Their kit is slaved to another deck (not the hacker's) being monitored by an agent 6 on full defence (thank Jack for that tactic
) ...all in all though that gun is a lump of metal, but not before he riddles Al's car first!
OP combat updated, added stats for the driver to van 1, it's missing some details and may be slightly different to how he appeared earlier in the engagement (I can't find my note on which of Hobbe's archetypes he was based on
) but what's a couple of D here or there between friends? 
He he, you are welcome - seems like I'll have to develop new and better tactics than

Regarding the Van 1 guy shooting at Arthur: Why do you think Arthur doesn't get defense? Sitting in a car only adds -2 to defense but +4 through good cover, so net +2.
-5 from the simple FA burst leaves him with 7 dice to defense:
Defense:
7d6t5 1So damage is 13 AP -5 vs. 4 Body + 20 Armor + 6 Car Armor -5= 25
Soak:
25d6t5 8 [25d6t5=1, 4, 5, 6, 1, 4, 2, 4, 4, 1, 3, 1, 5, 4, 6, 6, 5, 4, 1, 1, 6, 1, 6, 3, 4]
5 P converted to S -> no effect
Now the car is another issue: 14 P damage vs. Bod 14 + Armor 6 -5=
Soak:
15d6t5 3 [15d6t5=6, 6, 3, 3, 2, 3, 3, 2, 2, 2, 4, 1, 6, 4, 3]
Car takes 11 damage
Now, the hell hound: 14 P damage vs. Bod 6 + Natural Armor 2 + Critter Armor 9 (I assume he retroactively got the new gear from Howling Shadows) + Car Armor 6 - 5=
Soak:
18d6t5 9 [18d6t5=2, 5, 6, 6, 6, 4, 5, 5, 2, 1, 1, 6, 4, 1, 2, 3, 5, 6]
Hellhound takes 5 P damage - lucky for him that he lies in a Valkyrie Module, being able to start immediate treatment (First Aid:
First Aid:
10d6t5 5 [10d6t5=5, 1, 5, 2, 5, 3, 2, 1, 6, 5]
If he isn't hit anymore he'll have 2 damage remaining