Perception 6 + Intuition 5 + Vision Enhancement 1 (Thermo); This is from the driver seat of the Roadmaster
Perception (Crime scene): 12d6t5 5
I'll assume you're using the Roadmaster's headlights to eliminate the darkness penalty, at least within their range.
And for the drones on autopilot:
Pilot 3 + Clearsight 6 = 9
K = Kanmushi, R = Rotodrone, F = Fly-spy, Fs = Fly-spy w/ sprite (same dice pool, so no real difference)
Drone Perception [K, R, F, Fs]: 4#9d6t5 2 2 1 3
Presumably, this was with the Radar sensor.
Encoding 9 + Intuition 5 - Control Rig 3 + VR 2 + Diagnostics 5 - Noise 2 = 22 [Sensor 3 + CR 3 + Diagostics 1 = Limit 7] using Ultrasound and Laser Range Finders (hidden rooms or other structural abnormalities)
Kanmushi Perception: 22d6t5 7
On the nose!
Hell of a roll. You spend several minutes getting a thorough map of the building with your drones, which the rest of the team will be able to reference for their own rolls, such as Architecture, Forensics, or Tactics and similar rolls to gauge how things went down here.
@Ryo: For future upgrades, I'd like to add speakers to some of my drones so that I can talk to people without having to send them anonymous messages/AROs on their commlink. How would that work, especially if I wanted to electronically disguise my voice? A video display could also work.
There aren't any speakers in the gear, so I'd say treat it as the same cost as a microphone. Electronically disguising your voice would probably be an Electronic Warfare roll, so Decoding for you.
Which actually gives me an idea. Can a device create an ARO? Since I have marks on the cruiser, could I have it create an ARO directed at the detectives that would be tied to it and not my persona?
Yes, Devices can create AROs. It's quite common for people to just drop tags around that display AROs for anyone to see, so you can hack a device and make it display public messages, or even play audio/video, without sending a message to a specific recipient.
Ok, so I don't have my book and I'm not sure this roll was good enough to hear the rotodrone. If it's not let me know, and I'll edit it out ASAP.
Perception to notice the Roto Drone: 12d6t5 2
Edit 3: This wasn't a visual perception check. I didn't use my Visual spec either, so I also did not include a darkness modifier. Thorn doesn't look at the officers, or back, or up at the sky. He just passes them silently.
Nobody ever accused rotors of being silent. It's also really close by, so you hear it.
General assensing roll. Right now he's just looking at the overall picture, and looking at individual auras until he finds something worth digging deep into. I included the Aura Reading spec.
First, general Assensing roll on site: 21d6t5 10 7 (Hit the limit)
Holy shit, I forgot how many dice you have on Assensing. Results of that will be in my next IC post.
Edit: Is there away to get the roller to record 1's? I have not been checking, but I just went my recent rolls over the past week or two, and I seem to be good. I don't want to glitch and miss it. I'm not a cheater
.
I check your rolls for 1s. You're good.
Edit 2: Thorn is probably the face-y one, but he really doesn't care what they're doing. The only thing he cared about with regards to them is not getting to fool with them. Well, unless he wanted to make the Detective look bad/make his intimidating strategy backfire. Should I have rolled to resist pranking for that, or will you call for things like that yourself, Ryo?
I will make calls for that myself if I feel it's relevant. Right now, there's not much need for that, as you're already scaring the crap out of them.
Edit 4: I'm not at my book, how long does it take for Cram to kick in, and how long does it last? I would like to pop one before Thorn steps out of the truck, but I don't want to add content to a completed post without permission...even if it was only a little while ago :p.
Cram takes 10 minutes to kick in and lasts 12-Body hours. Feel free to say you took a shot of it.
Looking around in the Matrix near the house for icons or data streams of interest. This should also alert me to any hidden icons.
Encoding 9 + Logic 6 + VR 2 - Noise 2 = 15 [Limit 7]
Matrix Perception: 15d6t5 6
Also, 2 more dice because I forgot signal scrub negates the 2 noise:
Two whoops dice: 2d6t5 1
Woo! Reached my limit. 7 hits total.
You see nothing of particular interest. In fact, you see surprisingly few icons at all. Even the nodes you'd expect from nearby residences, like household appliances and basic locks, are conspicuously absent. The matrix is practically a deadzone going out to at least 100 meters. The only icons of note are your own, those of your group, and the devices the two Knight Errant detectives are carrying.
@Ryo:
Is there any relevant info from my 2 months of surveillance? Traffic patterns, people they might have met with, etc? Is this area always ultra low traffic, or is tonight a special case?
Thinking back on your 2 months of surveillance, you recall this area being a lot busier than this. The neighboring buildings had a few dozen squatters each that you recall, and there was a relatively robust homeless population that would wander through from time to time, settling down in any given alley for the night and moving on. In fact, the building three doors down from here is a BTL den run by one of the local gangs, and was always a hotspot of activity at all hours. Now it looks abandoned. You've never seen this neighborhood so empty.
@Scawire:
Stix is aware that this area of the Redmond Barrens is the turf of the Basement Breakers, a neighborhood gang that claims most of the northern Bargain Basement as their turf, and largely deal in drugs, BTLs and protection rackets in the area. The leader of the gang is an Ork who goes by Frenzy, and is said to operate out of an old abandoned gun store about three blocks north of your current location. He has several subordinates that coordinate the drug trade in the Basement, and the one in charge of this area is a human named Sideways. He runs a BTL den a few doors down from your current position.
Other people in power in this area of the barrens are the ghoul gang the 162s. They operate sporadically throughout the Redmond Barrens, but are rumored to be based in the Bargain Basement, and quite frequently clash with the Basement Breakers over territory, and there's a sore spot with the Breakers over the way the 162s keep stealing corpses of their fallen comrades.
there's also some Mafia influence in the area, but not much, and mostly in the south of the Basement. There isn't much of value in the neighborhood that would interest the Mafia, and the Breakers control most of the region.
@Ravensoracle
You can treat it as a teamwork if you like, as everyone can benefit from the mapping he's doing, but its more likely to be a resource on which to roll your own related tests studying the building.
I'll post the results of these scans in the IC.