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[OOC] Cry Havoc!

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Blazrath

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« Reply #120 on: <09-09-14/2130:10> »
And why do I feel like I drew the short straw cause I actually brought a decent amount of ammo, including a turret and I think 300 assault rifle ammo for it. Plus a hand gun. plus other gear.

Anyways, while I don't think its a bad idea to have the doc get out of the area and onto the banshee in case things go wrong, I will put my foot down on the mercs being there alone. just seems like a bad idea.
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Koshnek

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« Reply #121 on: <09-09-14/2142:32> »
Mmm. I have ammo. 64 shotgun rounds, 25 charges of battery for my pistol, and 30 AC rounds. The Pistol and Cannon hit hard (Well...the laser pistol hits soft but practically ignores armor) so they don't have many shots. The shotgun has 32 round drums, but if I use suppressive fire then that automatically kills 2/3 of my drum. I can squeeze out 2 suppressive fires and 2 full auto's at most. 6 full autos and no supressives at most, or an assortment of other types of shots. I'm loaded down with half flechette and half AP. Flechette is great in that I'll be able to obliterate defense rolls. If they're well armored, though, I won't do much damage.

I assumed the utility of a shotgun would be useful for this mission. I perhaps should have brought the MMG to balance it out...but it does make me nervous being in bug territory without a big boom. We're mostly mundane, so we need that boom for bugs :p. Your turret would be useful if we need to dig in!
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Ravensoracle

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« Reply #122 on: <09-09-14/2146:36> »
If we're diggin in then Wires has not done his job of intel first and his job of vehicle fire support, second. What path the humvee can't clear should be cleared by the Banshee.
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martinchaen

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« Reply #123 on: <09-10-14/0734:31> »
All right, replying in post order here so forgive me if I cover something y'all have already discussed.

rednblack
I've got no preference on medevac'ing the doc; that's your call ;)

Leadership is indeed an initiative pass thing; however, you all do have access to various combat maneuvers that could apply here. Just because you're on foot doesn't mean you can't execute an overwatch manevuer, or even a diamond formation; that's partly what drones are for after all.

Applicable maneuvers in this case are as follows.
Diamond formation, but only if you can provide forward, rear, and side firing arcs while embarked
Traveling Overwatch, especially with Wires and the Humvee acting as one member with August or Weedy acting as a second

As for the benefits of Leadership, page 49 details the teamwork tests the hits act as. Essentially, the person you're directing receives a +1 to his or her Limit and a dice pool bonus equal to your hits, limited by the skill of the character being assisted. So, you got 6 hits; if Weedy or Gale had a Perception skill of 6 they could keep all 6 hits; if not they'd get to keep as many hits as they had skill ratings for. Now, as mentioned above Leadership is an instant thing, not a persistent thing, so no go on your attempt to use it on both Weedy and Gale at the same time for an extended duration.


Koshnek
Chuck knows that all but one of the buildings August has pointed out are structurally sound; that leaves three buildings which are not only structurally sound but could work as shelter. Unfortunately, you can't tell from the outside if the structure has been reinforced in some way or another.

No retconning gear at this time, Koshnek, sorry. I asked for gear loadouts for a reason ;)

The Termite shaman, as far as y'all know, is rumoured to be hiding out on the east bank of the South Branch Chicago River, somewhere between W Cermak Rd to the north and W24th Pl to the south. There are four buildings on the riverbank between those streets, three of which are still structurally sound according to Chuck's demo knowledge.


Ravensoracle
I'll be making some Pilot rolls for the drones to see if they manage to follow your plans; dogbrains may or may not be good at following orders. So, go ahead and roll a Navigation test; each hit will get added as a standard teamwork test to the Pilots Maneuvering roll.


rednblack
I was talking about the Humvee in terms of handling issues; the Banshee just doesn't have much room for more drones.

You could try to evac on the Humvee with Viper team, Dr. Clay, and all the BS mercs, but you'd be at potential a -5 (or more) to Handling at that point, and some of you or the BS mercs might have to hang on for dear life on the outside of the vehicle (essentially standing on the footboards and holding on to the roof rails.

The Banshee has room for everyone if some stays inside the Humvee; Banshee has 12 seating capacity, 6 of which are used for the Humvee. That leaves 6 for you all and your gear and medevac drone, which means it's a tight fit already. However, the Humvee and Medevac drone does have room for occupants, so Dr. Clay and the mercs could hitch a ride inside the vehicles without any issue.

Clearer?

All right, landing post coming up; Wires managed to execute the landing perfectly, and as sneakily as the elements and equipment allows ;)


EDIT:
Ravensoracle
I need a plan for where the various Fly-Spies are going. You're all currently in a Noise 2 environment; I hope everyone remembered to bring datajacks or similar :)

Blazrath, Reyjinn
You both instantly know this is an area that's seen some shit, and it's probably going to get worse. The current Background Count is 2, and is aspected towards Death. Any skill test that involves a magical ability (yes, that means Longarms for you, Blazrath) is at a -2 penalty. The rating of any active foci, sustained/quickened spells, and rituals are similarly reduced by 2. Sucks to be a magician in the CZ, chummers...

Blazrath
I just noticed your Adept Powers are a little mismatched in your Chummer sheet; you've got 4 Power Points but 5.5 PP worth of powers; I'm guessing you just forgot to remove Improved Reflexes 1, since you have Improved Reflexes 2 as well?

Everyone
At the time of disembarkation your various Geiger sensors blip occasionally, enough to indicate that there's no radiation present beyond the usual cosmic background radiation.

The route to 26th and State is right around 2km, which will take you about 10 minutes if you move at the fastest pace you can while remaining stealthy and keeping a solid lookout. Anything faster than 10m/CT (which is around 12km/h, or 200m/min) is going to mean Sneaking and Navigation tests that will suffer from negative penalties.

Have fun :)
« Last Edit: <09-10-14/0843:36> by martinchaen »

Blazrath

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« Reply #124 on: <09-10-14/1109:02> »
Yeah, I guess so. The first one was bought with the power points, the second one was bought with a qi foci thats tattooed on his back. Looks like I'll going down a die for initiative. lol.
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rednblack

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« Reply #125 on: <09-10-14/1156:50> »
@martin,

Understood on leadership. 

Just because you're on foot doesn't mean you can't execute an overwatch manevuer, or even a diamond formation; that's partly what drones are for after all.

Applicable maneuvers in this case are as follows.
Diamond formation, but only if you can provide forward, rear, and side firing arcs while embarked
Traveling Overwatch, especially with Wires and the Humvee acting as one member with August or Weedy acting as a second

Do you mean, just because we're not on foot in this case?  If we have the option of using Diamond Formation from the humvee, August will take one of the mounts once he gets a good look at the area via drone, and start that maneuver.  That should have Weedy taking front, Chuck and Jack on the sides, and August will take the rear view.  Gale will continue with drone perception. 

Traveling overwatch is also an option, with the drones taking the rear position, but I don't think that's as strong a maneuver in this case.  The +1 perception most likely won't help much, as we're still at a limit of 3, and I'd personally rather have the +1 surprise/ambush and +2 initiative should we need it. 

Koshnek
Chuck knows that all but one of the buildings August has pointed out are structurally sound; that leaves three buildings which are not only structurally sound but could work as shelter. Unfortunately, you can't tell from the outside if the structure has been reinforced in some way or another.

Fantastic.  That brings us down to 3 buildings to check.  Nicely done, guys.

The Banshee has room for everyone if some stays inside the Humvee; Banshee has 12 seating capacity, 6 of which are used for the Humvee. That leaves 6 for you all and your gear and medevac drone, which means it's a tight fit already. However, the Humvee and Medevac drone does have room for occupants, so Dr. Clay and the mercs could hitch a ride inside the vehicles without any issue.

Clearer?

Much.  Thanks also to the rest of viper team for making this point.

EDIT:
Ravensoracle
I need a plan for where the various Fly-Spies are going. You're all currently in a Noise 2 environment; I hope everyone remembered to bring datajacks or similar :)

My vote is one drone to each of the three buildings.  Two drones ahead of the humvee, one just to the south of 31st and the other to the north of 31st.  Once they hit State, they follow to the west and east respectively up to the corner of 26th and State, where they circle the entire intersection, preferably from altitude.

The route to 26th and State is right around 2km, which will take you about 10 minutes if you move at the fastest pace you can while remaining stealthy and keeping a solid lookout. Anything faster than 10m/CT (which is around 12km/h, or 200m/min) is going to mean Sneaking and Navigation tests that will suffer from negative penalties.

Have fun :)

Let's take the 10 minute approach, unless the situation dictates otherwise.  As for fun, I am.  Thanks!
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Ravensoracle

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« Reply #126 on: <09-10-14/1430:12> »
Navigation Roll:
Navigation Roll: 5d6t5 2     >:( >:( >:(

Current Operating Procedures

Pi-tac:
1.Viper-1 thru Viper-6 connected as well as the Banshee and the Humvee. Flyspies are attched into feed thru Wires connection but receive no bonuses.
2. Host Unit Enhancement is boosting the RCC Firewall an aditional +3 (I am assuming round up)

RCC- MCT Drone Web:
Programs running:Encryption, Signal Scrub, Toolbox, Biofeedback Filter, Shell, Armor
Data Proc: 7(8 )   Firewall: 6 (10) Noise reduction: Maxed 6(8 ) No shared autosofts

Cyberdeck- NovaTech Navigator (Slaved to RCC)
Programs Running: AgentR6, Shell, Armor
Attack: 3, Sleaze: 4, Data Processing: 6, Firewall: 5

Orders: Constantly scan for Matrix Threats

"Betty"-GMC Banshee
Pilot: 6
Active Autosofts: Maneuvering, Clearsight

Orders: Remain in Holding Pattern Above Operational Area, Provide Sensor Data through Pi-Tac

Humvee
Pilot: 5
Active Autosofts: Maneuvering, Clearsight

Orders: Follow directed path

FlySpies 1&2
Pilot: 4
Active Autosofts: Stealth, Clearsight

Orders: Fly ahead of team on directed path, Provide sensor overwatch of threats

FlySpies 3,4&5
Pilot; 4
Active Autosofts: Stealth, Clearsight

Orders: Fly to buildings marked Alpha,Beta & Charlie, Using teamwork inspect buildings for occupancy and threats
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Koshnek

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« Reply #127 on: <09-10-14/2356:48> »
Not gunna get a post tonight, sorry! Ill catch up on everything asap tomorrow. If needed, chuck is of course at the door mount jack didn't pick. Ill relay the info to august about the three buildings too.
« Last Edit: <09-11-14/2227:19> by Koshnek »
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Ravensoracle

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« Reply #128 on: <09-10-14/2359:11> »
What did I learn from my Engineering knowledge check that Chuck asked me to make? Or did I need to roll Demolitions as a teamwork test for him? I think that got skipped when we landed.
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Poindexter

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« Reply #129 on: <09-11-14/0259:21> »
I apologize, but im having a tough time picturing the seating arrangements inside the hummer. I don't really know where weedy is supposed to be exactly.
If it's gonna be important, please try and help me out with this. If not, just feel free to write her in wherever she goes.
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Blazrath

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« Reply #130 on: <09-11-14/0338:44> »
Pretty sure that Wires is in the driver seat(no duh, I know), Gale is in the middle front seat, Weedy has shotgun or the passengers seat, Chuck and Jack are in the back seat manning side guns and August is inbetween us. Feel free to correct me if I am wrong.
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reyjinn

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« Reply #131 on: <09-11-14/0657:21> »
Pretty sure that Wires is in the driver seat(no duh, I know), Gale is in the middle front seat, Weedy has shotgun or the passengers seat, Chuck and Jack are in the back seat manning side guns and August is inbetween us. Feel free to correct me if I am wrong.
That sounds about right to me.
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martinchaen

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« Reply #132 on: <09-11-14/0748:54> »
So the way I envision the Humvee is this; 3 rows of two seats; in the front is the driver and shotgun seat each with their own doors, in the middle are two passenger seats with their own doors, and the rear row is facing the opposite direction with rear exit doors.

Because it's a military vehicle, the seats have been bulked up to be able to accomodate a person wearing mil-spec armor, so three people wide seats could cause an issue.

Heavy Weapon Mount is on a turret up top, one weapon mount is in the rear between the rear doors, and two weapon mounts are on each side between the front and passenger doors. The mid-row passengers can man the side and top-mount weapons, while the rear row passengers can man the top and rear mount weapons. Make sense?

The way I see it, August and Gale are the highest value targets on the team, being team lead and magical support, with Wires a close third as driver. As such, I think it likely that Viper 1 and 2 would have positions in the middle of the vehicle, with 3 and 5 up front and 4 and 6 in the back ready to disembark through the largest doors with guns blazing, like so:

---------------
|             |
0             0
/  [3]   [5]  \
X             X
/  [1] X [2]  \
0             0
|  [4]   [6]  |
|             |
--\__--X--__/--


rednblack
This messes with your description of maneuvers on the first page, so feel free to edit the above to something that makes sense to you all.

And yes, definitely since you're NOT on foot :) Maneuver away!

Ravensoracle
The Demolitions and Engineering rolls were indeed rolled into one. Only so much you can glean from satellite footage, unfortunately.
« Last Edit: <09-11-14/0803:13> by martinchaen »

reyjinn

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« Reply #133 on: <09-11-14/0808:16> »
I think Gale would need to be in the third row, at least when we're riding with guns hot, since he can't do diddly with that side weapon mount. He could provide covering fire for Chuck/Jack when he is disembarking from the rear. Unless Chuck/Jack/Wires will be operating the side mount on Gale's side with remote control.

Gale really should ask one of you guys to show him how to use one of those things when we get back from this mission.
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rednblack

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« Reply #134 on: <09-11-14/0831:16> »
@martin, I'm more of the opinion that I should change the maneuvers listed on the first page than adjust this load out. Humvee looks solid to me as you present it. I want to go back and rename all of anyway based on chess references.

As for the medevac, it's loaded with Weedy's Gauss and ammo.  We will medevac the Dr. should the opportunity present itself.  BS mercs stay on the ground until Viper Team and the BS mercs can extract.  Some of us will have to walk, but assuming any living BS mercs, that will be the case anyway.  So long as we don't tranq patch the Dr. we may get a chance to medevac equipment back to the Banshee if we want to run light.  Time will tell.
« Last Edit: <09-11-14/0839:39> by rednblack »
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