NEWS

No spell creation rules for 5E?

  • 33 Replies
  • 10318 Views

ZeConster

  • *
  • Prime Runner
  • *****
  • Posts: 2557
« Reply #15 on: <10-06-14/1955:59> »
The false part of your accusation is that you claim he blocked you solely because you disagreed with him on something. In case you missed what I said.

Imveros

  • *
  • Ace Runner
  • ****
  • Posts: 1005
« Reply #16 on: <10-06-14/2011:12> »
I can't find it anywhere in street magic or core, if it's there, where is it?

Also have you guys figured out any ways to circumvent the no teleportation rule?

Sadly there will never be a way to teleport as you think. There are teleport like things, but not for us mere mortals. As for spell creation, is there a specific spell you had in mind that isn't resurrection from the dead or teleportation? We may be able to house rule something for you! We can at least point you to something similar to what you want if we cant make it from scratch!
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

"normal speech" thought "Matrix"   whisper "Subvocal" "Foreign Language"

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #17 on: <10-06-14/2033:18> »
The false part of your accusation is that you claim he blocked you solely because you disagreed with him on something. In case you missed what I said.
Let's just leave that behind and not derail the topic any further. :) If he wants to make such silly claims, who really cares? What has been is what will be, and what has been done is what will be done, and there is nothing new under the sun.



I'm with Imveros, I also am curious as to what spells OP desires. :) Shouldn't be that hard to manage.
How am I not part of the forum?? O_O I am both active and angry!

Lucean

  • *
  • Ace Runner
  • ****
  • Posts: 1159
« Reply #18 on: <10-07-14/0133:42> »
Anyways, I, like others, felt they were broken due to balance concerns; things like Ball Lightning compared to Blast (on 284, Fireball is in the same boat as Ball Lightning, by the by); Ball Lightning does Force Physical damage with Electricity as the element for Force-1 Drain, compared to Blast, which does Stun damage and no Elemental effect at Force Drain.  Meanwhile, both of the single-target LOS versions of those spells have Force-3 Drain.  I don't have any other examples come to mind right now, although it is discussed (like I mentioned) in multiple threads in Rules and Such. 

As far a how I 'fixed' the issue, I looked back to 4th Edition, took the spell-creation table, brought it over and adjusted the numbers for 5th Edition; Direct spells became weaker than Indirect, so they got a discount, for example.  Here's the link, along with the discussion and input from other forum-goers who helped me out in balancing things.  http://forums.shadowruntabletop.com/index.php?topic=17407.msg307453#msg307453 
It's not perfect, but it's better than nothing, and it works for making your own spells.

Just because you don't like it, doesn't mean it's broken or even wrong!

Blast can be better than Fireball and Ball Lightning because you can't add an additional 1-6 points of resistance to the roll. There are three metatypes that have a bonus to BOD, but only one that has a bonus to WIL.
Making something go BOOM and not caring about the consequences should not be harder than delicately manipulating it to just cause bruises.

As a Shadowrunner it's already in a lot of circumstances better to cause Stun damage, there doesn't need to be any more incentive in drain values. It's a kind of balance. And fluff is mutable either way.

MijRai

  • *
  • Ace Runner
  • ****
  • Posts: 1845
  • Kane's Understudy
« Reply #19 on: <10-07-14/1439:42> »
Just because you don't like it, doesn't mean it's broken or even wrong!

Blast can be better than Fireball and Ball Lightning because you can't add an additional 1-6 points of resistance to the roll. There are three metatypes that have a bonus to BOD, but only one that has a bonus to WIL.
Making something go BOOM and not caring about the consequences should not be harder than delicately manipulating it to just cause bruises.

As a Shadowrunner it's already in a lot of circumstances better to cause Stun damage, there doesn't need to be any more incentive in drain values. It's a kind of balance. And fluff is mutable either way.

Like I said; I'm not the only one to think it.  And it definitely has issues, given the wild variations in Drain Values, which has gotten some errata in Street Grimoire after I wrote out my chart, thankfully. 

Blast is also a Physical spell- it targets Body too.  And that 1-6 points of resistance really isn't much of a drawback compared to the side effects of Elements.  You can use acid to melt through their armor, making it weaker, set them on fire, make their armor literally break off of them with cold (it applies to weapons according to the description, but it doesn't give precise mechanics), or just electrocute them and slow them down, even if it doesn't hurt them as much immediately. 
« Last Edit: <10-07-14/1607:02> by MijRai »
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #20 on: <10-07-14/1550:47> »
given the wild variations in Drain Values, which has gotten some errata in Street Grimoire since I wrote out that chart, thankfully.

I hope you're not trying to take credit for the drain value changes in errata?
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

MijRai

  • *
  • Ace Runner
  • ****
  • Posts: 1845
  • Kane's Understudy
« Reply #21 on: <10-07-14/1606:13> »
given the wild variations in Drain Values, which has gotten some errata in Street Grimoire since I wrote out that chart, thankfully.

I hope you're not trying to take credit for the drain value changes in errata?

I'm not, thanks for pointing that out.  Editing the post for clarification.
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #22 on: <10-07-14/1827:52> »
I hope you're not trying to take credit for the drain value changes in errata?
Oh! If I was the first one to point out an error to Aaron that made in into the errata, can I take credit for it? LOL
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

ZeConster

  • *
  • Prime Runner
  • *****
  • Posts: 2557
« Reply #23 on: <10-07-14/1833:43> »
I hope you're not trying to take credit for the drain value changes in errata?
Oh! If I was the first one to point out an error to Aaron that made in into the errata, can I take credit for it? LOL
*plants a flag on the Shapechange nerf* I claim this erratum in the name of me!

Rallen12

  • *
  • Newb
  • *
  • Posts: 25
« Reply #24 on: <10-07-14/2155:34> »
Well i know there aren't teleportation spells because of the mana levels and such, but i asked for ways to circumvent it, i had in thought the closest would be the Magician transforming himself into electricity and "ride" electric cables,depending on what they're made of it would influence the speed at which the mage travels, or something along those lines which i think there must be something that prevents that for sure, but it's just an idea.

and i like the rules because i just liked having them there, i'm terrible at homebrewing things it just ends up overpowered or underpowered and i can't come here every-time, i have an idea for something, now can i?

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #25 on: <10-07-14/2202:49> »
A Channeling mage scoring 7 hits on an Edged Horse shapeshift, pumping every hit into Agility, then using a Force 12 Increase Agility to grab 16 Agility and using a Force 12 oversummoned Channeled Spirit with Movement to top it off, can run at nearly twice the speed of sound if you want fast travel using shapeshift tricks and other magical boosts. But transforming not into a critter but into electricity sounds like it's not possible.
How am I not part of the forum?? O_O I am both active and angry!

psycho835

  • *
  • Omae
  • ***
  • Posts: 634
« Reply #26 on: <10-07-14/2329:16> »
I hope you're not trying to take credit for the drain value changes in errata?
Oh! If I was the first one to point out an error to Aaron that made in into the errata, can I take credit for it? LOL
*plants a flag on the Shapechange nerf* I claim this erratum in the name of me!

Somebody make a note of this man's troubleshooting skills.


Back on the subject, while the idea of playing the Flash is absolutely awesome... Well, what happens if you run into a wall? Using this trick anywhere except for a desert, grass- or snow-covered plain sounds hazardous, at best. Flight sounds a bit safer. Any suggestions on duplicating Peri's "levitate-at-Mach-4" trick (or rather, a poor man's substitute of it)?
« Last Edit: <10-08-14/1309:12> by psycho835 »

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #27 on: <10-08-14/0034:00> »
Well, dragons are ... unique.  They have an understanding of magic that I don't think a mortal mind could necessarily comprehend.  So I'd say that if you're going to grant flight, make it like Levitation, but with a drain of about F+20.  Maybe higher.  Those kinds of spells aren't intended for PCs, and they don't need rules for an NPC to make a dramatic effect on a game.
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #28 on: <10-08-14/0749:15> »
Back on the subject, while the idea of playing the Flash is absolutely awesome... Well, what happens if you run into a wall? Using this trick anywhere a desert  grass- or snow-covered plain sounds hazardous, at best. Flight sounds a bit safer. Any suggestions on duplicating Peri's "levitate-at-Mach-4" trick (or rather, a poor man's substitute of it)?
The problem is that SR5 Core doesn't have any flying mundane critters, so I couldn't grab one of those as example. ^_^' Since we don't know what their walk/run rates would be in SR5, I can't really grab a random example from SR4.
How am I not part of the forum?? O_O I am both active and angry!

prismite

  • *
  • Omae
  • ***
  • Posts: 268
« Reply #29 on: <10-08-14/0946:20> »
A Channeling mage scoring 7 hits on an Edged Horse shapeshift, pumping every hit into Agility, then using a Force 12 Increase Agility to grab 16 Agility and using a Force 12 oversummoned Channeled Spirit with Movement to top it off, can run at nearly twice the speed of sound if you want fast travel using shapeshift tricks and other magical boosts. But transforming not into a critter but into electricity sounds like it's not possible.

To prevent these kinds of shenanigans, my table limited the stat boosts from shapeshifting to the augmented maximum. Kind of nerfs the spell a tad, but we still had a dog running at 200kmh.

smh.
Want to join a skype game on R20 on Sundays? PM me!