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AI feeding info to a Technomancer?

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Sabato Kuroi

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« on: <12-22-14/0502:28> »
So, my group accepts to "interfere" in an extradition process between NAN and an unknown party based in Seattle(a megacorp).
They had to intercept a Lone Star transport vehicle on the I-5 Highway , take the prisoner and deliver him to a certain associate of mr Johnson (in truth a middle-ranking member of the Mafia)

The party does a fine job of ambushing the transport and retrieving the prisoner.The only problem is , the prisoner knows he's got more powerful enemies than friends  and tries to persuade the team to let him go.

So here's the thing:
The prisoner is a Technomancer who's teamed up with an AI (the duo has orchestrated a number of hits that harmed  Mafia's money laundering process). While bargaining for his freedom and in order to mess with his captors' minds  the Technomancer starts to act   crazy (he was pretending to go in an epileptic shock)   and recounts  events (really personal stuff) from the team's past.
In truth, I meant for the Technomancer to feed  images of his captors to the AI which searched on the Matrix for some personal info.Is this exchange possible with some con and impersonation rolls (the epileptic shock covering the TM's submerssion into Resonance) or did I break the rules in some fundamental way?

Spooky

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« Reply #1 on: <12-22-14/1423:22> »
Sounds good to me, as long as the area he's doing that in has enough wireless access to allow it.
Spooky, what do you do this pass? Shoot him with my thunderstruck gauss rifle. (Rolls)  8 hits. Does that blow his head off?

Namikaze

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« Reply #2 on: <12-22-14/1708:01> »
The details on things like this are a little contradictory.  I expect we'll have no clear definition of exactly the process that a technomancer's, decker's, or rigger's body goes through when jacking in.  The book clearly states that the body goes completely limp.  But then it goes on to point out that someone can still control their movements, with a HUGE penalty.  And then we see the all-too-excellent story of Netcat eating snacks while hacking.  So - which is correct?  Probably all of them.

Since it's not that big of a deal, and it's definitely not worth squashing a creative use of underutilized skills, I would definitely allow my technomancer to do something like this.  It wouldn't be tremendously complicated, and I might apply a small modifier to make it convincing, but overall I think it's a great idea and should be rewarded even if it's not perfectly within canon.  Rule of cool and all that.
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Sendaz

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« Reply #3 on: <12-22-14/2003:38> »
For small things like Netcat eating one could say it is almost autopilot.  She reaches to a familiar spot for munchies.  I could see if the bowl was not placed right that she would miss and make empty grabbing motions a few times before she notices and has to switch attention enough to correct for misplacement (and making a note to yell to at Slamm-O! later for not putting it in it's usual spot :P )

It's kind of like when Riggers are supposed to lose a lot of motor control as they become one with the machine, but this becomes a grey area when you have someone rigging a motorbike and you need some level of body movement to get the most out of the handling.

So long as it is not unbalancing, ie juggling knives while walking a highwire all the while hacking a high level host, they should be allowed some latitude in the matter.
« Last Edit: <12-22-14/2005:10> by Sendaz »
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firebug

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« Reply #4 on: <12-23-14/0151:20> »
...Or it could be AR hacking.  Did everyone forget about that?    Nothing I saw described (beyond jumping into a vehicle) would require VR.  Or does the story with nethack specifically say she's doing VR?  You don't have to have visible AR windows when you AR hack, it actually says you can decide if anyone else can see what you're doing.  In fact, I've seen that kind of "use that to hack while doing social rolls" thing be suggested in the past already.
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Herr Brackhaus

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« Reply #5 on: <12-23-14/0746:18> »
In the world of Shadowrun the sim module required for VR manipulates the reticular activating system into making the body go limp to avoid damage to the subject while in VR.

In SR4A it was relatively easy to disable the so-called "RAS override" of a commlinks sim module, which would allow you to go into VR while maintaining neurological control of your body. From page 328 of SR4A:
"As a safety precaution, sim mods override your motor functions while you are fully immersed in VR/simsense, so that you don’t blindly thrash around in the real world and potentially injure yourself or break things. This means that your physical body is limp while you’re online, as if you were sleeping. This reticular activation system (RAS) override can also be disabled with a Hardware + Logic (5, 1 hour) Extended Test, at the user’s own risk."

In SR5, the RAS override is mentioned in conjunction with BTL chips (specifically, mood, personafix, and tripchips) on page 413;
"The RAS override feature is frequently disabled so that users can move around freely under the influence of the chip."

In the real world, the RAS control sleep more than motorfunction if I remember correctly, so the function attributed to it in Shadowrun is most definitely pseudo-science, but I wouldn't worry too much about it. There is definitely precedent for being able to immerse oneself in VR while maintaining some degree of physical control.

Earlier novels often describe deckers as typing on their deck while in VR, meaning motor control would most certainly be necessary.

farfromnice

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« Reply #6 on: <12-23-14/1129:27> »
I just finish working 9 years as Beneficiary attendant (not sure for this one, is a literal translation from french. Google translate say : Orderly)

and you have many type of epilepsy. If you want your technomancer to go Bleuharg, spams and "no sppon in the mouth" thing I will say no. Not because you can or you can't but this type of epilepsy is really hard to impersonate, a quick RenrakuTube search you could see the difference. If in addition you have to hack and send information it will be extremely hard for your Technomancer

I will propose an other type where your muscle bend as hard they can, near the breaking point. This is the epilepsy I find the more frightening, the eye go completely empty (probably the way the eye of technomancer/decker would go when entering the matrix) and the arms, legs, neck, everything who have a muscle bend as hard as they can (some bone could break). Some people could stand on this but will fall when regaining their consciousness. I'd go with that

remember that epilepsy is extremely painful and energy eating, after a crisis people are drain and disoriented, will probably soiled themselves if this is their first time and a crisis who last longer that a minute is ride to the nearest hospital

my point being do it just enough to make the hero get the idea but not enough to call a Doc Wagon