Blargh. Accidentally deleted my post before I sent it. Anyhow, can you easily remove gear which is using capacity in armor? I thought that after mods, capacity just represented the amount of room left in the armor for convenient storage. Can I remove my disguise kit from my ares industrious and bring it with me? If there's room I'd like to actually bring the outfit, but it's not necessary.
I didn't mention it in IC but in addition to his weaponry and armor, Thorn's also carrying his chemical goodness. 12 tabs of Cram and Psyche and an inhaler with 3 capsules of jazz and kamikaze, and 3 slap patches (band aids, eh?) should fit into a small pouch or even sandwich baggy, right? He also has his 2 hits of long haul stashed somewhere, but I'm not familiar enough to know if the syringes would also fit into the baggy.
I'd like to take two cans of spray glue and a can of solvent. They only contain enough glue for a 1 meter square, so I was thinking the sprayers weren't very large. If that's too much, then just 1 can of spray glue and no solvent. He has his gecko gloves, but no other climbing gear. He also has his chisel, miniwelder and a spare fuel can tucked away in his pack. He has his cred sticks stowed away too.
Do comm accessories attach to the comm in some way? Sattelite link, biometric reader, etc. I thought of them as comm upgrades that didn't need to be carried with you, but I don't know.
Thorn also has his small low-light flashlight and telescoping mirror. I figure his plastic restraints (zip ties?) shoudln't take up much space, so they're in his pack too. I'd like to take the gas mask, but if I'm pushing for space then I won't. The contacts are worn, as is his power focus. It's not always active, but he never takes it off. If Elden is awakened, then he will take his mystic cuffs and mask. If not he will take a pair of plasteel cuffs. (Thorn will inquire in my next IC post before leaving the birefing). He also brought an old fashioned drawing pad and pencils with him to pass time.
Finally, his biomonitor is around his wrist, and he does have his forearm guards on. He keeps his comm in there so he doesn't misplace it on accident. Speaking of which, for flavor I was hoping his forearm guards could have a little flap that popped up and allowed him to use his commlink and trid player directly without having to remove his comm when he doesn't have access to trodes. Um...Buzz Lightyear was the best example I could find :p. I think the flap is necessary because of the nature of forearm guards. Sometimes they're going to take a beating.

Edit: Assensing isn't something you can default on. I could show you what I see, but you wouldn't understand any of it whatsoever. You would probably be able to recognize the difference between an astral form and an aura for example, but you wouldn't be able to get any clues about what kind of preparation I'm looking at. Do you want to retcon at least a point into assensing for John if Ryo will allow it? I think it actually makes a lot of sense that I would spend time training you in the basics of assensing so that we could discuss our different interpretations of what I see through the active link. It could lead to more accurate results (assensing teamwork rolls). Your and Ryo answers will reflect on Thorn's reaction in my next IC.
Edit 2: Assensing is a magic skill, and mundane character's cannot learn magic skills. So that's another ruling Ryo will have to make. If he says no the retcon, I won't be able to help you learn assensing in the future if he says no to this. I looked through the book, and there don't seem to be any Assensing tests which require a magic stat, so it should work fine. I imagine assensing isn't a learnable skill only because mundanes (and all adepts) do not have natural access to astral perception. Once they have the power, adepts can learn assensing, so in effect I suppose the active mental link can work the same for you as it does an adept.