Ok, by the time Duck went to sleep, he had suffered 1 box of stun dmg from sleep dep. Sleep dep only stops hitting you once you get 6-8 hours in one shot. With the three hours Duck is getting, I don't think that's NEAR enough to reset the clock, but it IS long enough to maybe heal some stun dmg, probably not any edge though.
So, here's duck's healing rolls.
Sleep to heal, hour 1:
9d6t5 4Ok, so he's frosty and ready to go by the time Arc gets him up at nine, but he's gonna need to start making rolls again at midnight, then three, then six, for 1, 2, and 3 stun consecutively.
I'll just roll those right now, too and get em outta the way.
Fatigue test midnight (1stun):
5d6t5 3Fatigue test 3am (2stun):
5d6t5 3Fatigue test 6am (3stun):
5d6t5 0ok, so by 6am, duck is gonna be at 3 boxes of stun and suffering a penalty again. If he's up longer than that, I'll roll some more.
IC post coming soon.