NEWS

[5e OOC] Tabula Rasa

  • 559 Replies
  • 154255 Views

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #300 on: <09-13-14/1731:57> »
Crumpled will go after the hacker now staying on the downlow while hie attention is focused on APB and her sprite.

Hacking on the Fly: Logic 9 + Hacking 6 + VR 2 - Wound 1.-Going for 2 Marks= 12d6
Hack on the Fly: 12d6t5 3

Edge Second Chance:
Second Chance re-roll: 9d6t5 3

6 total Hits to get the 2nd an 3rd Marks on the enemy Decker.

You got 1 net hit, so that's two more marks.

Crumpled has 7 total Edge. He's now down to 6. He also has the Bad Luck quality.

Bad Luck: 1d6 6

But it didn't trigger this time.

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #301 on: <09-13-14/1750:34> »
@martinchaen

It's APB's turn now, and I'm operating under the assumption that you didn't teamwork the Sprite on the second spike. So you can now take a different action, and you didn't take any of the reflected damage; just the Sprite.

Ravensoracle

  • *
  • Omae
  • ***
  • Posts: 622
« Reply #302 on: <09-13-14/2028:12> »
Since I didn't use my free action can I use it real quick before APB acts to change the Armor program with the Biofeedback program?
Speech
Thoughts
Comm/Text
Subvocal

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #303 on: <09-13-14/2030:47> »
Since I didn't use my free action can I use it real quick before APB acts to change the Armor program with the Biofeedback program?

Yeah, no problem. You're now running Encryption, Biofeedback, Biofeedback Filter and Agent Rating 6.

Pretty sure you're also got Attack 4, Sleaze 6, Data Processing 5, Firewall 7(8).
« Last Edit: <09-13-14/2032:20> by Ryo »

Ravensoracle

  • *
  • Omae
  • ***
  • Posts: 622
« Reply #304 on: <09-13-14/2105:26> »
Those were the stats I was referencing for my roll's, yeah.
Speech
Thoughts
Comm/Text
Subvocal

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #305 on: <09-13-14/2144:02> »
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag

"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #306 on: <09-13-14/2150:43> »
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag

Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #307 on: <09-13-14/2201:26> »
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag

Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?

the hatch will be a tougher shot. hmmmmm...

what kinda penalties am i looking at for the shot just from range, visibility, and blindfire?
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

martinchaen

  • *
  • Guest
« Reply #308 on: <09-13-14/2203:26> »
'll eighty, in that case I'll roll an attack myself. I've only got my phone at the moment so I'll get a post up later tonight.

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #309 on: <09-13-14/2207:43> »
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag

Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?

the hatch will be a tougher shot. hmmmmm...

what kinda penalties am i looking at for the shot just from range, visibility, and blindfire?

The range is 90 meters. With your Grenade Launcher, that's Medium range. There's still Medium Snow. The helicopter has a spotlight on you, so you're working with Blinding Glare. There are Light winds.

Your thermographic vision moves Visibility and Light up one, Flare Comp moves the glare up two, and Smartgun moves Wind up 1. That puts you at Visibility -1, Light 0, Wind 0, Range -1. Visibility and Range will combine to become a -3. If you're aiming to use Vision Mag, then you negate range and only have -1 for Visibility.

Thanks to the Spotlight, you no longer suffer from Blind Fire.

In Conclusion: Total Penalty of -1 if you do Take Aim for vision mag, -3 if you don't.

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #310 on: <09-13-14/2214:11> »
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag

Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?

the hatch will be a tougher shot. hmmmmm...

what kinda penalties am i looking at for the shot just from range, visibility, and blindfire?

The range is 90 meters. With your Grenade Launcher, that's Medium range. There's still Medium Snow. The helicopter has a spotlight on you, so you're working with Blinding Glare. There are Light winds.

Your thermographic vision moves Visibility and Light up one, Flare Comp moves the glare up two, and Smartgun moves Wind up 1. That puts you at Visibility -1, Light 0, Wind 0, Range -1. Visibility and Range will combine to become a -3. If you're aiming to use Vision Mag, then you negate range and only have -1 for Visibility.

Thanks to the Spotlight, you no longer suffer from Blind Fire.

In Conclusion: Total Penalty of -1 if you do Take Aim for vision mag, -3 if you don't.

-1, huh?  :)

well then, I'll aim for the hatch and spend an edge to push the limit. I aint got too many of these nades.

Gonna put a pill right down their throats like Dr. fuckin Mario!: 19d6h5 4

wow, that was bad, but i think it'll work out. Good thing i spent the edge. 2 of those hits were on the last 4 dice.

EDIT: whoops! shoulda been 18, not 19. well either end ya take it off, that end still wasn't a hit, but it's your call. sorry.

when my turn comes up, ill do the IC post, eh?
« Last Edit: <09-13-14/2216:21> by Poindexter »
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #311 on: <09-13-14/2219:49> »
Well you only need 3 hits to not scatter, so you put that thing on target even if you lost a hit. You're good. Your IC post will come up as soon as APB hacks some shit.

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #312 on: <09-13-14/2333:57> »
Enemy 1: FA: Reaction 5(6) + Intuition 3 -9 (FA)
Enemy 2: BF: Reaction 5(6) + Intuition 3 -5 (BF), -1 (2nd attack)
Enemy 3: BF: Reaction 5(6) + Intuition 3 -5 (BF), -2 (3rd attack)

Ouch. About to edit rolls in and pick where to spend Edge, but if anyone is up for a Lucky Duck (R&G, p126) it might just save our bacon.

Ryo

  • *
  • Ace Runner
  • ****
  • Posts: 1924
« Reply #313 on: <09-14-14/0445:04> »
Ace and Uncle Sam both have 4 edge to spare, and meet the requirements for Lucky Duck (Seeing the attack and being able to warn you.) They'd be the only ones able to spend 2 edge on this roll.

martinchaen

  • *
  • Guest
« Reply #314 on: <09-14-14/0847:07> »
Data Spike on the Hound:
Data Spike [Attack 7]: Cybercombat 6 + Logic 5 + Hot-sim 2
13d6t5: 6 [13d6t5=5, 3, 3, 1, 5, 4, 6, 3, 6, 4, 5, 1, 6]

Base DV 7 + hits. With the Sprite having already damaged it with it's 9+hits DV, hopefully that's enough to send the frakkin' thing crashing out of the sky.

 

SMF spam blocked by CleanTalk