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Shadowspells is out

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SmilinIrish

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« on: <09-25-14/1149:39> »
Its here.  21 pages of material.  Aboriginal Egyptian, Norse,  and Psionic tradtions.  Section of magical societies and magical threats.  41 new spells and 3 new rituals.  16 new adepts powers including keratin control, demara, living focus and heightened concentration (Well, the book says "heightened concern", but I think its supposed to be concentration.  Lets you ignore a single modifier up to half your Magic. 

I'm disappointed that Master of 1000 Faces isn't there.  Was also hoping for Multitasking. 

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Sir_Prometheus

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« Reply #1 on: <09-25-14/1246:06> »
I thought all the adept powers were over costed and underpowered, AGAIN.  I don't think there's a single one I would take. Haven't looked at the spells yet.  Either way, it really takes balls to come out with this before the SG errata is done. 

adzling

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« Reply #2 on: <09-25-14/1344:28> »
keratin control for 0.5pp seems excessive imho.

firebug

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« Reply #3 on: <09-25-14/1408:32> »
I thought all the adept powers were over costed and underpowered, AGAIN.  I don't think there's a single one I would take. Haven't looked at the spells yet.  Either way, it really takes balls to come out with this before the SG errata is done.

That kinda concerns me too.  I mean, I've heard Shadow Spells is unrelated to SG, as in, different people worked on both, but the timing is unfortunate.  It has the unpleasant taste of "Day 1 DLC", though not as bad.
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jim1701

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« Reply #4 on: <09-25-14/1442:59> »
The [Element] Grenade spell line looks like fun.   8)

jim1701

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« Reply #5 on: <09-25-14/1452:33> »
The adept power Living Focus looked really cool till you get to the end.  I'm not paying an entire power point for a power that inflicts me with a -2 dice pool modifier every time I use it.  Pffft.  :P

The Masked Ferret

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« Reply #6 on: <09-25-14/1454:58> »
The [Element] Grenade spell line looks like fun.   8)
Reasons for Mages to learn demolitions. Don't have any handy explosives? Use your demo-mage to destroy that problem that needs demolitions! Also, Alchemical [Element] Grenades!

Summon a force 1 spirit! Hand them the grenade. 'Run into that room, little spirit'. BLAM!
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Killstring

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« Reply #7 on: <09-25-14/1458:23> »
I thought all the adept powers were over costed and underpowered, AGAIN.  I don't think there's a single one I would take. Haven't looked at the spells yet.  Either way, it really takes balls to come out with this before the SG errata is done.

Really? Eidetic memory? Extra health/stun damage boxes for a measly 1 pp? Enthralling performance for 0.5? Sustaining of Force up to you magic rating for 1 PP?

I thought that the adept powers were pretty awesome - some of them too powerful and cheap. Differing opinions on the internet! Who knew?

8-bit

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« Reply #8 on: <09-25-14/1504:07> »
The [Element] Grenade spell line looks like fun.   8)
Reasons for Mages to learn demolitions. Don't have any handy explosives? Use your demo-mage to destroy that problem that needs demolitions! Also, Alchemical [Element] Grenades!

Summon a force 1 spirit! Hand them the grenade. 'Run into that room, little spirit'. BLAM!

Instantaneous negative Astral reputation?

jim1701

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« Reply #9 on: <09-25-14/1510:05> »
The [Element] Grenade spell line looks like fun.   8)
Reasons for Mages to learn demolitions. Don't have any handy explosives? Use your demo-mage to destroy that problem that needs demolitions! Also, Alchemical [Element] Grenades!

Summon a force 1 spirit! Hand them the grenade. 'Run into that room, little spirit'. BLAM!

That's just being mean.  Besides unless you have a crappy drain stat getting 3 hits on Magic + [Drain Attribute] should be fairly reliable. 


firebug

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« Reply #10 on: <09-25-14/1514:48> »
Alchemical [Element] Grenade sounds a bit redundant.  Of course I have no idea what separates the already grenade-like AoE spells from that new spell.  By the way, did SG add any new elements beyond the core and the "obviously not for PC use" radiation/toxic?  Did Shadow Spells?
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Michael Chandra

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« Reply #11 on: <09-25-14/1527:22> »
Not in SG as far as I know. There's spells combining Fire and Water,  but that's pretty much it. Of course given how some spells are anti-element, that makes it a bit easier to... Wait, there's Smoke Walls? But there's no Smoke element...
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Kincaid

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« Reply #12 on: <09-25-14/1532:55> »
I thought all the adept powers were over costed and underpowered, AGAIN.  I don't think there's a single one I would take. Haven't looked at the spells yet.  Either way, it really takes balls to come out with this before the SG errata is done.

Really? Eidetic memory? Extra health/stun damage boxes for a measly 1 pp? Enthralling performance for 0.5? Sustaining of Force up to you magic rating for 1 PP?

I thought that the adept powers were pretty awesome - some of them too powerful and cheap. Differing opinions on the internet! Who knew?

I have to say, I'm a little surprised that people think things are too expensive.  I'll grant that Power Swimming is niche, but the other powers have tons of potential, especially for non-combat adepts.  Living Focus seems like it would be monsterous with the right mage.
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jim1701

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« Reply #13 on: <09-25-14/1548:23> »
Alchemical [Element] Grenade sounds a bit redundant.  Of course I have no idea what separates the already grenade-like AoE spells from that new spell.  By the way, did SG add any new elements beyond the core and the "obviously not for PC use" radiation/toxic?  Did Shadow Spells?

Shadowspells has cold based spells (single ranged target and ranged AOE) which IIRC were not in the core book.  As to grenade spells they don't go off until triggered by the mage (simple action) or the end of the combat turn, whichever comes first.

SmilinIrish

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