The Masked Woman
7. Help the Elf down, per her request, using Strength as a default but seeing if any other method (e.g. a spell) comes naturally
8. Assense the elf
9. General Perception roll
10. I would try to calm the dwarf, but it appears I am not much of a leader. A spell, perhaps? If one comes to mind.
7. Completely whiff helping the elf physically: 0 hits
8. Assensing the elf, who is probably unimpressed: 2 hits
9. General Perception: 7 hits! Luckily my Mental Limit is 8, and the Vision Enhancement mod would raise that to 11 anyway.
10. Not going to cast Influence on the Dwarf, who is appears Awakened and might resent it. Instead, I will cast Magic Fingers to fetch the bags from up front.
Spellcasting Magic Finger @ F4: 2 hits. So only Str 2 + Agi 2, but hopefully that's enough to just drag them back.
Soaking 2S Drain: 3 hits
You grab the elf and attempt to let her down gently. You apparently completely misjudged her weight, because you utterly fail to support her. She rolls Agility 4 + Gymnastics 2 to try and save herself.
Agility (4) + Gymnastics (2) - 1 wound:
5d6t5 3And she succeeds, landing somewhat gracefully. You took the seatbelt off, so I guess you can call that helping.
You assense her, getting a general idea of her health (she has 1 wound), determine her emotional state, and see her as mundane. You see no implants in her body.
You spot all the bullet holes in the sides of the vehicle, all the gear previously mentioned, as well as a glint of something metallic from inside the broken crate.
You cast magic fingers and are able to safely pull the bag of gear out from under the driver's seat and drag it to the back of the van, as well as getting the medkit down and the bag of gear that's above the troll. You can't budge the crate at Strength 2.
The elf has Agility 4 and Athletics Group 2.