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[IC] Road to Redmond -- Finished

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inca1980

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« Reply #645 on: <04-06-11/2102:23> »
As soon as you ask him, Kilby pauses for a moment as if a little confused.   "Umm...."  Then he starts to look through his tattered pockets again, patting himself down feverishly....when he doesn't seem to find what he was looking for, he looks up at you rather sheepishly, his expressions exaggerated by the changes the Kreiger strain of HMHVV brings to the metahuman physiognomy...."I must have left it in another coat .....but I know it's very good!  I just .......don't seem to remember quite what it is....." and he trails off, lost in thought.  It becomes quite apparent to you that Kilby, although quite sentient and enthusiastic, is a few APDS short of a full clip...
« Last Edit: <04-06-11/2107:38> by inca1980 »

Kontact

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« Reply #646 on: <04-07-11/0256:56> »
[OOC: Judge Intentions - Int (5+1) +2 cha = 8d6.hits(5) → [6,5,3,1,3,5,5,4] = (4)]

<<Mercedes, why are you not working this guy for info already?  We got to figure out how much of this kid might be left after this whole "Eternity" thing happens.  Even if they fed the kid to the Ghouls... and damn there must be a lot of corpses to feed this many... all we need is a bone fragment or two.  Just something to identify the body.  We're not here to fight a pack of ghouls, and we're not here to bust up Dracula's chip-head death-parade.  We just gotta find what happened to the kid and get that proof to our smug-ass Johnson.>>

Brian was pausing awkwardly to type out messages with slight finger movements in between questions.  Normally he'd be talking about one thing and typing another, but his head was just full of cotton right now.  He hated this feeling.

<<Wanna do the thing where Mercedes and Woofer go in first?  Just blip message me every little while and if you stop, I know badness has happened and I start making trouble while Walks sneaks in past the commotion.>>

"And Olly?  Who is he to you?"

« Last Edit: <04-07-11/0303:34> by Kontact »

FastJack

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« Reply #647 on: <04-07-11/0755:21> »
[OOC: Sorry, a bit busy iRL... :(]

Mercedes smiles at Kilby, a radiant smile that says he's doing a terrific job. "Thank you, Kilby. We will be sure to tell Ollie that you're doing a great job out here. Is there anything you can tell us about Ollie? Or anyone else that may be inside? We want to make sure we're playing the game right and have accounted for everything."

Etiquette roll [CHA 8 + Eti 4 + Kinesics 3 + First Imp 2] (17d6.hits(5)=4)

Walks Through Walls

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« Reply #648 on: <04-07-11/1955:42> »
"If Mercedes and Woofer go in I could sneak in at the same time and use my stealth to monitor the situation and if things go bad some backup would be there that much faster."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Sludig

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« Reply #649 on: <04-08-11/0930:35> »
Woofer nods, and pulls out his pistol, "BB? you staying out here, or coming in with us?"

FastJack

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« Reply #650 on: <04-08-11/1006:59> »
Mercedes looks down at B.B. "I think he has to come with us since the 'game' is keyed to him."

Walks Through Walls

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« Reply #651 on: <04-08-11/2105:03> »
Walks Through Walls will take a deep breath and start walking towards the church. "I'll sneak in while you guys go in. That way maybe we can have one wildcard in case things go wrong."

She is going to use her knowledge skill of physical security to try and figure out any security procedures they might be employing as she sneaks up.

Knowledge skill roll Rating 2 + logic 3= 5d6
5d6.hits(5) → [2,1,5,1,5] = (2)

Infiltration roll rating 2, specalization (urban) +2, agility 6= 10d6
10d6.hits(5) → [4,5,4,4,6,1,1,2,1,4] = (2)

If we get to any doors or physical barriers that I cannot get around I will wait for the group and try to slip in with them without being seen.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #652 on: <04-09-11/0457:45> »
"Awww, shitballs.  This is why I like to stay home."  B.B. kicked at a loose rock on the walkway.  "I'll keep my eyes running on ping.  Woof, don't point that at anyone unless you mean it.  We wouldn't want to give people the wrong idea until such a time it becomes the right idea."

Sludig

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« Reply #653 on: <04-09-11/0902:18> »
"That I have a feeling will be real quick, but I'm going in prepared."

FastJack

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« Reply #654 on: <04-09-11/1110:10> »
Mercedes nods at Woofer, "Agreed. Better to be ready for the best than be caught with our shorts down."

She pulls out her taser as well, but holds it down along her side, so as not to appear threatening.

inca1980

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« Reply #655 on: <04-10-11/2117:10> »
Kilby stays near the broken doorway and edges you on with a hand gesture and a smile.  You leave him there and the team moves in with Woofer spearheading and Mercedes and B.B. at his flanks, Walks holding down the rear.  As you move into the dark foyer and cautiously turn a corner you notice a bulb illuminates the beginning of a hallway which then is plunged into darkness.  Your lowlight vision and other channels show that in fact beyond the bulb the hallway seems empty so you make your way forward. 



A few meters down the hallway you see light coming from a large double doorway to the left, but the doors have long rusted off their hinges and lay strewn on the floor along with other rubble.  Again you carefully round that corner with no incident and come out onto an illuminated auditorium which looks on what used to be an altar and is half obscured by a curtain.

With nothing more to really do than press ahead and figure out what is going on, you make your way down a small set of stairs that take you to the bottom level.  Through the curtain you do make out the faint shifting light projected from what you can tell are actual computer monitors behind it because AR displays would not shine through a curtain unless you instructed your reality filter to render this.  You also notice a little movement along the periphery of the auditorium and when you finally spot the source of it you realize it's another crouched over figure which moves in a fearful manner similar to the infected you noticed outside, the whole time nervously keeping it's eye on you and staying in the shadows.

Deciding you all came here for only one reason and you just might as well get it over with for better or for worse, you approach the curtain and pull it aside revealing, just as you thought, a series of mounted glowing blue and quite antiquated LCD displays which all look on to a couch of sorts which you can only see the side and back of.

You notice an old movie is playing on one of the screens which currently is right in the middle of an action scene between a black human wearing sunglasses and fighting off several enemies with a katana.  A medium pitched somewhat nasal voice suddenly echos through the auditorium and you realize someone is actually sitting in the couch out of view because of a little puff of white smoke which curls towards the ceiling.  "It's curious how people used to derive so much pleasure from experiencing a flick with only their eyes.  Those were simpler times."  Whoever just spoke suddenly jerks up from the couch into an upright sitting position and peers over at you with a very casual matter-of-fact gaze. 

His glasses, disheveled hair and just general demeanor give the impression of someone who is living in their mom's basement rather than the Shiawase Spider legend Fastjack posted a picture of; but aside from the mustache, it is undeniable that this is the same person, Olivier Sanon, hardly a day over whatever age he was in the picture.

"I gotta say though, leaving the rest up to the imagination sure can be even more exciting!"  He stands up from the chair wearing only a pair of slacks and he grabs for a black shirt draped over the arm of the couch to cover up his scrawny pale form.  As he buttons it up and strolls over to the monitor to push a switch which turns it off, he tosses the cigarette he was smoking to the ground and stubs it out with his bare foot.  He looks over to the couch and directs a few words to someone else who seems to also be sitting on it out of view.  "I know that was your favorite part but we got guests......c'mon, don't look at me like that....really?...really?..you're gonna get all butthurt now?  Ok, just sit tight and we'll talk about this later."  

He walks over closer to your part of the stage about 4 meters away from you and begins smiling a knowing smile.  "Why in hell did you tear up that whorehouse?  I mean, honestly, was it something with the way I worded the clues??  I mean I can take constructive criticism, but I'm just sayin'.  Granted you made darn good time through 100 online and 9 flesh and blood levels....but honestly, you're the first winners I've had that racked up a small body count......oh yeah, and that was nice of you to show restraint with non-lethal force, i mean I totally feel'ya there.....but regrettably it's a body-count now....they had to go" ]    He has a mock sheepish look on his face which quickly fades to a blank stare.  "So who wants to go first?"

[OOC: I'll let Walks decide where in the auditorium she wants to be but the rest of you are together in front of the altar.]
« Last Edit: <04-10-11/2118:43> by inca1980 »

Sludig

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« Reply #656 on: <04-10-11/2124:43> »
"I don't care for any games, we came looking for two kids, and would really like some answers as to where they are."

FastJack

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« Reply #657 on: <04-10-11/2226:43> »
Mercedes looks at the man before them, "Olivier, we're not here for your game. Jeshua's parents asked us to find him and bring him home. We're here for him and him alone. So, you just let us know where he is and let us go, and everything will be good."

Etiquette Roll (CHA 8 + Etiquette 4 + Kinesics 3 + First Impression 2) (17d6.hits(5)=7)

Kontact

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« Reply #658 on: <04-10-11/2328:15> »
[OOC: Sci-fi Knowledge Skills- Logic 7 +1 skill +4 dpb - 12d6.hits(5) → [5,5,2,4,1,3,6,5,1,6,6,4] = (6) also perception to see who's behind the couch using radar.  He's looking through all this shit, like constantly.  12d6.hits(5) → [1,1,6,2,3,3,4,4,2,3,3,3] = (1)]

"Ohhhhh dammmn!  Blade!  Eternity can wait!  Turn that shit back on!"

Walks Through Walls

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« Reply #659 on: <04-11-11/0624:25> »
Walks Through Walls is going to take up a flanking position where she can support the group, but isn't directly in the line of sight. I am going to use my physical security design knowledge skill to try and determine where reinforcements might come from. Also I would like to angle so I can see the other side of the chair, but this is the least important of the items so if I can't and do the first two I won't worry about it.

knowledge skill roll: int 4 + skill 2= 6d6
6d6.hits(5) → [5,3,5,5,4,4] = (3)

Also I am looking at Oliver and trying to see if I see any signs of why he hasn't aged. Does he look like what I have heard described as some sort of infected?
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

 

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