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Lullabye & Goodnight (OOC)

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Csjarrat

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« Reply #75 on: <12-21-14/0524:12> »
Feathers is gonna try and speak to the other safehouse inhabitants to gain their support prior to the meet, feel free to IC whoever you want in there
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ismilealot

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« Reply #76 on: <12-22-14/2355:01> »
I've got an IRL deadline that I absolutely have to make. So, I need to move the game forward to the second meet because Poin is having a couple of prob's that have him not posting right now. So, I've edited my post that had Duck & Arc at the Downfall to a postponement of that meeting and moving the game forward to the second meeting. I'm sorry for any confusion, and I know you guys are good for it.
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ismilealot

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« Reply #77 on: <12-24-14/1340:49> »
@ Triskkavanski  You know that Lupo needs to save face. The Howlers killed a group on his word that they were the killers. The killing itself doesn't particularly bother him, it's being wrong about it. So Arc bringing him the knowledge of who the killer is, gives him a target to erase that mistake while allowing him to target a rival gang. You've got a tiny bit of leeway in reminding him about that mistake, but you need to do it from a position of his strength as a leader to redirect him. You've already started that process, love the terminology btw. Now you need to set him on a course of using the Howlers as hunters to hunt down the girl. Lupo is currently having trouble with Bonehead, who's been developing a small sub-faction that wants to be far more aggressive. He's also been cheating with Killswitch, but he's getting tired of her and she's been trying to blackmail him into doing more things for her.
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ismilealot

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« Reply #78 on: <12-24-14/2339:57> »
CJ absolutely you can edit your post to have rendezvoused with the group and be at the meet. I'm sure this sort of thing will be necessary as you're 6+hours ahead of us. It's one of the reasons I wanted you slightly ahead of the others story-wise so that the eventual meet would be a smoother transition. I'll probably keep to that pattern when I can of trying to give you your things first so that you can respond and have it for the others to use without as much waiting.
« Last Edit: <12-25-14/0355:10> by ismilealot »
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ismilealot

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ismilealot

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« Reply #80 on: <12-26-14/1121:29> »
Trisk I need a diplomacy roll against Lupo with a +2 dice pool situational modifier.
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SgtBoomCloud

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« Reply #81 on: <12-26-14/1124:47> »
Ooh shiny!

That being said, I'm aware my holiday stuff left little interaction on here.  I'll be posting soon (I hope!)

Csjarrat

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« Reply #82 on: <12-26-14/1919:24> »
Yeah im a bit out of sequence too, will catch up over weekend
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SgtBoomCloud

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« Reply #83 on: <12-26-14/1933:40> »
Negotiate with Lupo (Push the Limit): 9d6t5 3

Got one 6, so Pushing the limit: 1d6t5 1

Well holy wow, that makes four hits...unless that 6 on the limit push counts for going further?
« Last Edit: <12-26-14/1935:31> by SgtBoomCloud »

Poindexter

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« Reply #84 on: <12-26-14/2307:03> »
OK, everything is starting to look up again.

I'll have something up by the end of the weekend.

Sorry for the delay.
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ismilealot

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« Reply #85 on: <12-27-14/1125:23> »
Ok, with CJ & Poin stating that they'll be catching up over the weekend  I'm going ahead and giving everyone an extra day before I post. I do have to admit that I'm extra tired and can use the sleep.
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ismilealot

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« Reply #87 on: <01-01-15/1135:38> »
CJ I'll need a use influence roll for your arguments with Mermaid & Merlin.
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Poindexter

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« Reply #88 on: <01-01-15/1202:08> »
just out of curiosity, what is a "use influence" roll?
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Csjarrat

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« Reply #89 on: <01-01-15/1819:43> »
Rolz.org and invisible castle both down again, this one done here:  https://www.wizards.com/dnd/dice/dice.htm
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Roll(10d6)+0:
1,5,1,4,6,6,1,1,2,4,+0
Total:31
3 hits

used cha 3, con 3, fast talk 2, supporting evidence 2 as the base.
trying to sell them that i've come up against this before and that I'm to be trusted.
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