This might sound like a stupid question, and maybe I'm overthinking this completely.
Converting NPCs doesn't seem that tough, I got Hero Lab to help me out with that, so that part might be some work but shouldn't involve too much headaches. And obviously the SR4 to 5 conversion guide will help here too, though I doubt i'll often have a need of it.
Weapons are maybe a bit tougher, but I figure just using the SR5 equivalent of a gun (or the next version of it, like the Ares Predator V instead of the IV) or a similar one might be the easiest solution to handle this problem.
There's two thing though that I'm not sure on how to deal with:
a) Thresholds.
In SR 4 the max rank for skills was 6, now it's 12. Which means in general dice pools should be larger too, correct? Maybe not at the beginning, but after a while at least.
So if it says "To do this, the players need to roll Electronics (3)" as an example, should that be increased to 4, or should I just leave it at 3?
I dunno, as I said maybe I'm overthinking this, and I should just leave it as it is.
b) Connection Ratings for contacts
I have to say, I'm confused here. Before max was 6 now it's 12 as well.
But it's certainly not a simple "multiply it by 2" equation. But it also doesn't seem to be as easy as "1-4 stays as it is, then 5-6 is now far more detailed in 5-12". (though that one's probabably closer than just multiply by 2)
I guess here I'll just have to handle each contact individually, and make a judgement call?
c) And while I'm at it, did I miss any traps and such when using SR4 adventures with SR5?