Otaku:
I posted it elsewhere, and I'll post one more time, then I'm done. I have actual writing to get back to (And even some research, though lord knows none of us freelancers do any of that

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That's an incomplete product spec. It's missing the second page. Also, there was some additional information in the email that accompanied it out to freelancers.
And I'm not sure what about that doesn't sound like Shadowrun. This is a book that's going to end up being a bit more like Mob War, I think. Lots of story ideas and adventure hooks. The Artifact concept has evolved a bit since Dawn originally started, and it's something I've already been playing around with in Missions. And this, I think, builds on some of that evolution. Sure, there's some big silly Immortal Elf plot afoot with teh MacGuffin artifacts. But there's a lot of other scrambling and interest that's happening as well, and there are plenty of other very old magical items kicking around. Things like the artifact from Bottled Demon. The Dragonheart. Half the stuff mentioned in Dunkie's Will. Plus artifacts mentioned throughout scattered products for the last 20 years. This product looks like it's going to focus on what some of these items are (at least in part), and ideas for adventures surrounding them that doesn't require you to be Frosty's little bitch until she steps in to save the day, or suck on Harley's peppermint flavored cock. (Sorry, if there's one area that tends to irritate me, it's the Immortal Elves).
Bull