Yo! I've been keeping an eye out but I haven't been vigilant. I'm sorry for the slow roll. Now that we're back on track I'll be more active. Unfortunately, I may not be able to make my actual post until Friday as tomorrow is my game and I'm getting in bed now.
If everything is acceptable, then Thorn can't resist playing a fiery crash prank on the unsuspecting Waffe. I'm rusty with the rules, so I'll use this time to roll fairly often to re-familiarize myself with the system. If that's not OK let me know, and I will stop.
Edit - Quick breakdown: Thorn remains conscious and notices Waffe succumbed to the G's. Thorn quickly swaps to astral and monitors Waffe's consciousness while readying a condensed ball of flame in front of Waffe. Once he's conscious, Thorn uses his comm to blast some explosion/crash sounds from his comm while simultaneously exploding the ball of flame near his face (at a safe but toasty distance). If anything goes awry, Thorn will split his counter spelling dice up to protect anyone who might panic and run through the flames.
I haven't decided if I give anyone a heads up.
Roll to remain conscious.
Bod + Wil (3):
8d6t5 3Being Thorn remains conscious, here's perception roll to quickly notice anyone that might not have, mwehehe.
Perception to notice anyone succumbing to the G's [Visual spec no other mods]:
14d6t5 5I found my book after I rolled and added the specifically looking modifier.
+3 specifically looking for it mod:
3d6t5 1(6/limit 7)
Assuming Thorn notices Waffe, he immediately swaps to astral to wait for the moment when waffle begins gaining consciousness.
Astral Perception to notice Waffe regaining consciousness [Aura Reading spec]:
21d6t5 2 although an unimpressive roll, I believe a 1 should have been good enough for this? I think unconscious is one of the most general states of health.
If Thorn doesn't miss his chance, here's a couple of Spellcasting rolls for some poor natured humor. I Split the pool to use a single action to cast both spells without using Reckless Spellcasting. Modifiers were added after the split as per CRB:
Force 1 Fire Wall 4 die with +1 power focus, +2 manipulation spec, +2 raven bonus:
Fire Wall F1 Spellcasting Split:
9d6t5 7Force 4 Shape Fire 9 die with +5 as above:
Shape Fire Spellcasting split:
14d6t5 5(Edited) Rolls to resist drain.
Will + Int roll to resist 3S drain DV from F1 Fire Wall:
Drain reroll for F1 Fire Wall (3 Drain):
11d6t5 2Will + Int roll to resist 2S drain DV from f4 Shape Fire:
Drain reroll for F4 Fire Wall Shape Fire (2 drain):
11d6t5 1Thorn starts the mission with 2 boxes of stun damage. Horrible rolls, haha.
Here's my Performance test at -2 for being in astral. It will involve using my comm, but it's not complicated enough for a roll I don't think. (Playing specific sounds).
Performance Roll against Waffe:
9d6t5 3. Waffe can give me a target roll if he wants to with Cha + Will roll, or however u do or don't want to play it out.
Lemme know what does and doesn't work and how well, and I'll get a post put up IC ASAP!