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[5e OOC] Tabula Rasa, Chapters II and III

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Tecumseh

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« Reply #1005 on: <01-21-15/1615:35> »
ICly, Doc is probably unaware that there's a Street Sam that is outperforming the others.

Second, Doc knows the list of the devices running silently but not who is associated with each device. Even if he did know there was a street sam that needed attention, he'd have to either guess at which device was which or do some more research before selecting a final target.

Zweiblumen

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« Reply #1006 on: <01-21-15/1639:58> »
Can he see groups clustered in the two vehicles?

I'm still a bit confused on the whole matrix vs. meatspace geographical overlay.  As you need to do a trace icon to find where it is in the meat world, but you see things moving around in AR/VR as things move in RL, so I've never gotten a good grasp on that.

Baring any other information to go on, he's just going to go after the biggest gear first as a guess for biggest threat.  So if there's no other data to go on, he'll go with Device #1 a Hermes Ikon!  Actions still apply, having the Agent get more info on it while he grabs a mark.
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rednblack

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« Reply #1007 on: <01-21-15/1649:27> »
The hunter's rifle is a Springfield M1A. There's also a PJSS Model 55 shotgun available from the hunters.

Edit: The M1A has a smartlink mounted on it. The wireless functionality of the smartlink is currently OFF. If anyone is looking for the missing hunter, and if they know to look for the smartlinked rifle, then turning on wireless may alert authorities to the gun's location.

If said smartlinked rifle had wireless functionality turned on but running silent, that would make it very difficult for anyone scanning to find said rifle, correct?  Or am I missing something there?
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Poindexter

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« Reply #1008 on: <01-21-15/1656:21> »
Oh yeah.

That pioneer rifle Sam is carrying, does that have a sling? If not, I'm not certain how Sam is carrying it. Guess I need to figure that out before it becomes relevant.
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Tecumseh

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« Reply #1009 on: <01-21-15/1844:11> »
I'm still a bit confused on the whole matrix vs. meatspace geographical overlay.  As you need to do a trace icon to find where it is in the meat world, but you see things moving around in AR/VR as things move in RL, so I've never gotten a good grasp on that.

That's because it's not well-defined in the fluff. Many things are unclear.

Generally speaking, yes, personas (personae?) in AR are in roughly the same place in the Matrix as they are in the physical world. All bets are off for personas in VR, which have no correlation to the user's physical location.

To answer your original question, Doc can see two clusters of icons grouped by the two vehicles. Devices #1-6 are in the Bulldog, Device #7 is in the Tata Hotspur. The personas for the decker and the rotodrone are now gone.

Baring any other information to go on, he's just going to go after the biggest gear first as a guess for biggest threat.  So if there's no other data to go on, he'll go with Device #1 a Hermes Ikon!  Actions still apply, having the Agent get more info on it while he grabs a mark.

Resist Brute Force: 4 hits, Doc gets a mark! Subject is alerted.

Matrix Perception results. The last action/command given to the commlink was to run silently. The following devices are slaved to the Hermes Ikon:
Ares Light Fire 75
Ares Predator V
glasses
datajack
smartlink (augmentation)

If said smartlinked rifle had wireless functionality turned on but running silent, that would make it very difficult for anyone scanning to find said rifle, correct?

In theory, yes, the crunch supports this. (The fluff around devices running silently is a mess.) If you have the wireless on for a short while, you should be able to remain undetected while running silently.

That pioneer rifle Sam is carrying, does that have a sling? If not, I'm not certain how Sam is carrying it. Guess I need to figure that out before it becomes relevant.

Sure, it can have a sling. I presume Sam wasn't actively carrying it, since he was sitting in the passenger seat with his XM30, and sitting with a rifle on a sling around you is awkward, but it can be within easy reach.

Next
Big wave of attacks coming, then Katsina. I have my weekly game tonight so I might not get to these until late tonight or tomorrow morning.

Poindexter

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« Reply #1010 on: <01-21-15/1942:48> »
I assume the rifle isn't troll sized, correct? What's the penalty for firing it?
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8-bit

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« Reply #1011 on: <01-21-15/2133:59> »
I assume the rifle isn't troll sized, correct? What's the penalty for firing it?

-2, assuming it's not adapted for a Dwarf and that Tecumseh is using normal rules.

Quote from: Core Book of SR5; page 420; Using Unadapted Gear
The extra costs dwarfs and trolls pay mean they have equipment that fits them. When using an item not customized for their hand sizes, by contrast, dwarf and troll characters receive a –2 modifier on their dice pools for using human-sized weapons and equipment. This modifier also applies in reverse; an elf trying to use a dwarf-modified weapon suffers a –2 dice pool modifier. This effect is also cumulative, in the unlikely event it comes up, so a dwarf forced to use a troll-modified tool (or vice versa) suffers a –4 dice pool modifier (and possibly a hernia). In some cases it may be simply impossible for a dwarf or troll to use the other’s gear, like armor constructed for completely the wrong build.

Tecumseh

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« Reply #1012 on: <01-22-15/0136:39> »
More attacks.

1. Gunslinger
Wolf getting shot by the man sitting behind the mage. Full Defense has expired.
Attack: 3 hits
Wolf (-2 wound -2 constrained - 3 fourth attack): 1 hit

Base DV is 9P -2AP staged up to 11P with net hits.
Wolf soak: 5 hits + 5 auto-hits = 10 net hits
Wolf takes 1P and is now at 7P.

2. Fire Spirit on the astral
The fire spirit that just retreated to the astral is now attacking Katsina astrally.
Astral Combat: 2 hits
Katsina Defense: 3 hits, attack defended

3. Ork Samurai
Cyberspuring Wolf: 2 hits, can Wolf survive???
Wolf (-2 wound -2 constrained - 4 fifth attack): 1 hit, oh noes!
Base DV is 14P -2AP staged to 15P with net hits. Ow!

Wolf soak: 8 hits + 5 auto-hits = 13 net hits
Wolf takes 2P and is now at 9P.
Good news: Wolf is still in the game!
Bad news: Wolf loses a point of initiative and drops to 14.

4. Materialized Fire Spirit
Sees Chino, sees he's a badass, and tries to light him on fire.
Agility 7 + Exotic Ranged Weapon 5 - 4 allergen exposure: 3 hits
@8-bit, please dodge 3 hits. If you don't, base DV is 10P -5AP plus net hits. Good advice would be to dodge. I think your pool is 8.

5. Katsina
Katsina sees that Chino has the fire spirit under control.
Free Action: drop Magic Fingers (hope we don't need Counterspelling)
Complex Action: Astrally attack one of the spirits
Astral combat: 4 hits
Spirit defense: 4 hits, attack does nothing

6. Spirit going back-and-forth with Katsina
Having deflected her attack, the spirit wants revenge.
Attack Katsina: 2 hits
Katsina defense: 4 hits, big stalemate here

7. Bulldog driver
Trying to taze Wolf: 2 hits
Wolf (-3 wound -2 constrained - 5 fifth attack): yes, 2 hits! double-sixes!
BUT!! Tasers only require grazing hits, and discharge on contact (see p. 173)
Can Wolf soak 7S(e) -5AP? No net hits so no damage staging.
Wolf soak: 3 hits + 4 auto-hits = 7 net hits
No damage!

Next
Sam (technically before Chino but can hold action to see if he needs help with the fire spirit)
Chino (don't forget to dodge attack #4 above first)
Wolf!

8-bit

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« Reply #1013 on: <01-22-15/0146:31> »
My dice pool is Reaction + Intuition - Wounds, correct? That would be a pool of 8.

All right here goes nothing.

Dodging Fire Spirit's Attack (Reaction 6 + Intuition 3 - Wounds 1): 8d6t5 2 [4, 5, 2, 2, 4, 2, 1, 6]

And I'm going to use Edge.

Edge to Reroll: 6d6t5 6 [6, 6, 6, 6, 5, 6]

HOLY SHIT.

Ahem.

Sorry about that. I think I might have maybe had a heart attack. It's not quite six 6's, but it's 6 hits on 6 dice. My heart's beating real fast.

I think I dodged the attack. Edge down to 2.

Tecumseh

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« Reply #1014 on: <01-22-15/0152:21> »
Oh man, so close. Another 6 and we would have another round of random specializations!

But still. Six hits on six dice? Those odds are about 1 in 729. Nice.

Be sure to pose that dodge with some finesse. Maybe some wall running or something.

Go ahead and roll Chino's attack too. You can take +2 for charging.

8-bit

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« Reply #1015 on: <01-22-15/0159:46> »
The next IC will be pretty fun, methinks.

Action Pass 1 - Acting on Initiative 14

Free Action - Activate Spirit Claws
Complex Action - Unarmed Attack

Attacking the Fire Spirit (Agility 4 + Attribute Boost 2 + Unarmed Combat 6 + Charging 2 - Wounds 1): 13d6t5 3 [4, 4, 1, 3, 5, 2, 2, 6, 2, 3, 5, 4, 4]

Damn. Do I use Edge, or not use Edge. I might regret this later. This should probably guarantee I disrupt the thing.

Edge to Reroll: 10d6t5 3 [6, 4, 5, 2, 3, 4, 4, 1, 6, 1]

Okay, not bad. Edge down to 1.

DV is 15P + Net Hits, -4 AP; Immunity to Normal Weapons is bypassed.

Tecumseh

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« Reply #1016 on: <01-22-15/0223:41> »
Chino has Kick Attack so that puts the fire spirit at -1 Reach. (Spirit Claw applies to feet too.)

Spirit dodge: 2 hits
Sorry about the Edge.

Spirit needs to soak 21P but without armor. Let's roll for the lulz anyway.
Fire spirit soaking: 1 hit, ooo so close

Spirit takes 20P.

Now the bad news: Chino just popped a giant napalm balloon all over himself. Due to Energy Aura, Chino has to soak 10P -5AP. But he looked so good doing it!

I know I said Bone Density Aug didn't apply earlier but now it does.

To recognize your 6 hits on 6 dice, you can take the point of Edge you just spent and apply it to the soak roll instead.

I'm sure there's some aloe vera somewhere in the RV.

8-bit

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« Reply #1017 on: <01-22-15/0242:26> »
Haha, go figure I would spend the Edge when it would get 2 hits.

All right, is there a specific way you want me to apply the Edge? I would use it to reroll, but I can apply it to Exploding sixes, if wanted.

Edit: Just for when I get to the IC post; the RV is turned 90 degrees, correct? We did flip?
« Last Edit: <01-22-15/0249:33> by 8-bit »

Tecumseh

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« Reply #1018 on: <01-22-15/0304:15> »
Go ahead and use it however you like. I was thinking pre-roll since there would be a certain symmetry to using the Rule of 6 after all those 6s, but mathematically post-roll is the better option. Pre-roll is worth 2 hits; post-roll is worth 3.

Yes, the RV rolled 90 degrees clockwise. The floor of the RV is now the left; the ceiling is to the right.

8-bit

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« Reply #1019 on: <01-22-15/0317:00> »
We'll use the Rule of Six; you're right, there is a certain symmetry.

Soaking 10P Damage (Body 5 + Bone Density Augmentation 4 + Armor 9 + Edge 4 - AP 5): 17d6h5 5 [[6, 2], 2, 2, 5, 3, 1, 2, 1, [6, 6, 1], 1, 1, 2, [6, 1], 2, 2, 2, 4]

Could have been worse, considering I punched a freaking Fire Spirit. 5P more damage actually takes me to 9P damage. That's a -3 Wound Modifier and only 2 boxes away from filling up the Condition Monitor.

I am now realizing that I went from having a reasonable chance at surviving to unlikely to survive, but Chino is going to look like a badass when I get a post up tomorrow.

 

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