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How do I face

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Mirikon

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« Reply #15 on: <10-06-14/1938:10> »
I agree with Namikaze here. This is why they have an opposed roll, and not a debate club or used car salesman. Unless you require the rigger to perform a full tune-up on their car in real life, then you're pointlessly picking on the face. We play roleplaying games in part to experience things that we, ourselves, are not able to do. Is it better if a player can maintain character and come up with a convincing spiel when he's the Face? Of course. Hell, if he does well enough, you might even toss him a couple circumstance bonus dice. But should it be required? Oh HELL no.
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SmilinIrish

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« Reply #16 on: <10-06-14/2118:28> »
I agree with Namikaze here. This is why they have an opposed roll, and not a debate club or used car salesman. Unless you require the rigger to perform a full tune-up on their car in real life, then you're pointlessly picking on the face. We play roleplaying games in part to experience things that we, ourselves, are not able to do. Is it better if a player can maintain character and come up with a convincing spiel when he's the Face? Of course. Hell, if he does well enough, you might even toss him a couple circumstance bonus dice. But should it be required? Oh HELL no.

+1

Last game we played I played the face.  I'm a charming guy, but not the most witty or devious. I stayed in character as much as possible, Explaining to the GM at times what I was trying to do.  We would roleplay it out, but the dice primarily determined the outcome.  The dice changed how he had the NPC act.  Certain choices that I made roleplay-wise could affect things.  If I chose intimidate over diplomacy and it was the wrong choice, sometimes things went badly regardless of the roll.  It was a good balance of roleplay and dice rolling.  We all enjoyed it.  I would not enjoy a situation where the roleplay was all that mattered.  I'm not a grifter in real life. 
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Sipowitz

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« Reply #17 on: <10-07-14/0049:14> »
For one that you are equating casting spells with talking.

Being a good face is as much about skill and natural charisma as it is about "talking."  Okay, let's change the comparison then.  Let's go with a street samurai.  Do you require the street samurai player to understand how his/her weapons work in real life?  Or let's go with a hacker instead.  Do you require your hacker's player to be able to expound upon the nature of the Matrix with any degree of technical skill?  Since there are literally hundreds of debates on the internet about how the Matrix works in SR5, I think that would be an impossible task.  Asking your face's player to roleplay every interaction is fine and dandy, but to penalize them for not being able to do it sounds like a good way to discourage players from trying the face role.

For example, in my group we have a guy who's usually really good at being the face.  But we have someone else who has been wanting to try the role for a while.  We talked it over, and we agreed that he would try to roleplay as much as he could, but at any time he could stop the roleplay and just roll dice instead.  We've given this player the opportunity to try something new, something that will broaden his horizons and make him a better player.  At the end of the day, it all depends on the table and the composition of your group.  But since I'm not running a drama school, I don't penalize people for being bad roleplayers.  Instead, I try to encourage good roleplaying.  If the player does good roleplaying (this applies to everyone, not just the face) then they get a bonus karma.
Mind showing me where I said anything about running a drama school?
Do I expect smooth talking eloquence every time out of the face player's mouth?  Of course not.
However if the GM is in NPC mode trying to get something from the face player and all the GM get's in return is..."I um..I roll Con".   You just failed.   It's a role playing game.  To us that means you roleplay.  If we want to just roll dice and compare defenses we can pull out a miniature game and do that.
If that makes some of you uncomfortable, that's on you not us.  Our group is not going to stop playing the way we prefer because some here feel it's badwrongfun.

You are correct we don't require the Mage to be able to cast real spells or the Rigger to be able to jack into their vehicle in real life.  Those are fantasy elements from the game.  However, the Face being able to talk in character is something that can be done in real life.  We see no reason why that cannot be accomplished.

Remember what the OP asked?

So I have this tendancy to play high charisma characters even though I'm terrible at being a face. I can never think of anything witty or useful to say when put on the spot. Anyone have tips on how to be an effective face?


Namikaze

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« Reply #18 on: <10-07-14/0131:02> »
Mind showing me where I said anything about running a drama school?
Do I expect smooth talking eloquence every time out of the face player's mouth?  Of course not.
However if the GM is in NPC mode trying to get something from the face player and all the GM get's in return is..."I um..I roll Con".   You just failed.   It's a role playing game.  To us that means you roleplay.  If we want to just roll dice and compare defenses we can pull out a miniature game and do that.
If that makes some of you uncomfortable, that's on you not us.  Our group is not going to stop playing the way we prefer because some here feel it's badwrongfun.

I'm not really sure where the hostile tone in this is coming from.  I never said what you're doing is bad, wrong, or ...unfun?  I'm trying to figure out what the "badwrongfun" means.  My whole point was that there are players who want to be that guy, who is smooth-talking, glib, and daring.  And very, very few people that I've met in my decades of GMing have ever been able to pull that off.  This means dice rolls anyway.  But please note that I did say that I encourage roleplaying still - and not just from the face.  Everyone should be a good roleplayer, but it takes time for most people to get to the point where they are comfortable with it (not to mention good at it).  Perhaps this is because I do a lot of demos with people who have little to no experience, but I would never require a player to do something he's bad at just because the character is supposed to be good at it.  The whole element of playing something fantastic disappears in that scenario.

You are correct we don't require the Mage to be able to cast real spells or the Rigger to be able to jack into their vehicle in real life.  Those are fantasy elements from the game.  However, the Face being able to talk in character is something that can be done in real life.  We see no reason why that cannot be accomplished.

A good face generally knows people - body language, facial expressions, languages, psychology, etc.  Those are part of their skill set.  They're all knowledge-based elements that are derived from years of training, innate talent, and good luck.  The same could be said for any character's skill set.  Do you ask that your street samurai be able to know how to fire a gun or swing a sword?  These are skills that are legitimate and real in the real world, much like the face skills.  No fantasy.  I can tell you that the overwhelming majority of people think that shooting a gun is as simple as "point and squeeze."  They couldn't be more wrong if they tried.  Firing a gun is a complicated process that, to do correctly, requires a lot of training and practice to develop these minute details into muscle memory.  The same could be said for a person who is good at talking their way out of a traffic ticket, or convincing the girl at the bar to go to bed with them.  The confidence and grace of these skills are developed over time, and not everyone will have them - many people will not have these skills.

What you're saying, as I see it, is that you penalize the player of the face for not being able to be a face in real life.  If that's not true, I humbly admit my mistake and ask for clarification.  What system do you use at your table for determining if a player has sufficiently roleplayed their part?  Do you provide bonuses for exceptional roleplaying?  If so, how?

I'm not really sure why there's this tone of hostility - from the start, I might add.  I simply extrapolated information from what you had given me, which was very little.  Now, I'm asking for more information so that those of us not at your table can figure out how you do it.  Many of the posters in this thread have given real-world examples of their actions in use.  Please provide us with the same, so that we can have more understanding.

Remember what the OP asked?

So I have this tendancy to play high charisma characters even though I'm terrible at being a face. I can never think of anything witty or useful to say when put on the spot. Anyone have tips on how to be an effective face?

I pointed the OP to a thread on the same topic, which had a lot of useful information.  I also provided him with, what I think, is the most helpful tip of all: you can always let the dice speak for you.  No one should be afraid to try something new, especially in a roleplaying game.  Since there are rules for handling social interaction with dice rolls, I'd say it's a legitimate answer to the OP to say that the dice can resolve the scenarios that his roleplaying skills cannot.
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Marcus

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« Reply #19 on: <10-07-14/0305:14> »
As with everything in life fake it until you make it.
Can't do witty on the spot? Find half a dozen generic witty retorts or catch lines, and just copy it whole sale.
It doesn't need to be original, its all about presentation, most tables will get a kick out of it.  Effort is far more important, that success, with such things.
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Sipowitz

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« Reply #20 on: <10-07-14/0336:58> »
Mind showing me where I said anything about running a drama school?
Do I expect smooth talking eloquence every time out of the face player's mouth?  Of course not.
However if the GM is in NPC mode trying to get something from the face player and all the GM get's in return is..."I um..I roll Con".   You just failed.   It's a role playing game.  To us that means you roleplay.  If we want to just roll dice and compare defenses we can pull out a miniature game and do that.
If that makes some of you uncomfortable, that's on you not us.  Our group is not going to stop playing the way we prefer because some here feel it's badwrongfun.

I'm not really sure where the hostile tone in this is coming from.  I never said what you're doing is bad, wrong, or ...unfun?  I'm trying to figure out what the "badwrongfun" means.  My whole point was that there are players who want to be that guy, who is smooth-talking, glib, and daring.  And very, very few people that I've met in my decades of GMing have ever been able to pull that off.  This means dice rolls anyway.  But please note that I did say that I encourage roleplaying still - and not just from the face.  Everyone should be a good roleplayer, but it takes time for most people to get to the point where they are comfortable with it (not to mention good at it).  Perhaps this is because I do a lot of demos with people who have little to no experience, but I would never require a player to do something he's bad at just because the character is supposed to be good at it.  The whole element of playing something fantastic disappears in that scenario.
It's not hostile it's blunt.

You are correct we don't require the Mage to be able to cast real spells or the Rigger to be able to jack into their vehicle in real life.  Those are fantasy elements from the game.  However, the Face being able to talk in character is something that can be done in real life.  We see no reason why that cannot be accomplished.

A good face generally knows people - body language, facial expressions, languages, psychology, etc.  Those are part of their skill set.  They're all knowledge-based elements that are derived from years of training, innate talent, and good luck.  The same could be said for any character's skill set.  Do you ask that your street samurai be able to know how to fire a gun or swing a sword?  These are skills that are legitimate and real in the real world, much like the face skills.  No fantasy.  I can tell you that the overwhelming majority of people think that shooting a gun is as simple as "point and squeeze."  They couldn't be more wrong if they tried.  Firing a gun is a complicated process that, to do correctly, requires a lot of training and practice to develop these minute details into muscle memory.  The same could be said for a person who is good at talking their way out of a traffic ticket, or convincing the girl at the bar to go to bed with them.  The confidence and grace of these skills are developed over time, and not everyone will have them - many people will not have these skills.

What you're saying, as I see it, is that you penalize the player of the face for not being able to be a face in real life.  If that's not true, I humbly admit my mistake and ask for clarification.  What system do you use at your table for determining if a player has sufficiently roleplayed their part?  Do you provide bonuses for exceptional roleplaying?  If so, how?

I'm not really sure why there's this tone of hostility - from the start, I might add.  I simply extrapolated information from what you had given me, which was very little.  Now, I'm asking for more information so that those of us not at your table can figure out how you do it.  Many of the posters in this thread have given real-world examples of their actions in use.  Please provide us with the same, so that we can have more understanding.
No we penalize players who can't be bothered to even try.  Do I expect smooth talking eloquence every time out of the face player's mouth?  Of course not.  If you can't give any effort then you get nothing in return.
This is not trying to us. "just say "My character makes up an excuse." and roll the dice." 

Remember what the OP asked?

So I have this tendancy to play high charisma characters even though I'm terrible at being a face. I can never think of anything witty or useful to say when put on the spot. Anyone have tips on how to be an effective face?

I pointed the OP to a thread on the same topic, which had a lot of useful information.  I also provided him with, what I think, is the most helpful tip of all: you can always let the dice speak for you.  No one should be afraid to try something new, especially in a roleplaying game.  Since there are rules for handling social interaction with dice rolls, I'd say it's a legitimate answer to the OP to say that the dice can resolve the scenarios that his roleplaying skills cannot.
But he's asking for the roleplaying skills help, yet nearly everyone has told him don't worry about it let system mastery be your skill.

Sendaz

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« Reply #21 on: <10-07-14/0342:56> »
If the OP is wanting to hone his face skills in roleplay, why not ask the GM for 'Night out' Session where the team is just chillaxing at a local watering hole or nightclub.  Sometimes a not so serious session lets everyone relax a bit and he can try schmoozing around a bit, and if he gets an angry boyfriend trying to slap him around for hitting on his gf, well the sammie may enjoy stepping in for a old fashioned brawl (or stay back and watch in amusement while the face slides down the bar top.)  This shouldn't take over the campaign, but just like anime- filler episodes are often the most entertaining and a good break from the serious action.

He has to start somewhere and maybe he can learn a lot more growing into the face role along the way.  There will still be rolls involved, hopefully modified by the choices he makes, but he will get a better feel for what he is doing if he can see it from the Face POV.
« Last Edit: <10-07-14/0344:56> by Sendaz »
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Top Dog

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« Reply #22 on: <10-07-14/0354:12> »
The way I see it, players should generally try their best to roleplay out their conversations - face or otherwise. A face shouldn't just say "I roll con", but try and act as the character would. Speaking in-character is an invaluable tool in creating the proper mood for roleplay.

Thing is, how a player speaks shouldn't be a factor in the success of their character's actions. What they say probably will, although even there a GM should throw bad liars a bone (in the case of con as an example).
If a face's player stumbles through a conversation, that's fine. He might go "I tell um, the guard: Your shoes are untied... wait that's silly... I er, I dunno. Any hints? Wait, I have it. It's um, it's okay Steve, we're, um, mechanics and we picked up an alarm, I mean, an error in the systems". That's a trainwreck of a bluff if the player did it, but the slick face would - if the dice indicate it - roll that off his honeyed tongue in a way even a guard staring at an empty error screen will believe it.

In the end it's a balancing act, and it very much depends on your group and mood, and certainly something to discuss with the GM. But in the end it's your character that's saying witty things on the spot and it's the dice that decide - possibly with bonuses or penalties for roleplay - if such an action succeeds. And a GM should be lenient with an inexperienced face character and give him a break if he hits a wall.

Michael Chandra

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« Reply #23 on: <10-07-14/0617:22> »
This reminds me of something. You all know the four double-attribute tests, right? I employ a fifth in my games: Common Sense. When players get stuck not knowing what to do, or are pondering things that their characters may know are a bad idea, I let them roll Logic+Intuition and tell them what they realize. They can still do the dumb/risky things if they want to after that headsup, but I don't want to penalize the players for something their characters could know/do while the players can't.
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Sendaz

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« Reply #24 on: <10-07-14/0651:55> »
Dare we ask what happens when they critically glitch on the CS roll? :P

Why yes, making a remark about that troll's mother probably will be a good ice breaker......
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Michael Chandra

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« Reply #25 on: <10-07-14/0658:00> »
Out of Context D&D had a nice Shadowrun quote a while back that probably fits here.
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Sternenwind

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« Reply #26 on: <10-07-14/0711:29> »
https://www.youtube.com/watch?v=1kkOKvPrdZ4

https://www.youtube.com/watch?v=fC8WMbIV2rQ

https://www.youtube.com/watch?v=qwTC7bw6NSY
https://www.youtube.com/watch?v=JsVtHqICeKE

also Burn Notice

At one point I had the insight, that most problems I have with playing a face are not that I cannot talk, debate, discuss or I take to long for finding the right words. No, it’s the fact that I don’t know what to do. Or what I can do. And that is same as GM. I did not had my problem with the fact that people could not talk, (I thought it was, but I was wrong) it was the fact that they don’t know what to do and just wanted to roll*. And with that I as GM didn’t know what to do.

Just look around for some ideas, the talk will come natural.



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* “I just wanna con him to give me all this stuff. I take edge. I have max charisma and con … he has no chance” “But it is not in his interest to give you all his stuff, he don’t know you and you have nothing to offer or blend him.” “Year I don’t know, but my character is a con artist I am sure he can come up with something.” “But it’s impossible.” “Nah you just don’t know how to do it, because you too are no con artist, no pro for sure. I am confident my char will find a way, the dices will support that.”

Belker

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« Reply #27 on: <10-07-14/1355:59> »
As a GM, generally a Missions GM, this is an area where I give the player an opportunity to use his or her personal gift of gab, or personal creativity in the tactics of what they're trying to accomplish. If they come up with something truly extraordinary, I'll give them a bonus of some kind, or open a door to options that might not be accounted for in the adventure as written.

For example, at Origins in June, one group I ran for consisted of a face, a medic/low-powered combat person, and three flavors of street samurai. Without giving too much away, the Mission required the team to locate some items within a warehouse and Do Something. But with no hacker and no magical support, they were looking at having to do this the hard way, scanning each individual pallet.

Cue the group's face, who comes up with the plan to play the "ugly American businessman" card in this non-English-speaking locale. With judicious use of Edge and his description of his approach, I gave him the opportunity to BS his way into the facility and convince the staff to determine the location of the items despite the relatively limited amount of information he had to provide them. Problem solved! (Cue the next problem, confronting a Force 6 spirit by oneself while clad in a stealth suit and armed only with a pistol. :) )
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Lickintoad

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« Reply #28 on: <10-07-14/1719:10> »
In my game, you need to roleplay.  It doesn't matter if what you said is something I think is particularly compelling or stupid, though I might increase/decrease thresholds accordingly.  It matters what the dice you then roll come up with.  So, yeah.  I don't allow you to just say, "I make up an excuse," and roll, but, at the same time, I don't require that you think up an ironclad alibi or anything, either.

Many of us (and by "us," I mean RPG players in general) have no real skill in swinging a sword or casting spells.  We do, however, have experience with interacting with people on a regular basis.  You don't need to have the Charisma of my elf technomancer to play a face in a roleplaying game.  But you do need to actually roleplay the character.  It can be difficult at first, but hopefully the group you're in will be sufficiently supportive in allowing you to flex those new RP muscles.  And just like physical muscles, you have to start small and work your way up to the bigger stuff.

Michael Chandra

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« Reply #29 on: <10-07-14/1902:24> »
When you say "need to roleplay", what level are you talking about though? Are we talking "I tell him some rubbish about bad paperwork, you know how the bosses are", "I tell him the paperwork must have gotten mixed up somewhere, and how I suspect Frank from accounting got rejected recently and is taking it out on people", "Urg, messed up paperwork again?! I'm getting bloody pissed at Frank, the guy got rejected by the boss's secretary and now he keeps taking it out on us by making files disappear for a while. The guy really oughta get fired, he's causing the company to bleed money in wasted time!", or somewhere inbetween?
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