So I've been playing some of the more traditional fantasy RPGs with my friends, and it makes me pause and wonder what things can happen there in terms of "session narrative genre" and the like that can't really happen in Shadowrun.
Keep in mind, I'm not really comfortable with pushing the boundaries of what's canon in Shadowrun. I love the setting to a level where I think it's improper to introduce something that would be impossible and/or imply a massive change to the setting from the macguffin's implications.
One of the things that I know is very accessible in things like D&D and Pathfinder is the bizarre and surreal, because magic can have very strong influences on an area and generally speaking, magic can accomplish much greater things in those games (since it's often also their replacement of technology and the existence of godlike entities is standard and considered magical).
In Shadowrun, magic is less accessible, by which I mean in this instance, that it can only be used or often even seen by a tiny number of people. Having only one awakened character in your group is common if not often preferred. So interacting with magic for mundanes would usually come down to dealing with magicians or spirits.
While spirits have a lot of flexibility in how they can act and look to come across as abnormal and weird, I'm concerned that's not really enough for what I'm imagining. I'm talking about really drawing the players into something trippy and unreal and fantastic. Very possible in D&D where magic is everywhere, but not as easy in Shadowrun.
I'm thinking maybe the use of... What's it called? Alchera? Those places that appear out of magic and then fade away after an amount of time. They may be good backdrops for a surreal storyline. I don't want to literally make it a drug trip or a simulation. That's just... Really lame. It's the same as just going "It was all a dream!" and that's just shitty writing.
I probably didn't really explain what exactly I want. I'm having difficulty explaining it. And I fear that, even if I did manage to find something that allowed the characters to enter a properly bizarre and disturbing quest, that it'd be impossible to still give everyone the proper spotlight. The hacker in particular.
So... If anyone has an idea of what I'm asking and some suggestions on how to have those kinds of stories in Shadowrun, I'd love to hear them. And, thanks ahead of time.