Here is Silk's Chummer file.
https://drive.google.com/file/d/0B4OmLwSn_Tx2aTR2c1lyMVhRZ1k/view?usp=sharingBelow is a more visible format.
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-- Name --
Johnson Frederick
-- Alias --
Silk
-- Background --
Silk was born to a low class family, you know the normal story and all that drek. When he turned 15, he Awakened, discovering he had great powers. He started hearing a voice that guided him for years; eventually teaching him to summon and revere the loa. Silk realized the loa could be harsh masters, but they were kind if you kept them appeased and they lent him much power. He started making his way into the shadows and has grown a reputation for having a silk-tounge, able to convince anyone of anything.
-- Appearance --
Tall and slender, pale skin, green eyes, and brown hair. Dresses in a snazzy Vashon Island suit. When he looks at people, he looks as if he doesn't really see them as people, just another mark to assess and deal with; whether through words or violence. He's very naturally charismatic, but something about him is slightly unsettling.
-- Priorities --
Metatype D (Elf)
Attributes B
Magic A (Magician - 6 Magic, 10 Spells)
Skills C
Resources E
-- Karma Expenditure --
26 Total
-13 in Qualities
-5 for 10,000 nuyen
-5 for 1 Spell
-3 for Contacts
0 Left
-- Attributes --
Body 3
Agility 2
Reaction 5
Strength 1
Willpower 5
Logic 2
Intuition 5
Charisma 8
Edge 1
Essence 6
Magic 6
Initiative - 10 + 1d6
Astral Initiative - 10 + 2d6
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Physical Limit - 4
Mental Limit - 5
Social Limit - 9
Astral Limit - 9
-- Qualities --
Bilingual (-5 Karma)
Mentor Spirit - Dragonslayer (-5 Karma)
Rad-Tolerant (-3 Karma)
Gremlins 2 (+8 Karma)
National SIN - UCAS (+5 Karma)
-- Skills --
Acting 2
Assensing 6 (+2 Aura Reading) - dice pool 11 (13)
Etiquette 5 - dice pool of 13
Negotiation 6 (+2 Bargaining) - dice pool of 16 (18)
Perception 5 (+2 Visual) - dice pool of 10 (12)
Spellcasting 6 - dice pool of 12
Summoning 6 (+2 Guardian Spirits) - dice pool of 12 (14)
-- Knowledge/Language Skills --
English N
Sperethiel N
Or'zet 6 (+2 Speak) - dice pool of 11 (13)
Area Knowledge: Chicago (+2 Bars and Clubs) - Street - dice pool of 11 (13)
Vices 1 - Interest - dice pool of 6
Music 2 (+2 Classical) - Interest - dice pool of 7 (9)
Corporate Politics 4 - Interest - dice pool of 9
Magical Traditions 3 - Interest - dice pool of 8
-- Gear --
Vashon Island: Ace of Coins w/ Radiation Shielding 5, Nonconductivity 4 - 4,100 nuyen
Rating 6 Medkit - 1,500 nuyen
Meta Link Commlink - 100 nuyen
10 doses of Psyche - 2,000 nuyen
30 drams of Reagents - 600 nuyen
Rating 6 Respirator - 300 nuyen
2 Silver Credsticks - 40 nuyen
Capacity 1 Glasses w/ Image Link - 125 nuyen
Rating 2 Fake SIN w/ Rating 2 Fake License (Registered Magician) - 5,400 nuyen
1 Month of Low Lifestyle w/ Dangerous Area - 1,600 nuyen
Remaining Money - 235 + (3d6 x 60) nuyen
-- Magic --
Ball Lightning
Firewater
Punch
Analyze Truth
Mind Probe
Heal
Increase Charisma
Increase Reflexes
Control Thoughts
Physical Barrier
Shapechange
-- Contacts --
Lothan the Wise | TalismongerConnection 4 | Loyalty 3Lothan the Wise ran the shadows of Seattle for many years, his prime being during the mid-’60s when he mentored and teamed with Street Legend Kellan Colt. He considers himself a mystical genius which he backs up with towering confidence and arrogance, and he considers himself an expert in all areas of magic and magic theory. His attitude may be a little unwarranted, but you cannot deny he knows a lot about magic. He moved to Chicago a couple years ago and opened up a talismonger shop called “The Wisest Troll.”
Lothan is an aging Troll, though he is still massive and powerful. What he has lost in physical prowess, he makes up for in magical ability. His hair is bone white, and he dresses very flashy, favoring purple and gold robes over his armor, and he wears expensive jewelry that doubles as powerful magical foci.
Connection: 4
Loyalty: Max Starting 3
Quote: “You’ve come to the right place. Of course I have the knowledge you seek.”
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Sarah Silverleaf | FixerConnection 5 | Loyalty 2Sarah Silverleaf is a gorgeous and intelligent elven representative for Renraku in Chicago. She recently transferred here from Tîr Tairngire, taking over the operations that Renraku had largely abandoned following Bug City. With the Governor’s call to reclaim downtown Chicago, Sarah is looking to not only reclaim lost Renraku property, but to also grab as much land as possible. She may be a curvy knockout, but anyone who underestimates her lives to regret it.
Sarah looks like a buxom, blonde “naughty secretary,” a look she plays up for all it’s worth. Short skirts, low-cut blouses, and a flirty smile backed up by big credstick get this lady anything she wants.
Connection: 5
Loyalty: Max Starting 2
Quote: “Sweetie, why don’t we discuss this some more. Over dinner, maybe?”
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'Egrand' Alexeij | Gang LeaderConnection 4 | Loyalty 2After their previous leader, self-proclaimed King Vlad, died in June of 2068 in a violent dispute with the True Chicagoans over highway tolls for stretches of the interstates running through Horde-controlled territory, the ork gang boss Alexeij took over command of the Horde and its primarily metahuman population. Alexeij emerged undefeated in the fights for succession and immediately relocated his headquarters to the Govinda Enterprises Golf Course, between Jefferson Park and Lincolnwood.
The Horde consists of numerous small- and mid-sized gangs sworn to Alexeij. Each outfitt controls its own turf and sources of income. Every month or two, there’s a big to-do where the gangbosses bring gifts to the Egrand, who divvies them up—insuring that every gang has what it needs to survive.
Heavily involved in the Or’zet movement and ork subculture, Alexeij remodeled his mob’s structure and war council hierarchy according to ork urban legends. While he handles trade negotiations with outside enclaves, his lieutenants carry out raids or run the regular bloodsport events and rutra matches (Or’zet: ork martial art).
The most prominent gangs under Alexeij’s direct control are the Nko-Ga (Or’zet: Metal fists), the Fleshmongers, and the Scorchers. Our internal investigations pinpoint the Fleshmongers as the responsible party for the organized grave robbery throughout the Montrose and Bohemian National Cemeteries this summer.
While outnumbered by other factions, the Egrand and his gangs have access to a large pool of vehicles put together and maintained with parts acquired during raids or from trading. The Horde collects a toll from anyone traveling on the highways or through Alexeij’s turf. Primarily trading mechanical parts or surplus vehicles with the Northside collectives, any contraband or black market merchandise is sold to Alexeij’s smuggler contacts near Calumet. Alexeij maintains tight relationships with outside smuggler outfits, exclusively delivering their contraband to Hordecontrolled markets, while his mechanics provide maintenance work for the smugglers’ T-Birds and VTOL’s.
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Johnny Greene | SmugglerConnection 5 | Loyalty 2Johnny Greene is a rough and grim looking Dwarf. Spending most of your life in the CZ will do that to you. Born in 2050, he grew up tough like most who lived in the CZ, and he quickly found out he was exceptional at finding the ins and outs through Chicago.
As soon as he could, he got himself fitted with a control rig and started his own smuggling business. He spent some time away from Chicago building his list of contacts, but he's back now. Most people know him; if you need it, he can get it for you. It's only logical that you would pay through the nose for it.
Quote: "I can get you what you need. Nobody knows how to circumvent security like me. Of course, I'm sure we can come to a completely reasonable price."
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Bao Stephano | Anarchist Black Crescent MedicConnection 2 | Loyalty 5Of Vietnamese and Italian ancestry, Bao is a bruiser of an ork who tools around the mean streets of Chicago on a bicycle that he's adapted to be a med station on wheels. He typically wears a nón lá that has crescents spray painted across its top, has a reddish tint to his straight brown hair, and is fond of referring to his "appointments" as a "stitch and bitch." He's given surprising berth by the Ancients, and it's rumored that he may know a guy or two in The Makers.
"Hoi, is that all chummer," Bao said as he sprayed down his gloves with homemade vinegar. "Well, brush that glass aside b'fore you lay down and let me take a look. We gotta make this quick, I got a stitch and bitch at 9:00."
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