Hey there,
so, yesterday I was doing research for an idea to provide an expensive healer for my runners and incidently found out about the Endowment - Endowment - Regeneration - chain (basically, two ghosts in great form, one being able to regenerate, the other being able to pass along any power. Combine this to give the regeneration power to any character) and I was wondering: What happens to 'ware while regenerating?
Sources:
Regeneration (SR4, pp. 296-297)
Endowment (Street Magic, p. 99)
Great Form / "Invoking" (Street Magic, p. 57)
Here are a few things that may be worth considering:
- Shapeshifters posses the power of Regeneration and can only have Deltaware and only in their critter form (Runner's Companion, pp. 66-67)
- Magical Healing gets a dice pool modifier of -1 for every point of lost essence (SR4, p. 207)
- Regeneration granted by the Immortal Flower does 2D6 physical damage to you if you have 'ware (Arsenal, pp. 77-78)
Personally, I think Regeneration should work fine with 'ware. The players pay a lot of karma and essence for the 'ware and a lot of GP/Karma to pull of the Endowment stunt (or spend a lot of money to get someone who can). I think it is fair that the power does not work to the character's disadvantage. However, I cannot find a rule to support my claim.
The regeneration rules say, that not every damage (like brain or spinal cord) can be healed. So maybe you could rule that damage due to essence loss cannot be healed either...
Maybe you could argue that 'ware (maybe except Deltaware) is damaged by regeneration, but meh.. You could insert repair nanites which just makes it more expensive, so...
I am very curious about your opinions, please share them.
Bye,
jerryme