyone in the room on principle. Its usually closer to the truth than the alternative.

Jack_Spade

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« Reply #2560 on: <08-16-15/0536:10> »
@gilga

you forgot the -2 from operating on an awakened and the -1 from non-sterile environment.
That said: Even with this mali your [12d6t5=5, 6, 2, 5, 6, 5, 2, 6, 5, 2, 5, 4] roll has enough successes to heal the physical damage ;D
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Kinkerbell

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« Reply #2561 on: <08-16-15/0539:13> »
Well, looks like it won't be Goodnight that goes along with the party after Below. Playing an emotionally unstable, borderline psychotic SR expy of Maeve does not work with this party, I fear.

gilga

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« Reply #2562 on: <08-16-15/0540:08> »
oh, didn't knew these penalties... thanks for mentioning them. I meant to compliment it with a heal spell - but when I saw the dice it seems like it will not be needed. ;)  I really do not think we should carry a dwarf in a sack with us if we leave the hotel - we do not even have a ride other than a bike.

@KB why not ? she works in the shadows does she really strike anyone that look at her the wrong way or say the wrong thing? I find it hard to believe that a shadowrunner does that. 

She is unstable -  her willpower and charisma are legendary - even if you give her a composure check every time she talks to one of the others - she should remain in control. She has amazing social skills - and can pass any composure test with ease (just 4 success to pass threshold of 3)

 She has enough charisma and willpower to resist these violent urges most of the time. Remember social control is reflected by charisma and willpower - and if she can keep a job - she usually behaves well with some exceptions where she just lose it. I think you are just a little too liberal on when and how often she snaps, she has the finesse of a cooperate spokeswomen - these people do not snap that often she can hide her emotions better than anyone else in this world. You do not play her like a super charismatic and strong willed character, she can overcome annoying people pulling her bottoms - until this one rare time she don't and her dark side shows in.
« Last Edit: <08-16-15/0553:37> by gilga »

Kinkerbell

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« Reply #2563 on: <08-16-15/0608:02> »
Yep, okay. That's it. Sorry guys. I will not be dictated to about how to play my own character.

@Gilga: Yes. I could make a composure check every single time and never snap. I could also use that same insane charisma to force-feed the party nearly anything I wanted socially. But that's not fun. Goodnight has a personality. She has buttons. She has fears and desires andhopes and dreams and petty dislikes. When she is not dealing with the party (read: when I can use my dice pool without steamrolling other PCs), she's the smoothest operator there is. But she's also a PTSD case with a borderline histrionic personality, crippling self-confidence issues, a very high stress level, and a lifetime of emotional and mental abuse. When things get personal, they get personal.

I play her like a real goddamn human being with major issues, not like a pile of numbers or a corporate slag in a boardroom.

As for shadowrunners with control issues:
Cateran, one of Critias' elves is a massive narcissist with a novacoke addiction and a hair trigger.
Richard "Red" Lang, a new shadowtalker and vampire who recently featured in his own novel. Loses control, murders a bunch of folks.
Tommy Talon in the early days. Got the start of one of his big adventures by going apeshit and murdering a bunch of folks with a fire spirit.
Striper, an old school kick artist shapeshifter. The few times someone pushes her, they get torn apart. See Striper Assassin, its an excellent novel.
Clockwork. Full Stop.

@Aria: I think its time for Goodnight to go away. If you come up with a sudden brainstorm, go ahead and wipe her out.
@ScytheKnight: Sorry the cool character interaction here is going to go away, but GN is more trouble than she's worth.
@The Party: Sorry folks, it appears that Goodnight will no longer be a part of this campaign, and there is no way this party will accept a banshee. I apologize for making waves and leaving you all in the lurch. Thank you for the opportunity, I am sorry it didn't pan out.

Aria, if you still need help building below or building villains, feel free to tap me for that duty.

gilga

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« Reply #2564 on: <08-16-15/0704:12> »
@KB I did not offer that you do that. I just don't think that these behaviors were the normal. If we gave you too much grief IC that wasn't the goal, I am sorry to see you leaving I really enjoyed Goodnight and Victoria and I think they added a lot to the game.  The party may not like Vicki to begin with but there will come a time where she can prove herself and get over the initial distrust. Or when some hunters come hunting for Vicki and the group stands up for her. I think that if you ignore these difficulties with an infected character it becomes nothing more than a crunch, and it is a shame. 

And about Goodnight I enjoyed her very much - including the emotional drama and so on. All the characters with self control issues I believe are usually in control - they lose control and do crazy stuff but most of the time they are fine. I offcourse do not tell you how to play your character - but i am suggesting these things because sometimes it takes playing a character to get to know her.
Like Nitro has this crazy accent that was not planned and then the fact that nobody understand what he said becomes part of his flavor.

You are now aware of certain aspects in Goodnight that are crystal clear to you, but she is not just traumatized she is a functioning member of sociaity, she can practice for weeks on her skills-  learn a new spell  - go shopping and let people grab her ass without killing them, and I am sure they say some nasty things before grabbing her ass.
 Personally I have a little experience with PTSD, they are fine most of the time. Then they go to sleep they have problems. Sometimes in life they re-live some situations.  Or someone say a thing and it triggers memories but these are often not violence but incompetence, extreme fear and paralysis. No matter how powerful Goodnight is something can cause her to be that submissive joy girl again. To freeze in a combat or a stressful situation, or to revert to a different behaviour pattern.
Crying, shaking or shivering are also things that can happen to her. Most of her life according to her story she wasn't the almighty mage lady. She was a scared powerless slave.  Again not trying to intrude or to change your mind just to provide some insights on a character I like a lot. Truma manifests in many many ways.
« Last Edit: <08-16-15/0710:47> by gilga »

 

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