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[5e OOC] Sunt Venatores Venationem

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rednblack

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« Reply #1065 on: <04-01-16/1153:08> »
Yeah, those are some good Perception tests.  The grenade is annoying, but it doesn't seem to slow Achak down too much.  Achak can tell as Little John prepares and follows through with a couple of swings that they guy is slowing, but he also doubts that even a solid blow to this guy's head would put him down in one shot.  In mechanical terms, the ork has taken about half of his Stun track, though he's rolled above average on each of his Soak rolls.

So Little John swings at Achak again.  I need a Defense Test.  I forgot to mention this earlier, but while you're strategizing about whether or not to use Parry, don't forget that Little John is limited by the Accuracy of his Telescoping staff as well.

CT4 IP2
Achak 22
Little John 16
Sentry 9

Mercer 7
Q2 4
Sister Rebecca 3
Q1 3
KE 3

Action to Mercer.
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Tecumseh

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« Reply #1066 on: <04-01-16/1442:15> »
This morning I remembered that rednblack has a house rule where Edge tests always feature exploding 6s. Achak's recent Edge reroll on his damage soak featured two sixes, so I'm going to reroll those. One of these days I'll remember how to make an open test in Orokos.

Exploding 6s: Exploding 6s from Edge reroll: 2d6t5 0 hits, still at 4 boxes of stun

Duly noted about the Accuracy of the telescoping staff. That said, given its magical nature Achak will presume that Little John has a similar set-up to his own (customized grip, Enhanced Accuracy adept power). That potentially sets Little John's Accuracy at 6, and I am not optimistic about getting 6 hits with Achak's dodge pool, especially now that he has a wound modifier. Achak is wishing he had blocked the last attack, so he doesn't intend to make the same mistake again.

Blocking/dodging: Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - Reach 1 - Wounds 1: 23d6t5 11 hits, capped at Accuracy 7. Bye, extra hits!

Initiative is now 17.

Malevolence

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« Reply #1067 on: <04-01-16/1739:45> »
Free: Comm about KE
Simple: button up the van
Simple: command the fly-spy


This marks the end of the turn for Mercer, so I have brought it up to the van stopping at the front door.


I'm still not sure what he's going to do about the fuzz. He's strongly suspicious of the speed in which they arrived, hence his comment about it maybe being magic related. 12 seconds is just a liiiiitle too fast to be realistic unless they were at the donut shop around the corner (and the fly-spy's should have spotted them in their surveillance when mapping out escape routes, etc). But, if it is magic, mechanically he failed his resist, and if the Fly-spy did too then it won't help him "disbelieve" it, so he's got to work under the assumption that it is indeed real. Which brings us back to "how do we play this?"
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rednblack

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« Reply #1068 on: <04-05-16/1128:29> »
@Mal, Mercer's LOG and INT are above normal, or well above normal, and I don't think it unreasonable that he might choose to disbelieve what the drone and his eyes are telling him.  A big question, though, is how far and to what possible consequences Mercer is willing to go with that thinking? 

@Tec, good points.  Also, and more importantly, Achak blocks!

CT4 IP2
Achak 17
Little John 16
Sentry 9
Mercer 7
Q2 4

Sister Rebecca 3
Q1 3
KE 3

Action to Sister Rebecca.  If she chose to start running, she could probably get to Little John this pass.  Achak and a desk are in the way, though, so if you go that route I need a Gymnastics test with a low threshold.  She could also go the long way around.  This is an extra 5 meters or so of movement, but it would effectively flank the ork, giving Sister Rebecca and Achak the Superior Position bonus.

 
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Tecumseh

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« Reply #1069 on: <04-05-16/1440:21> »
So can Sister Rebecca make an attack this turn or are her actions absorbed by making a Gymnastics test and/or running around the desk?

If she can attack this round, she's going to do that. If she can't attack this round, she'll take a different approach.

Attack = Yes
Free: Run/jump
Complex: Attack

Gymnastics test: Agility 8 + Gymnastics 2 - Wounds 1: 9d6t5 4 hits, should be enough
Chainsaw attack: Agility 8 + Charging 2 - Wounds 1 - Defaulting 1: 8d6t5 5 hits, good for 8 dice!

Edit: Accuracy 5, Reach 1, 12P -8AP, nasty!

Attack = No
Move: Walk
Free: Counterspell
Simple: Holster Weapon (MGL)
Simple: Ready Weapon (Sword of Gabriel)
« Last Edit: <04-05-16/1453:24> by Tecumseh »

Malevolence

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« Reply #1070 on: <04-05-16/1645:41> »
Mercer's going to assume that they are legit, but low priority - unless he sees more on the way. If the patrol car he can see is it, he'll just play it by ear. Ignoring action economy for now, his short term goals are to tag the lady's ride with a stealth tag, pop a pill into the open window (now that the drone is further away looking for more cops), send the van around to the back (maybe the fuzz will follow, otherwise at least Nori is safer), and go into the building, dropping a present out of sight just inside the door for anyone that follows (non-lethal, of course). After that, he'll be trying to get a different angle on the broken window to try to have the drone pick out targets in that room that survived the blast and maybe head up the stairs (depending on what he thinks gives him a better shot).


No plan survives contact with the enemy, but those are the broad strokes. Whether the cops are real or not is something he'll deal with after he's in the building.


If he see's a whole swarm of cops less than a minute or so away, he'll have to re-evaluate.
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Malevolence

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« Reply #1071 on: <04-06-16/1247:02> »
Also, I lost track of the status of the drone in the building. Is it still flying or is it in someone's pocket? Can Mercer use it to get some tactical info of what's going on?
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Tecumseh

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« Reply #1072 on: <04-06-16/1318:08> »
Achak retrieved it so that it wiuldn't be caught in the blast radius of Sister Rebecca's MGL. It wasn't explicitly stated what he did with it but putting it in his pocket would be a fair assumption.

rednblack

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« Reply #1073 on: <04-07-16/1351:43> »
@Mal, sounds like a plan.

@All, the ork expertly dodges Sister Rebecca's chainsaw.  I may not get an IC up until tomorrow, but we can start in on IP 3.

CT4 IP3
Achak 7
Little John 6

Action to Achak.
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Tecumseh

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« Reply #1074 on: <04-07-16/1402:10> »
Achak will preemptively use the Block interrupt action. This drops his Initiative score to 2, so Little John will attack first.

If Little John clubs Sister Rebecca instead, oh well.

rednblack

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« Reply #1075 on: <04-08-16/1047:10> »
Ok, I'm actually going to roll the next attack into my next IC.  The ork is going to try to pre-edge and use the Multiple Attack Free Action against Achak and Sister Rebecca.  I'll need two Defense Tests.  Maybe he's a bit worried about the mono-filament chainsaw -- who wouldn't be? -- because these swings don't seem as refined and poised as his previous attacks.

The ork will also start to maneuver himself away from the receptionist are and through the doorway, limiting his exposure to taking multiple attacks from Achak and Sister Rebecca in the next pass.

Time for Initiative!
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Tecumseh

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« Reply #1076 on: <04-08-16/1352:03> »
Achak still needs to attack at Initiative 2 for CT4 IP3.

Achak block: Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - Reach 1 - Wounds 1: 23d6t5 7 hits, not a great roll but maxes out his Accuracy so it's all I need

Sister Rebecca is wielding the MGL with the underbarrel chainsaw. The chainsaw on its own has Reach 1. I'm going to deduct 1 from her dodge pool to represent Little John's superior reach.

Sister Rebecca dodge: Intuition 3 + Reaction 5 - Reach 1 - Wounds 1: 6d6t5 0 hits, that didn't go very well

Sister Rebecca has a crummy dodge pool. Also, not much Edge. I looked back through the OOC forum and the last mention I have of Poindexter using Edge was during the church fight (last May), so I'm going to presume that Sister Rebecca has her full, glorious Edge pool of 2 right now. Now the question becomes do I spend some now knowing that she's only going to average 2 hits, which may or may not be enough to overcome Little John's split dice pool, or does she take her thumping and Edge the soak test... She'll be rolling 19ish to soak, Edging will net 9-10 hits on average. So does she take 3-5 stun (compounding her previous damage) or reroll the dodge with the hope that 2 hits is enough? Decisions, decisions. I suppose I could always do both and just risk going Edge-free for a while.

Dodge reroll: Edge reroll: 6d6t5 0 hits, hahaha, just not meant to be

I will pre-emptively roll her soak test.

Sister Rebecca soak: Body 4 + Armor Jacket 12 + Forearm Guards 1 + Helmet 2: 19d6t5 7 hits
Edge reroll: Edge reroll: 12d6t5 2 hits
Exploding 6: Exploding 6: 1d6t5 1 hit

10 hits total. That's what I anticipated at the beginning, but the poor Sister would have appreciated 1-2 more hits from the Edge reroll.

Sister Rebecca is now at 0 of 2 Edge.

Achak CT4 IP3
I'm just going to assume that 7 hits is sufficient for Achak to parry the blow. I'm also going to presume that he sees Sister Rebecca get clubbed and that he begins to worry about her well-being. Achak is going to pursue Little John with the intention of staging a fighting retreat, buying time for Sister Rebecca to grab the case and head for the exit.

Move: Walk after John (assuming I can keep pace with his backpedaling)
Complex: Attack
Free: Comm Sister Rebecca to grab the metal case and begin the strategic withdrawal

Achak attack: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 - Wounds 1: 15d6t5 6 hits

If Achak needs to run to keep up with Little John then he'll drop the Free action to comm and spend the Free action on running instead. If that's the case then I'll ask rednblack to roll 2 extra attack dice to represent Achak's charging attack.

Initiative
Achak: Initiative - Wounds 1: 5d6+13 30, curses! that wound modifier strikes hard
Sister Rebecca: Initiative - Wounds 1: 2d6+7 13, this does not account for any new wound modifiers suffered above, so we may need to subtract 1 or more depending on the result of the attack

Malevolence

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« Reply #1077 on: <04-08-16/1559:40> »
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rednblack

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« Reply #1078 on: <04-11-16/1337:14> »
Sister Rebecca takes 5P.  I believe that puts her at 9P?  As expected, Achak Blocks.

The ork is hit again, and again musters up another insane Soak roll.  He's rolling just under 45% on Soak tests so far.

CT5 IP1
Achak 30
Little John 26
Q1 17
Nori 17
KE 17
Q3 16
Mercer 15
Sentry 10
Sister Rebecca 10

Action to Achak.
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Tecumseh

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« Reply #1079 on: <04-11-16/1410:05> »
Is Sister Rebecca taking Stun or Physical? I don't have complete records on her since taking over for Poindexter, but I thought she was at 4S previous (from Drain?). Please advise if that is incorrect.

If she is taking Stun and is now at 9S then her new initiative will be 11 (not 10, as I had previously accounted for -1 of the modifier but not -3).

If she is taking Physical and was at 4S then her new initiative will be 12 (adding -1 from the 5P wound modifier).

Achak CT5 IP1
Free: Comm an update to Mercer
Complex: Attack

Achak is beginning to doubt himself after thumping this guy three times with relatively little effect. He's also feeling winded and knows that Sister Rebecca is dazed and confused too. He'll be going into "fighting retreat" mode.

Based on the Little John's previous action (backpedaling so as to not be flanked) I'm going to assume that Achak is separating Little John and Sister Rebecca. Achak will keep Little John engaged until Sister Rebecca grabs the case and gets a bit of distance.

Achak attack: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 - Wounds 1: 15d6t5 3 hits

Not as good, but maybe he'll get lucky. In theory Little John should be a -1 for a second defense test since his last action, plus maybe wound modifiers. Or not, who knows.

 

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