Hey all,
I'm having a lot of trouble understanding the concepts behind the matrix. I'm mostly familiar with previous versions of the (wired) matrix though I won't lie and pretend a lot of my understanding isn't based off of the old Genesis game.
Honestly, a lot of people have the same issue. I'm still trying to wrap my head around it completely, because there seem to be times when I think I've got everything put into these neat little boxes and then someone comes around with an idea that I hadn't prepared my neat little boxes for and things go tits up. I'll do what I can to explain what I can, but there may be contradictions. I think the only person on these forums that has any solid understanding of the utility and limits of the Matrix is Xenon, but I haven't seen him post for a while.
1. What is a grid? No, really?
Grids are a throwback to the older rules (anything prior to 4th edition). Basically, you have to imagine that there is a massive telecommunications network, called a grid, that handles all telecommunications traffic in an area. There are global grids, which are owned by the Big 10, local grids usually limited to a region like Seattle, and public grids which are practically ad-hoc mesh networks (aka: terribad). All these grids mesh with each other and work with each other, but if you have to hop a grid there is latency.
This is similar to the current Internet in that there are network backbones, all connected to each other. If you want to go to Google.com, for instance, you end up bouncing off your ISP and a few other places before you actually get to your destination. Note that when I say "destination" I mean your goal server. All data that you send and receive to and from that server has to travel along all those hops.
So you've got a commcode, which is the Shadowrun equivalency of an IP address. This is what ensures that your data is routed to your device correctly. You connect via your grid to the Matrix as a whole (which is the combination of all grids and Hosts). If you're in Seattle and you subscribe to the local grid (medium lifestyle or above) then you have no need for extra hops unless you try to access something that is located on a different grid. Let's say you want to access Seattle's official Host. The Host would most likely be located on the local grid, and therefore you have no noticeable latency or problems. After you get done paying for your parking ticket, you decide to find a local Ares gun store in order to buy a gun to shoot the idiot that parked in your spot. You are still on the local grid, but you find the Ares host and log in. Since the Ares host is on the Ares grid, you might receive a little latency while making the connection.
Hosts are whole new thing though - they're like private sub-grids. So once you're connected to the Host, you have no more Noise while you're in the Host.
2. What is a global grid? Similar to question #1 above, I'm presuming that a global grid is a network of ridiculously large, powerful transmitters/receivers placed around the world.
I think I covered that in my first answer - if you have additional questions though, I'd be happy to tackle them.
3. What is a host? The rulebook states that there is no physical presence for a host, and that it's made of the Matrix itself. Does that mean there is no physical object in the real world that "defines" the host? I mean, something has to store what the host "is" and what is "in" it. That could either be the Matrix grid itself, or a machine that connects to the grid (analogous to a RL web server).
Good question. We don't know what a Host is physically composed of, if anything. Basically, a Host is a sub-grid. You might visit the Seattle government's Host as in the above example, which is a sub-grid of the local Seattle grid. And then you might go to the Ares Host, which is located on the Ares grid.
4. If a small company had a single computer that they wanted only accessible within the confines of their building, how would that be implemented?
Not at all currently. Sort of. We don't have rules for how to develop or manage Hosts yet. That will be out with
Data Trails, I would imagine. For now, just assume that someone like a mom-and-pop-shop could go and rent Host space from the grid that they're subscribed to. That is pretty much how I have been treating it.
Thanks for reading! I hope my questions don't seem too trivial or silly.
These are the questions we all have, honestly. I spent some time trying to adapt what I could for technomancers from 4th edition's
Unwired, but I couldn't even begin to try to adapt anything else. The technomancer stuff breaks the rules of the Matrix by default, so I took some liberties with that. Because the biggest change to 5th edition is, in my opinion, the changes related to the Matrix, I've been Jonesing for the
Data Trails book since day one. So at least you know you're not alone in this.
