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Military base security?

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Sternenwind

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« on: <12-30-14/0256:51> »
Has anyone some insight how a military base security is set up? And what the standard security protocols are?

Sendaz

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« Reply #1 on: <12-30-14/1033:16> »
A lot will depend on the base and what is being kept there.

You can expect fencing all the way around the base, with gate checkpoints for entrance / exiting and you can assume decent rating SIN scanners on these. 

If you are trying to pass yourself off as general  military and  not part of the personnel assigned to the base, say your cover SIN is for a 2nd Lt from D.C. and you are trying to enter the Seattle Base, you may be asked for orders showing what you are doing there, though some smooth talking about meeting up with some buddies on base might get you through as military do get assigned all over.  Higher Ranks get more leeway as you can bluff and say you are doing an 'inspection', but this can also draw attention.

If you are trying to enter as civilian you will generally need a reason to be there.  Family members of military have IDs which could be spoofed.  Civilian Contractors is a good one as these are still used a lot, so the classic repair crew can still be a cover to use.  Even Pizza Delivery might get you through the gate though in my day, they took your Drivers license at the gate and you had to pick it back up on the way out.  How this plays out in the SIN future means they log you and probably double check with your employer that you actually work there before allowing entrance.

Coming in over or under the fence will depend ALOT on what is being kept there.  In theory, they try to keep a clear 'kill zone' on both sides of the fence, but in reality buildings get closer than they like and trees are not always kept as trimmed as they should.  They are supposed to make rounds along the fence to make sure it is secure but again this can vary. Some fences may be electrified, but this is usually in very remote areas as they don't want accidental civilian deaths (bad PR) but even normal fences may run a low current that trips an alarm if the fence is cut, thus changing it's resistance reading.

If the grunts often play football in the open space on the east side of the base, it's a safe bet there are few sensors sweeps there while the fence line on the west side over by the aircraft probably has sensors looking for people crossing the space between the hangers and the fence.  Cameras may be used, but these can range from fixed position to sweeping arcs. If the former you will have to spoof them while sweeping ones you just have to move where they are not looking.

Magic is the wildcard here as more secure places can and will use astral security, but how far this extends is questionable.

How much of base is WiFi ON is a good question, as on one hand you would think military would be more hardwired so as to avoid deckers, but they may also go with shit hot deckers who run their matrix security so it can go either way.
Very Secure areas will be off the grid so you will need physical access before you can touch any files there.

Plan accordingly.

Once inside you have pretty much free access to the more public parts (commissary, barracks, chow hall though you may still get checked here, its fairly light sec) so if you can look like you are supposed to be there, you probably won't get too much hassle.
However more secure areas will have further checkpoints/security systems restricting access.  This can range from a keycard swipe or numberpad  combo all the way up to retinal scan and similar.
Very sensitive areas may well have both live guards and security systems that they watch you go through.

« Last Edit: <12-30-14/1100:21> by Sendaz »
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

MijRai

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« Reply #2 on: <12-30-14/1100:59> »
Yeah, the fence isn't even a constant in some areas.  A lot of swampy bases allow the terrain to be their 'fence', and some coastal bases leave their beaches open (then you see some SEALs in training with a log running by). 

If trying to pass yourself off as military, you don't really need to do much to pass yourself off, just look the part, be ready for the scanners and to get a sticker for your vehicle.  I wouldn't even call them decent scanners; knowing the military, it'd be the cheap junk for a base that isn't in a war-zone.  I've only ever been to a single base that actually checked the chip in my military I.D. anyways.  All you need to say to the guy is 'hey, on my way through, hitting up the PX' or 'visiting some buddies', and they'll probably let you right on in.  Keep in mind, you better look the part, and smelling like an illegal or restricted substance is probably a bad idea. 
If you go in as a 'civilian', then you can try as a contractor, visitor, or family.  Getting someone to let you in can be as easy as bribing a guy to call the front gate and say 'these people are family, will show up on this day, please give them a _ day pass to come on base'.  As far as delivery drivers go, I know where I was stationed actually vetted them pretty heavily; whereas another base I was on had a possible spy for a taxi driver (long, amusing story). 

Something to keep in mind about base security is they're generally a bunch of 18-22 year olds who are bored out of their skulls, either too hot or too cold, up at the most hated times of the day or working when everyone else is having fun.  If it's a home-base with nothing to make them worry?  I've seen some wave by a person who didn't have a vehicle sticker, nor a military I.D.  She held up her normal I.D. for them to look at, not knowing it wouldn't get her in, and the guy didn't even look at it, just waved her by (she was dating a friend of mine, and when she said she was on base over the phone, he started freaking out a little).  That said, if there's something to be concerned about, they're generally going to be a bit more fastidious in checking you out. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Sternenwind

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« Reply #3 on: <12-30-14/1104:36> »
I dumped my players to Chicago.
At the moment they are hired to steal some military control rigs*. It is on of this jobs were Johnson is all in and will give a lot of matrix and background support. My problem is that I have no personal experience about military protocols and procedures.

Some of my players have and I don’t feel like I want to give them any tells/hinds/infos.

How is the security in the arsenal?

*Johnson will make sure that they are in the right place at the right time. Or wrong place at the wrong time, for the other side.
« Last Edit: <12-30-14/1106:42> by Sternenwind »

MijRai

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« Reply #4 on: <12-30-14/1128:49> »
Security in places where they're keeping valuable stuff?  Variable.  If you're thinking an armory-type set-up, it'll probably have a few armed personnel during the day, and an alarm at night.  If it's more important than that, put a half dozen men with assault rifles and some body-armor on site.  Given it's close to Chicago, they'll definitely be more prepared/ready as compared to someone in Pennsylvania. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Namikaze

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« Reply #5 on: <12-30-14/1221:52> »
Everything that Sendaz and MijRai has said is spot-on in my experience.  The things we can't tell you about are the magical and Matrix security procedures as those will be total fiction.  I would assume that any mage on base is either going to be a combat mage or a medic (and an advanced mage will have both of those fields covered).  Based on information from the books, there appears to be a Mage Corps that focuses entirely on magical threats and applications.  Expect any mages employed by the UCAS or CAS military to be hermetic.  NAN mages will likely be shamans, but Aztechs will also be shamans (with a particularly aggressive animalism angle).  Expect wards around the important places, and expect at least a spirit or two to be patrolling at most times.  They likely will not be obvious at all, so as to keep the mundane soldiers from freaking out when they come around a corner and bump into a water elemental or whatever.

Matrix security will probably be almost as tight as physical security.  If you can pass yourself off correctly (aka, get the correct MARKs) then you will likely have no issues at all.  But if (when?) the alarm triggers, expect heavy amounts of IC, using lots of Jammer and Marker.  If the base regularly holds secure goods (like artifacts, top-secret research, etc.) then expect Black IC.  Otherwise they will probably use Sparky or Blaster until the threat escalates further.  Expect the base to have its own Host, with semi-decent ratings.  I'd probably put it at a rating of 6 or 7.  Generally in the past, 7+ ratings were reserved for military-grade hardware so a rating 7 host wouldn't be unheard of, just not necessarily likely.

If you want to give your players a good chance of getting in and out in one piece, consider making this an auxiliary base that normally doesn't see a lot of traffic and might even be on the short list for a base closure.  In fact, the base could be in the process of closing up, meaning it would run on a skeleton crew and have sub-par security all around.  Maybe Mr. Johnson arranged to have these control rigs shipped there "by accident" and the team has a 24 hour window of opportunity to get the rigs before they get shipped back to where they should be located?
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Sternenwind

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« Reply #6 on: <12-30-14/1255:45> »
Step 1. Help the base commander to an earlier retirement.
Step 2. Scrape together some Ares control rig parts #xyz.
Step 3. Infiltrate the Base with revisor(/auditor … somepony who was send by HQ to check stuff) IDs.
Step 4. Exchange stuff and prepare firework.
Step 5. cake

sidslick

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« Reply #7 on: <12-31-14/1854:39> »
I heartily agree with everything that has been said about base security, but I would add one point based on my own experience.

I am assuming that you are talking security on the North American continent, where military personnel are well trained and have access to good equipment.  However, there is no good reason why this scenario cannot be played out in another country with inferior personnel and equipment; this in itself could be a logistical nightmare getting to the country in the first place, before you even begin to gain entry to the base. The Chinese states, South America, North Africa or the Middle East all have variable locations, sites, factions, armed groups and militias that could be thrown into the mix.

One scenario could be to gain access to a sealed military base in Madagascar where the island has been entirely vacated by humans, but nature itself is against your shadowrunners.

Another scenario could be to access a complex in North Africa during a season of Desert Wars, or a former military site in the SOX region during the Rad Wars season.
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MijRai

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« Reply #8 on: <01-01-15/0218:51> »
Completely true, Slick.  Over-seas bases, other military forces, other regions, all have different security levels and practices.  For this example though, it's about Chicago, so they aren't quite that far out. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Namikaze

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« Reply #9 on: <01-01-15/0307:48> »
Excellent points, Slick.  I think this would be an interesting scenario.  Sternenwind, would you mind posting your setup and the results when you've run your game?
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rednblack

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« Reply #10 on: <01-01-15/1540:02> »
Excellent points, Slick.  I think this would be an interesting scenario.  Sternenwind, would you mind posting your setup and the results when you've run your game?

I'd like to second this.  Also, posting bc I've been enjoying the thread, even if I don't have much to add, and this makes it easier to keep up.
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Sternenwind

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« Reply #11 on: <01-05-15/0232:57> »
First, thanks for the inside. It is very helpful and worrisome at the same time.

About the setup and result it is a little bit complicated. The Mission is part of my Chicago project/campaign and some of the background information would spoil the campaign. In addition, my gm style is flexible, sometimes I cheat and adapt the story based on what my player want, roll, guessed or talked on the table. I once had a “flexible” criminal adventure, half of the adventure passed and I as the GM still did not know who the murderer was.

I can only give you everything my players know and some of the less sensitive stuff, and some of the information about this run could take months (rl) before I can unveil write about it.
Sorry if I can’t give you much.


I started Chicago with specific demands for the main characters. In summary and simplified “Chicago is your home base, you have no resources or connections to run in another city”. We have rotating GMs, multiple characters and a flexible player pool. Rule of fun; I allow “guest” characters to jump in and out.

Runner
Burnout Adept – ganger
Combat Hacker /novice rigger – ucas ex military and wanted
Ork Sam – ucas ex military
Melee adept (mystic) – and this character/player is just … a chapter for itself* (permanent guest character)
Thief and Infiltrator – this char isn’t a Neal caffrey but augmented and likes drone, as target praxis (guest character)

Johnson
Somebody who wanted the meet in VR. Johnson uses a female custom avatar and named herself (it/him) twilight.

The Run
Johnson wants 3 things;
1. She wants the base commander/general** discredit and retired. She suggest to steal some weaponized FABIII, but is happy with whatever the runners come up. The only lead she has is that there are hints that he is frequently using call girls.
2. She wants the runner to steal, to dig up … to obtain cyberware part of specific series. She explaind that they will be necessary for a switch and blast to conceal the theft of …
3. She wants the runners to infiltrate the Chicago military base to steal experiment military control rigs. She did not explain what for rigs exactly but gave the player roundup of its features and capabilities. In short it is a cyber-ware package with a control rig (2-3, alpha-omega), sim rig, sim transmitter, data jack math cpu** and an optional set of cyber eyes.

Payment
Johnson only wants on set, the runner can keep the rest.

So there is no real secret that they wanna bust into a military base and Johnson will provide some fitting IDs. But my player’s aren’t there jet. And Johnson doesn’t want to explain Step 3 in detail before the runner finished 1 and 2.

The runners had 2 weeks for the completion of phase/step 1 and 2. My players weren’t in the mod to steal military mana tech, so they did some background checking about their target. Male, divorced, daughter and mother living in New York, every weekend he drives back, alone, into the OHare Sub were he has an apartment in a hotel (AA). He frequently uses a escort services. He was a respected officer but Chicago, the quarantine, changed him. Made him hard, bitter and manic(?).
My players try to force a breakdown with a left right combo of drugs and the fake news of his daughter’s death. But I am not sure if I let them pass this.
On the cyber ware part front they did some grave digging and are left with a choice, they either do some wet work or hit an Ares recycling facility (specialized in cyber ware and medical goods).

That it was. I only started the run, and it will take some time until we will resume it. Like I wrote we have rotating GMs and Chicago started as filler. I finished my version of ghost cartel over Sylvester, so Chicago will get more time but someone else is gm next sessions.

*In german I would say “dingsich”
** In my ignorance for military structure I gave him a general rang.
*** Any guesses from with book I sole this one?
« Last Edit: <01-05-15/0343:24> by Sternenwind »

Shaidar

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« Reply #12 on: <01-05-15/0455:54> »
Don't forget that drones are almost purpose made for patrolling long stretches of fence like those around bases. And their dog brains can report unusual situations.