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[5e OOC] Sunt Venatores Venationem

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rednblack

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« Reply #1050 on: <03-22-16/1228:43> »
This week's going to be a little rough.  Fair warning.

@Tec, Achak connects with the ork, but he looks to shrug off the worst of it.  He then swings hard at Achak's knees, trying to take them out from under him, and Achak can sense that his staff is magically active.  I need a Defense Test.

@Mal, I don't really like the shooting through barriers rules with weapons like pistols and SMGs, sometimes even assault rifles, but that's exactly what sniper rifles are made for, and I don't think RAW is cheesy in that class.  That said, your plan sounds like a solid one.  I need a general and hearing-based Perception test from you. 

CT4 IP1
Achak 33
Little John 27
Sentry 19
Mercer 17
Q2
Sister Rebecca 13
Q1 13
(New Addition!) 13

Action to Achak.
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Tecumseh

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« Reply #1051 on: <03-22-16/1349:00> »
Just to confirm, Achak clipped the ork in CT3 IP3, and then the ork swung back. The ork was at Initiative 1, so (in theory) if Achak did 3+ boxes of damage then the wound modifier would drop the ork's Initiative to 0. Now you said that the ork shrugged off the worst of damage, which is certainly possible, but if Achak laid down a good hit (7 hits, minus however many dodged) and the ork soaked almost all of it (it down to 2 boxes or less) then Achak will be a little alarmed about his ability to take this guy solo.

The above sequence is entirely plausible, or the ork could have damage compensators of some sort that allow him to avoid the wound modifier, but I thought I would ask since we didn't apply Mercer's wound modifier to Initiative earlier.

I'll roll defense and wait for the result as that will influence Achak's CT4 IP1.

Dodgy dodge: Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - Reach 1: 14d6t5 5 hits

rednblack

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« Reply #1052 on: <03-22-16/1617:16> »
I missed adjusting his Initiative. He lost his last pass. No need for Defense test.
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Tecumseh

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« Reply #1053 on: <03-22-16/1649:18> »
Achak will keep up the attack:

CT4 IP1
Complex: Melee Attack
Free: Comm something (TBD)

Choppity Chop: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3: 16d6t5 6 hits

Club has Reach 1. Base DV is 9P, AP -2.

In theory the bloke (presumably Little John) should be +1 to defend for Reach but -1 for defending a second attack since his last action, plus wound modifiers.

I'll IC post once I know the results.

Malevolence

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« Reply #1054 on: <03-22-16/1957:33> »
Perception [INT 5 + Perception 6 - WM 2]: 9d6t5 2
Extra dice for audio: 3d6t5 2
I also have 3 dice for visual if that should be applied to the general roll. Since it is the same as my audio bonus, just keep the 2 dice.


Also, I have 360 degree ultrasound (well, front and rear facing), so out to 50 meters I should be able to spot most things trying to sneak up on me. As I'm still in the van, they aren't terribly useful (the seat back blocks it in the rear and the windshield and console block it in the front, but if something is passing by the open passenger window...


Speaking of which, note to self, I ned to button up the van once I exit.
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rednblack

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« Reply #1055 on: <03-24-16/1643:09> »
@Mal, cool.  Mercer would notice some working class folks from the McHugh's that startled at the van's quick escape are now taking cover when the desk smashed through the window.  Smart money is on at least one of them pulling out comms to record the goings on.

@Tec, another hit!  And another shot where the ork looks like he shrugs off the worst of it.  Achak's wearing him down for sure, but it looks like there's plenty of fight left.  He swings back hard, trying to take Achak's legs out from under him.

CT4 IP1
Achak 33
Little John 26
Sentry 19

Mercer 17
Q2
Sister Rebecca 13
Q1 13
(New Addition!) 13

Action to Mercer.
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Tecumseh

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« Reply #1056 on: <03-24-16/1651:31> »
Hmm, to block or not to block. If I'm limited by Accuracy then that means I have a 58% chance of losing hits. I'm going to take a chance on no block, hoping to preserve my 4th IP if I can.

Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - Reach 1: 14d6t5 4 hits

I'll post ICly through Achak's attack.

Malevolence

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« Reply #1057 on: <03-25-16/2040:21> »
I think I still need to put in a CA for driving, so he'll do that this pass. Free action he'll update the team on his status - "Decker should be down, coming up on front entrance"


What IP will I be at the front entrance? Or am I already? Cause my actions would change if so.
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rednblack

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« Reply #1058 on: <03-28-16/1058:06> »
@Tec, Achak is hit with 2 Net Hits.  STR + hits exceeds Achak's Physical Limit, so he's now Prone.  "Little John" has the Sweep technique, so Achak also needs to Soak 13S 0AP.

@Mal, Mercer will arrive at the front entrance at the end of this CT.

CT4 IP1
Achak 33
Little John 26
Sentry 19
Mercer 17
Q2

Sister Rebecca 13
Q1 13
(New Addition!) 13

Sister Rebecca is up next.  My next IC will cover the ork through the end of this pass. 

Hope everyone had a nice Easter, if you celebrate it, or just raid Walgreens for Cadbury Eggs.
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Tecumseh

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« Reply #1059 on: <03-28-16/1950:52> »
Achak soak
Man, Sweep can do a lot of damage. Well tip of the cap to Little John for being able to manage 6 hits even after getting clubbed twice.

Achak isn't really built to soak so I might need to Edge this.

Body 3 + Armor 10: 13d6t5 7 hits

Good start. That would drop me down to 6S. Now... do I Edge to reroll 6 dice with the goal of trying to save an extra hit and thus reduce the -2 wound modifier to -1? I'll say yes, why the hell not, other than the danger of running out of Edge and dying horribly.

Edge reroll: 6d6t5 2 hits

Achak takes 4S and now has a -1 wound modifier. He is prone. 1 of 3 Edge remaining.

Sister Rebecca
Was Sister Rebecca able to see the results of her previous grenade? Specifically, does she know if she hit the man who was running toward the table?

She'll take an Observe in Detail action to get a sense of what's going on both directly in front of her and, if possible, in the far offices.

Simple: Observe in Detail
Simple: Fire MGL
Free: Wirelessly detonate grenade
Move: Walk forward 8 meters (into the Sunrise offices)

The MGL target is TBD based on the results of Observe in Detail. She'll favor closer targets (like the guy running toward the conference room, if he's not already a smear), but not Little John due to his proximity to Achak. If she can see someone in the far offices, she'll fire in that direction.

If she can't see a target, she'll use a Ready Weapon action to get the Underbarrel Monofilament Chainsaw running (heh) for engagement with Little John and will Counterspell with her Free action.

Base Perception test: Intuition 3 + Perception 3 - Wounds 1: 5d6t5 1 hit
+ Vision Enhancement 3: 3d6t5 1 hit OR Hearing spec: 2d6t5 0 hits

Firing MGL: Agility 8 + Heavy Weapons 1 + Spec 2 + Smartlink 1 - Wounds 1: 11d6t5 6 hits

Accuracy is 6 with smartlink. Base damage is 16P, –2 AP, –2/m. Remaining ammo is 9/12.

I'll IC post for Achak and Sister Rebecca once I know the result of her rolls.

Malevolence

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« Reply #1060 on: <03-28-16/2110:14> »
How big is the hole in the window, and is it near the front entrance? Since the second story is only about 3-4 meters up, Mercer is half tempted (okay, more than half) to lob a grenade up there when he exits the van...
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rednblack

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« Reply #1061 on: <03-28-16/2231:06> »
@Tec, Sister Rebecca knows that she hit him.  There are smears on the far wall.  She also heard the sound of glass breaking down the long hallway -- the bottom E-W in the pic.  When she heads toward the Sunrise offices the sentry is gone, though she still has her link to Raziel which tells her that it's still on task.  Other than that, she doesn't get much of what's going on further into the offices.

@Mal, the window that was broken most of the way out was large, say about 2 meters wide. 

IC coming up tomorrow.
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Tecumseh

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« Reply #1062 on: <03-29-16/0041:22> »
Sister Rebecca's revised CT4 IP1
Simple: Observe in Detail
Simple: Ready Weapon (underbarrel chainsaw)
Free: Counterspell
Move: Walk forward 8 meters (into the Sunrise offices)

Ammo is 10/12.

rednblack

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« Reply #1063 on: <03-30-16/1108:15> »
CT4 IP1
Achak 33
Little John 26
Sentry 19
Mercer 17
Q2
Sister Rebecca 13
Q1 13
(New Addition!) 13


CT4 IP2
Achak 22
Little John 16
Sentry 9
Mercer 7
Q2 4
Sister Rebecca 3
Q1 3
KE 3

The Knight Errant patrol car is about 120 meters away and is approaching fast.  It will make the vast majority of that this CT.

Action to Achak.
« Last Edit: <03-30-16/1340:19> by rednblack »
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Tecumseh

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« Reply #1064 on: <03-30-16/1645:21> »
Achak CT4 IP2
Simple: Stand Up
Simple: Observe in Detail
Free: Comm

Standing while wounded is a Body + Willpower + Wounds test with a threshold of 2.
Standing: Body 3 + Willpower 3 - Wounds 1: 5d6t5 2 hits, phew

The Observe in Detail is mostly because I don't know what else to do with a Simple Action. (I am presuming that Achak kept his grip on his club. If not, he'll use his second Simple action to pick it up / ready it.) He'll try to gauge how banged up Little John actually is, and/or figure out what's going on in the vicinity.

Base Perception: Intuition 6 + Perception 6 - Wounds 1: 11d6t5 3 hits
+ Hearing: Spec 2 + Audio Enhancers 3 - Grenade aftershocks 2: 3d6t5 3 hits (plus high-frequency hearing as an adept power)
+ Vision: Vision Enhancers 3: 3d6t5 1 hit

So 4 hits for vision and 6 hits for hearing, even with the head wobbling from the grenade and the sudden trip to the floor.

Achak will use the Block interrupt if Little John attacks him again. If Little John turns his attention to the sound of the approaching chainsaw then Achak will try to take advantage of his divided attention.

 

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