@CoP:
Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving
1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?
1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2(

] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage
2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer?
2/2
2/3
Shooting down missiles…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:
FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard (