@CoP:
Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier
Now: No barrier, hot smoke in the corridor, Below 13 fleeing, Harlequin drugged & attacking
I’ve tweaked rnd 2 to what I think your actions are now that you’ve declared, re-declared etc, and that most of the teamwork stuff will take place in 2/3 onwards…? Please correct if wrong! Frisk’s initiative is 36 in rnd 2…nasty combat drug!!!
I haven’t resolved the initial grapple yet because the Frenchman might be nursing too many wounds to be helpful…see 2/2
1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: 
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: 
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 
Below 12 runs
Below 13 throws smoke grenade
1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8
1/3
Isaint shoots Below 6 (toast!)
1/4
Isaint shoots Below 7 (toast!)
Pepper / CS/ Dopadrine kick in! Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al, dragging Spike out of the smoke, sees Frisk dispatch Tabor (technically in 1/3) and dodges her first blow (just)
Jackhammer carrying Natasha and the Doc and running (where exactly??? Forwards ‘into the unknown’ or back following Below 13?!?)
Below 13 legging it after throwing one last
gift at the family…(this ‘takes out’ Tobbis – unconscious but not dead, when/if he re-joins us he can come back to life

)
Frenchman shoots to disarm Frisk (and just succeeds…she got 6 hits! At least you don’t need to contend with the weapon focus now)2/2
Isaint shoots burst at Below 13 (rolls?)
Frisk attacking Frenchman – free action draw knife, fire pistol (ambidextrous)
6 hits @ 9P, -6AP APDS Ouch! Hope you dodge it
Al teamwork melee test to grapple Frisk –
delayed / aborting to save Spike?!?Alchemy
explosion on Spike and Al – treat as short range wide shotgun blast, if you take any damage you are drugged – although the flechettes don’t actually do any damage!
Jackhammer running
2/3
Frisk will attack Frenchman with knife
Isaint assensing and activating focus
Jackhammer running back
2/4
Frisk will attack Frenchman with knife
Isaint charging Frisk to assist Jackhammer, Frenchman and Al???
3/1 -- 3/2 -- 3/3 -- 3/4
Aisa kicks in -2D due to disorientation, hallucinations etc…
Because I know you occasionally like to see stats (bolded is the K-10 boosts):
Frisk
Body: 4 (4)
+3Agility: 7 (7)
+3Reaction: 5 (7/8)
Strength: 5 (5)
+4Willpower: 3 (3)
+1Logic: 2 (2)
Intuition: 5 (5)
Charisma: 4 (4)
Edge: 5
Magic/Resonance: 6 (6)
Essence: 6 (6)
Initiative: 10 (12/13)
+5Initiative D: 1D6 (3/4D6)
Physical Limit: 7
Mental Limit: 4
Social Limit: 6
Phys CM: 10
Stun CM: 10
+ve Qualities
Agile Defender
Ambidextrous
Adept's Way [Warrior]
Mentor Spirit [Dragonslayer]
Martial Art [Longsword, Half Sword, Pouncing Dragon]
High Pain Tolerance 3, Berserk Skills
Blades 6 [Sword] (13) +3 Adept, +4 Focus
Escape Artist 6 (13)
Gymnastics 6 (13)
Palming 3 (10)
Pistols 6 [Rev] (13)
Sneaking 6 (13)
Pilot Ground Craft 1 (
Con 4 (
Etiquette 3 (7)
Intimidation 4 (
Leadership 3 (7)
Perception 5 (10)
Adept Powers
Improved Reflexes [2 / 3 Qi]
Combat Sense [3] *
Improved Blades [3] *
Rapid Draw *
Motion Sense
Danger Sense [2]
Improved Accuracy [Sword]
Relevant Gear
Sword [A7, R1, (STR+3)P, -2AP]
Combat knife [A7, R0, (STR+2)P, -3AP]
Modified Ruger Super Warhawk [A6, 9P, -6AP APDS, SS, 6(cy)]
Camo Suit [9] w. Thermal Damping [5], Non-conductivity [4]
Ballistic Mask [2] w. Respirator [6], Thermo, Image Link, Flare Compensation, Trodes, Camera [3] w. Vision Magnification, Directional Mic [3] torn off! small mercies