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[IC] Road to Redmond -- Finished

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FastJack

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« Reply #615 on: <03-24-11/0753:03> »
"Fine chola, here's the cred."

Mercedes transfers the funds over, and calls for B.B. to check out her tattoo.

inca1980

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« Reply #616 on: <03-24-11/1415:54> »
@Mercedes:

You grab the bluish translucent icon for your credstick from the periphery of your field of view and type out 1500 on the AR keypad which spawns next to it.  A little beep marks the appearance of a new icon that reads <<1500¥>> which you grab with your AR gloved hand and throw it over towards Bessie Mae's PAN icon which floats over her shoulder.  She accepts the transaction and then smiles, "Perfect...now tell your little buddy to come back inside and you two can just sit back and relax and i'll take care of you....oh ya, you wanted to see this....".  She turns around and lifts up her nighty exposing her voluptuous rear end.  The pink floral tattoos which you saw adorning her face, neck and shoulders actually extend all the way down past her slim waist and culminate in an elaborate pattern around the small of her back.  Inlaid right in the center, you see it.  In the manner informally known as a "tramp stamp", she bears Olivier's symbol which the legendary Fastjack's most efficient legwork showed to loosely mean "the cat whom curiosity killed" in an ancient language. 

[OOC: don't forget to edit that cred on your char sheet :)]

@B.B.:

Mercedes calls you back in the room and from the door you already notice that booty inspecting might not be so far off the mark from what you might have to do to solve this puzzle.  The symbol pulsates with a dull pink glow, augmented by AR feeds which originate in Jeshua's commlink.  Again you feel the familiar beckoning to reach out and touch it, completely oblivious to the spectacular onion shaped booty that the symbol rests upon. (Let your imagination take care of the rest).


« Last Edit: <03-24-11/1422:14> by inca1980 »

Walks Through Walls

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« Reply #617 on: <03-27-11/1858:41> »
@ team shush "Guys are we about done? This is starting to take way too long."
She Who Walks Through Walls again scans the streets looking for anyone who seems to be paying attention to the building or coming to visit.
"What time do they open for business again?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #618 on: <03-27-11/2004:10> »
[OOC:  Not sure exactly how to get this data.  I guess a matrix perception check?  analyze 6 +1 skill +4 dpb = 11d6.hits(5) → [4,2,4,4,6,6,1,1,1,1,1] = (2)  Retrying at -2 dice 9d6.hits(5) → [5,6,1,1,3,2,4,3,2] = (2)  dunno what to say.  dice are jerks.]

As last time, Brian reached out and activated the icon.


inca1980

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« Reply #619 on: <03-28-11/1129:04> »
@B.B. & Mercedes:

Bessie Mae smiles as B.B. walks over towards her exposed rear-end and touches the tattoo which suddenly responds with a much brighter pink AR glow.  You quickly see Bessie's smile turn into a completely different expression more akin to a gag reflex and Mercedes suddenly fears the worst as she sees the tattooed girl jerk in a spasmodic way similar to what happened to Agne's when she responded to the question about the boys. 

B.B.'s Analyze program clearly sees her skillwires and personafix systems going haywire as she hits the ground hard and continues her seizure; however, this time you note that the smell of burning flesh is quite absent.  The twitching and jerking slowly subsides and the girl lies motionless on the ground for a few moments until her eyes shoot wide open before slowly standing again using the bed to prop herself up.  In no time her balance and strength return to her as she begins to stare at the door to the room with an intense look of concentration.   Without even looking in either of your general directions she startles you as she utters in a cold flat voice. 

<<Follow me>>

Bessie pulls her nighty back down and heads for a closet from which she pulls a stylish long plastic-sheen red rain coat which she puts on.  She then starts walking out of the room and as you see her head into the hallway you notice she is walking very calmly toward the stairwell. 
« Last Edit: <03-28-11/1131:18> by inca1980 »

FastJack

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« Reply #620 on: <03-28-11/1140:05> »
Mercedes starts to follow Bessie, making sure B.B. is coming along as well. "I think it's a good idea to turn our comms back on, don't you Brian? And let Marcus and Cynthia know we're on the move."

Kontact

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« Reply #621 on: <03-28-11/1940:39> »
<<@ Mercedes:  Gah!  Why would you use our names in a Yak whorehouse after you inadvertently kill a hooker and half blind the madam!  Especially in earshot of Sanon's puppet!  The only reason I'm not going to blow that hooker's skull open after this is because I know for a fact that she's got a Data Filter.  You think they care that you didn't mean to kill Agnes?  We need to disappear that girl or something.  I'm pretty sure that a sign saying, "All your bitches been haxx0rd," isn't going to excuse this.>>

"You go ahead, I've got to clean up a bit.  You know, pick up my concussion traps, reassemble the front door lock, and cancel those transactions attached to your ID which directly link you to this whole mess.  Ghost... This should have been simple.  Two fraggin kids did this a week ago..."


With that, B.B. rushed past to the second floor to retrieve his flash bangs.

inca1980

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« Reply #622 on: <03-28-11/2226:28> »
@B.B.:

As you grab your flashbangs from their little hiding places with one hand you start running scrubbing scripts with the other which pipe to your Edit program a checklist to methodically clean up all your traces.  It comes to your attention that Bessie's PAN has completely dropped off your visible nodes list and a search for hidden nodes doesn't turn up a thing as she heads out the door with Mercedes a few meters entail.

[OOC: For the scrubbing roll a Computer + Edit for me.  A search for hidden nodes wouldn't turn up a thing w.r.t. Bessie's PAN.]

@Mercedes:

A little chagrined that you dropped everyone's name, you hope it's not gonna be a big deal.  You suddenly notice that Bessie's PAN has just completely dropped off of your visible nodes list.  You follow Bessie down the stairs all the way to the first floor and while B.B. is still picking up his things you follow Bessie through the front entrance and she steps outside into the rain.   The sky is quite dark and you feel it's pitter-patter against your leather jacket as you pick up your pace to keep up with her walk which has become more brisk.  You turn and see Spiderman down the street looking over at Bessie in her hooded stylish red rain coat and he puts both hands around his SMG, the expression on his face is revealed to be one of caution...perhaps even fear as he pulls off his sunglasses.  He merely looks on as the two of you cross the street and start to head into an alley. 

« Last Edit: <04-01-11/1359:13> by inca1980 »

Kontact

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« Reply #623 on: <03-28-11/2335:28> »
[OOC:  Edit 6 +1 skill +4 = 11d6.hits(5) → [3,2,6,6,6,3,1,1,1,4,2] = (3)  Here's a Corrupt roll if that's an alternative.  Corrupt 3 + 6 hacking +4dpb = 13d6.hits(5) → [4,5,4,4,3,4,2,3,2,5,2,3,6] = (3) should hit the threshold of 2 in one CT.]

Stopping by Agnes' room on the 2nd floor, Brian stuck his head in on Woofer still looking over the corpse of the girl killed by questions.
"Hey.  Buddy.  We gotta Gee Tee Eff Oh.  Just leave everything as you found it.  Chalk it up to defective cyberwear.  Can't be helped.  I get the feeling that the madam isn't going to be talking too much about this business."

On the main floor, standing ready, was the ghostly outline of Cynthia chunkily defined by the radar in his hand.  He whipped out a pair of wire-clippers and tossed them to her.  "Give these to the madam, or don't.  I gotta fix the front lock."

[OOC: Reassembling the lock.  Log 7 +1 skill +4 dpb = 12d6.hits(5) → [3,5,3,5,3,4,2,2,3,2,1,1] = (2) more 11d6.hits(5) → [3,5,6,2,4,6,1,3,4,3,1] = (3)  once more for jesus.  10d6.hits(5) → [5,6,3,6,5,4,2,3,5,5] = (6)  jesus is magic!  3-9 seconds.]

FastJack

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« Reply #624 on: <03-29-11/0012:09> »
Mercedes motions to Spiderman to keep an eye out for trouble as she follows Bessie outside.

[OOC: And that's as far as I'm willing to take it until Sludig & Walks posts ;)]

Walks Through Walls

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« Reply #625 on: <03-29-11/0610:27> »
Walks Through Walls tosses the clippers back. "I got my own, but I got my girls back right now. I think that is more important than letting the troll go. Besides I think she might try to clip me if I let her go." She then rocks into motion and follows Mercedes and Bessie trying to stay close enough to them that she can use their break in any traffic there is.

"Merecedes, I'm here. I got your back. I'll stay out of sight in case things get dicey."

OOC infiltration roll: skill 2d6, agility 6d6, specialization +2, for 10d6
10d6.hits(5) → [6,2,4,3,1,5,1,6,6,5] = (5)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Sludig

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« Reply #626 on: <03-29-11/0921:32> »
Woofer looks up and nodding, starts following BB out, Shush <<I take it we have a good lead?>>

inca1980

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« Reply #627 on: <03-30-11/1727:17> »
@Everyone:

Completely soaked by the rain despite his poncho, Spiderman watches the rest of the team exit the Pearl Tongue and run into the alley following the girl in the red rain coat.  After hesitating for a moment, he curses, puts his sunglasses back on and then begrudgingly jogs down the empty street towards the alley to catch up with you. 

Bessie Mae keeps up the brisk pace which your AR compass shows you is in an almost due southward direction but the route quickly begins to take twists and turns in order to navigate around buildings and other impasses, yet continues in a gradual southward meander.  After about 30 min of hiking you can finally see Sheldon's wall as she takes you into an abandoned crumbling warehouse which lies right up against it.  Nestled in a corner surrounded by fallen brick and plasticrete she removes a wooden pallet that uncovers the entrance to a tunnel that's about 5m long and comes out into another warehouse which your coordinates indicates to be located on the other side of the wall surrounding Crimson Crush's turf.  Following her out of this second warehouse you continue down southward through neighborhoods which look even more and more as if a bomb had hit. 

Spiderman, who since the moment you met him has remained completely silent, comes in closer to the group and in mumble which is almost inaudible in the rain tries to let you know how he feels.  "There's been stories about a girl in a red rain coat...people from the neighborhood been tellin'em...local shamans even tell gangers to stay clear of her.  That must have been the smuggling tunnel we been looking for ever since we started catchin' Stilettos comin' all the way from Glow City slinging chips on our turf."

Occasionally you pass groups of onlookers which all exhibit the same reaction at the sight of the red rain coat.  Be it a grey haired troll interrupting his smoke, flicking the half-finished cigarette into a puddle and going back indoors or an ork mother cooking on a little gas burner under a tarp awning nervously clutching her breast-feeding baby even closer.  Even as little huddles of gangers stare down Spiderman who snarls back at them as they notice his colors, the thugs simply keep their ground and remain weary of the red rain coat. 

You have been hiking behind her for almost an hour now and the time is 18:30.  The dusk giving way to night does nothing to halt the rain as you enter an abandoned industrial zone dating back at least to the 2050's.   The Crash 2.0, which along with the chaos and havoc it brought, also spread the schematics for desktop forge technology all over the world.  Sometimes all it takes is that perfectly planned shadowrun at the right moment in history to up-end entire industries.  Desktop manufacturing had now rendered several manufacturing centers like this one obsolete.




Your commlinks, which long ago have been trying to deal with high static levels, are now occasionally dropping their connection to the matrix entirely as you appear to be entering a dead zone.  Your last known connection was routed through street lamp nodes to the 228th Ave overpass which looms above you.  High-up leaning against the guard-rail you see a few individuals looking off towards the horizon.  Woofer cues the image magnification on his cyber-eyes and as he zooms in, the warpaint on their faces clearly identifies them as Blood Mountain Boys who, as B.B. had already mentioned a few days ago, control the toll stops along these highways; however, they seem completely oblivious to you. 

After walking under rusted cross-walks and in between outdated cold-fusion generators you come out onto the other end of the industrial zone and what looks like a complete wasteland.





Bessie Mae picks her way gracefully around debris and gravel not looking back even once to ensure that you are following and it's a bit of a challenge to not lose her but at the same time not slip and impale yourself on a rusted girder.   It's stretches of the barrens like these that under the night sky almost seem like glorious monuments to the absolute victory of free market capitalism which by the simple laws of economics, eventually stabilizes itself into a perpetual state of corporate feudalism.  Although labor unionizing has been illegal for decades, you vaguely remember that about 5 years ago the previous administration began a project to clean-up and re-introduce basic amenities to the worst of these wastelands under fear that metahuman rights groups had formed a coalition strong enough to begin a viable underground unionizing campaign.  Money was allocated to setup contracts that the Megas could bid on and then carry out the urban renewal project. The idle Mesametric Beaver construction drones that litter your path are a reminder of how cancelling this project was one of the very first acts Governer Brackhaven carried out as soon as he came into office.  He changed the contracts to no-bid and rendered the project dead in its tracks by awarding the bulk of them to Evo which decided the money would be better spent giving literacy commlinks to SINless children which substitute a series of icons and spoken commands for the ability to read and write.  They touted it as a key element in their No Metahuman Left Behind campaign which was a big hit for PR....but not so good if this was the squat you called home. 

Well, maybe it was a bit of a boon for you if this was the squat you called home but you were the type of person who just wanted to be left the hell alone. 

After 15 minutes of walking through this shit-hole you come to a clearing in the buildings and nestled in the middle of the block is what maybe was once a parking lot.  At the far end of the 20mx20m lot you see a low lying building with a steel stylized christian crucifix jutting out of the ground about 10m in front of it.  The archtecture looks like something out of the turn of the millennium back when they'd build churches to look hip and "modern" but now only looked woefully antiquated and in this case, almost completely dilapidated and blackened with layers upon layers of mold and polluted soot. 

After crossing the parking lot the girl in the red rain coat approaches the crucifix which has a plaque under it which reads "Our Lady Queen of Peace."  She leans on the crucifix swinging around to face you and points back toward the entrance to the church.  Bessie Mae pulls her hood away and her black hair slowly becomes wet as she stares blankly at the team.  Before one of you has a chance to say something, she utters in voice filled with far more expression and cadence than the one she used at the Pearl Tongue.

"Your playful journey ends at these humble doors
Who would have thought salvation lay in the hands of whores,
Eternity for the one who enters,
Or turn away now, the choice is yours."
   

Then she simply remains silent but doesn't take her eyes off of you as rainwater streams down her face.

@Cynthia, Mercedes & B.B.:

As you approached the church you felt a very strange sensation as something about this place messes with the personal connection you have to your "gifts".  Particularly Cynthia who is accustomed to manipulating ambient mana can feel this area brimming with a slightly elevated level of turbulent mana eddies which occasionally course through her body and make any attempt to gather magical energy quite distracting.

[OOC: visibility is partial light, matrix status is dead zone, this is a +1 mana domain which is not aspected to any of your traditions.  So Magic attribute is effectively reduced by one.  For you adepts, eliminate 1 power point of adept powers which don't work in this zone. 

I'll also let you retroactively state some things you might have done during the journey that are common sense preparations without the knowledge of what comes ahead, but they would have to be things which you can do while hiking....no stops along the way.]
« Last Edit: <03-30-11/1758:36> by inca1980 »

Walks Through Walls

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« Reply #628 on: <03-30-11/1958:06> »
After we pass through the little tunnel and hearing what Spiderman had to say about the woman in the red coat She Who Walks Through Walls will cast increased reflexes.

spell level 4 (overcasting) + spellcasting 4= 8d6
8d6.hits(5) → [6,5,1,6,2,3,3,6] = (4)

Drain roll: Will 4 + charisma 5= 9d6
9d6.hits(5) → [2,2,5,1,4,5,3,5,6] = (4)
(Whew just made it to no drain)

She Who Walks Through Walls watches the world go back into slow motion as the spell speeds up her awareness and reflexes. She smiles slightly under the facemask of her Chameleon suit. "Soon this will be the normal state of things." she thinks as she keeps up with the rest of the group. The slight distraction from having to sustain the spell keeps her constantly scanning back and forth especially as things get grimmer and grimier.

Once we get to the parking lot she looks down as her feet sink into the puddles. With a frown she sighs and hopes that the interference doesn't get any worse.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Sludig

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« Reply #629 on: <03-30-11/2128:44> »
Woofer looks around the area, and pulls his piece out, "Shalll we see what's behind door #1?"

 

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