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[5e] Circle of Heaven [OOC]

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Siren

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« on: <01-09-15/0958:28> »
The Awakening heralded great change in the small peninsula nation of Korea. The North, failing in it's attack on Japan, was forced into reunification shortly before the Awakening transformed Asia.

Unlike in the West, the return of Magic was easily accepted, given the region's Shamanic history and mystic belief.  Along with Magic came technology. As in the past, Korean society devoured the advent of cyberware, with most people sporting at least one or two obvious cybernetic or cosmetic implants. High fashion blends with Magic and Technology.

The Matrix is absolutely integral to Korean life in 2075. Virtually no aspect of living goes untouched, from shopping to gaming to religious practice; all things are touched by the Matrix. Technomancers and ace deckers are Trideo and Gaming superstars, often competing on dangerous, sometimes even deadly, terms in an effort to play at the next level. Widespread BTL and Matrix addiction are ugly, yet common, secrets.

Underneath the glamourous surface, however, the country is again troubled. Democracy has given way again to military rule, and tensions with the Japanese are at a boiling point politically. Japanese megacorps span the country, spreading the fear of a covert occupation to many more suspicious types. The rebuilding of the North took a massive financial toll, and the government was forced to allow the Japanese to spread across the North to alleviate the costs of reconstruction. Where Seoul is a neon wonderland, Pyeongyang is a bed of crime and filth, overrun with heavy industry, pollution, crime, and brutal management.

Across the nation, various gangs and cabals vie for control, squabbling amongst each other and against the ever present Japanese Yakuza. Further south, the island of Jeju-do is home to an unusual number of free spirits, many of whom carry on day to day as any normal metahuman may do, even taking jobs and maintaining relationships with mundanes. Almost every politician consults with a personal shaman, or mudang, before making any major decisions. Indeed, the goings-on of Korea hinge very heavily on the advice of a select few of these Shaman.

In the shadows, the majority of Korean runners are female. Males often work as Samurai, deckers, and riggers. Korean runners are well-advised to remember that working openly with more than one fixer causes one to appear distrustful and unreliable, and the fixers maintain a close network of information on available runners. Get blacklisted by one, and you'll have a very unpleasant time finding any decent work.

System: Shadowrun 5th Edition

Number of Players: 5

Deadline: 1/16/2015

Character Creation: Standard rules.  All released SR5 books are in play.  A "1" in a stat is acceptable, but I will expect it to be roleplayed.  It doesn't mean total debilitation (e.g. INT of 1 does not suggest mental retardation, but the runner will be obviously slower than the norm, while a STR of 1 will be especially frail.  BOD of 1 would suggest minor illness or some other mild physical impairment. And so on, be creative.)

House rules:

Technomancers are able to establish and direct connection when physically in contact with a device, regardless of wireless status.

Devices running publicly are immediately detected in the Matrix and located to within 1m.  Tracking the device reveals exact location.

Equipment/Qualities from 4th Edition can be ported in.  Be sure to ask me about it first, however.

Combat cyberwear and weapons are increased 10% in cost, as the Korean government strictly controls movement and sale of these items. Unrestricted items of this nature are considered Restricted.  Restricted items of this nature are considered Forbidden. This includes Smartlinks.

Cosmetic/non-combat cyberware (datalinks, cybereyes, etc) and all cyberdecks/commlinks are reduced in price by 10%.  Forbidden items of this nature are considered Restricted.  Restricted items of this nature are considered Unrestricted.

Armored cyberlimbs will only apply armor in circumstances where just that limb is being damaged.  Strength increases will average with natural strength when lifting/pushing.  Unarmed attacks using the limb will use the modified strength to determine DV.

Armor takes damage as barriers do. Prolonged battle makes armor progressively less useful.  This does not apply to cyberware/bioware.

Optional Reading: Shadows of Asia (3rd Edition).  Only covers up to 2064; I will be making it up from there.  Feel free to take small liberties past that in backstory, if you wish.

Notes: For the most part, I prefer to let players guide the story. I will not force you into any paths or actions, although I do have an outline for the adventure drawn up, the beauty of TTRPGs is that a human GM can adapt and change the story to suit the will of the players. This does not mean certain actions won't have dire consequences, but in most cases, this will be fairly obvious. I will not stop you, however. 

Death happens. Be careful and think through your actions.

If I feel a rule is too easily abused, I may decide to disallow it.  RP will be more important in this game than high dice rolls.  Overall, I want everyone to have fun.  Please, no OOC drama. A game is no good if it isn't fun for all involved.

Dice Rolls should be made on orokos.com, with CoH as the game name, using your character's name. We will use this thread as the OOC/Dice Rolling thread after recruitment closes, and will post our results in an IC thread I will create.

I will give Karma at the end of each Chapter of the run.  There will be a standard Karma for completing the run, then individual awards based on performance. Edge will be restored at this time as well.

I'm still learning the 5th Edition rules.  If I make a mistake, feel free to point it out to me so I can correct it.
« Last Edit: <01-21-15/0726:18> by Siren »

Sabato Kuroi

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« Reply #1 on: <01-09-15/1307:59> »
I'd like to bring my ex-Red Samurai to the table.The only problem is his backstory.He survived the Seattle Arcology shutdown and I don't know if this will be a problem since tha game is set in Korea.Should I change his bio?


The build is this http://forums.shadowruntabletop.com/index.php?topic=18169.msg321501#msg321501

 but I will tweak his stats and his gear in order to suit  the house rules.


- Synaptic boosters are considered combat oriented?Athletes could use them as well
« Last Edit: <01-09-15/1326:56> by Sabato Kuroi »

Poindexter

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« Reply #2 on: <01-09-15/1331:38> »
This sounds great, but im in too many games as it is already.

I'm gonna read this one for sure, at least.
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rednblack

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« Reply #3 on: <01-09-15/1456:52> »
Really interested in this.   I have not read Shadows of Asia, and I don't know much about Asia in SR, aside from what little I know about Japan.  Is Korea as racist and xenophobic?  How are metas generally regarded?  Is magic so common place that there's a much higher-than-average number of awakened there?

Posting rate? 

I've got some character concepts I'd be interesting in submitting, but I'll hold off until I know more, though as I said, I'm very interested. 
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Siren

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« Reply #4 on: <01-09-15/1810:26> »
I'd like to bring my ex-Red Samurai to the table.The only problem is his backstory.He survived the Seattle Arcology shutdown and I don't know if this will be a problem since tha game is set in Korea.Should I change his bio?


The build is this http://forums.shadowruntabletop.com/index.php?topic=18169.msg321501#msg321501

 but I will tweak his stats and his gear in order to suit  the house rules.


- Synaptic boosters are considered combat oriented?Athletes could use them as well

Japanese corps are ubiquitous in Korea, and Japan and Korea are reluctant allies at this point after Japan's assistance in the 2nd Korean War. Your ex-sammie would be very at home in this setting.

Regarding the synaptic boosters, normal price.  By Combat Oriented, I basically mean directly applicable to combat. Like,  if it directly fires or guides a bullet, like an implanted gun (tasers and melee weapons too) or a Smartlink. 

Synaptic boosters, Wired Reflexes, Glare Compensation, muscle implants, etc. aren't so tightly regulated.  Particularly if it can improve performance in the Matrix, it will be legal and easy to find.

Siren

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« Reply #5 on: <01-09-15/1820:49> »
Really interested in this.   I have not read Shadows of Asia, and I don't know much about Asia in SR, aside from what little I know about Japan.  Is Korea as racist and xenophobic?  How are metas generally regarded?  Is magic so common place that there's a much higher-than-average number of awakened there?

Posting rate? 

I've got some character concepts I'd be interesting in submitting, but I'll hold off until I know more, though as I said, I'm very interested.

Korea is generally accepting of Metas, enthusiastically so with the "prettier" metas like elves or pixies. Orcs and Trolls are very noticable, unusual, and rare, and are generally seen as fashionable and trendy, but in the same way as a nice handbag would be. Most people would go clubbing with them, but wouldn't want to be seen eating lunch with one. There is a slightly higher meta population. 52% of the population is human.  Foreigners are also quite common, although there are tensions with the Japanese, but otherwise, xenophobia (at least overtly) is uncommon.  A foreigner might be treated somewhat condescendingly by older Koreans, but the youth have never known a hemogenous Korea and generally don't care.

Awakened aren't any more common, but roaming spirits are much more common, and Awakened individuals, even Technomancers, are celebrated rather than feared.  The only exceptions are Toxic traditions, common in Pyeongyang, and anything to do with Insects, of course.  Around the same time time as the events in Big City, the Unification Church in Korea was also discovered to be an Insect Spirit front, and there is paranoia that splinters of the church still exist.

I work 9 to 5, but have internet access for like, 75% of that time, so posting rate will be very frequent.  Do note that I live in Korea, and will be posting on Korean time.
« Last Edit: <01-09-15/1829:55> by Siren »

Imveros

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« Reply #6 on: <01-09-15/1834:44> »
Do note that I live in Korea, and will be posting on Korean time.

Well then good morning to you sir!

Did you have a preference on the black trench coat/ pink Mohawk scale? Or is that up to the players as well?

Also does game go live 1/16/2015 or is that just when you move to phase two?
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Sabato Kuroi

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« Reply #7 on: <01-09-15/1847:46> »
Great, I'll be posting the character tomorrow along with full bio and gear
« Last Edit: <01-09-15/1904:24> by Sabato Kuroi »

Siren

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« Reply #8 on: <01-09-15/1851:45> »
I write the adventures intending Mirrorshades (what I've always heard Black Trenchcoat referred to), but there is nothing stopping a group of Pink Mohawks from doing what Pink Mohawks do.  This is one of those "possible dire consequences, but I won't stop you" type things.  Don't take that to mean I'll punish you for it, but there are natural consequences for bringing a Panther XXL to a data heist, but I'm not going to cave the roof in on you for it.  If you have more fun with Pink Mohawk, go for it.  Pink Mohawk is often a lot funnier when inflicted on a Mirrorshades world.

16th is when recruitment closes and I choose a team.  The game goes live as soon as I finish the intro thread, hopefully a few hours after choosing the team.

ScytheKnight

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« Reply #9 on: <01-09-15/1902:59> »
Well, would like to bring my Kitsune Changeling mage to this little party... the game I GM is went from Pink Mohawk to Missions (yeah not much of a change) so will be interesting to see things from the Mirrored Shades side.
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Siren

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« Reply #10 on: <01-09-15/1905:08> »
I got a message asking about it, so I should clarify.  I haven't really had much time to dig through the character creation alternative rules in Run Faster, so I'd really prefer everyone just use the Core Rules for making a runner.  I have no idea how balanced the systems are against each other, and wouldn't want anyone starting with unfair advantages over others. 

I will still allow the metatype variants, changelings, infected, and metasapients, as well as all the new qualities and gear and whatever from all the released books so far.  Do note that I want this to be fairly RP heavy, so take that into consideration, especially if you'll be playing a metasapient, changling, or infected.

Siren

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« Reply #11 on: <01-09-15/1908:49> »
Well, would like to bring my Kitsune Changeling mage to this little party... the game I GM is went from Pink Mohawk to Missions (yeah not much of a change) so will be interesting to see things from the Mirrored Shades side.

Yes, this is the sort of flavor I'm going for here.  Imagine all the mystical oriental stuff from old Chinese and Japanese movies and stories, and imagine it all suddenly became very real in 2011 and got all mixed up with the modern Korean gangster movies and old Kurasawa films and a good measure of Bladerunner.  That is Korea in 2075. 

A mostly robotic samurai being backed up by a spell flinging magic fox while a tattooed monk runs up a wall to snipe with throwing knives is totally in-line here.
« Last Edit: <01-09-15/2016:52> by Siren »

Malevolence

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« Reply #12 on: <01-09-15/1943:40> »
I'll be the tattooed monk!


Working on an Adept Infiltrator type with an emphasis on melee combat and some social on the side (to help with infiltrating). Should have him (or perhaps her) up later today or tomorrow.
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Sabato Kuroi

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« Reply #13 on: <01-09-15/2123:28> »
Tomorrow I'll post the bio

Name : Baro Sukezane
Alias: Sabato Kuroi
Metatype:Human
priorities:
Nuyen A
Attributes B
Skills C
Metatype D
Magic E

Attributes 20
Body 6/6
Agility 4/6
Reaction 5/6 (7)
Strength 4/6
Will 3/6
Logic 2/6 (10 Karma raise)
Intuition 4/6
Charisma 2/6 (10 Karma raise)
Essence 0,75
Edge 5/7

Initiative 11+3d6
Limits: 7 4 3
P.Condition Monitor 13
S. Condition Monitor 10

Qualities :
Prejudiced (AI, biased) 5k
Code of Honor (bushido) 15k
Addiction (Alcohol, Mild) 4k

Ambidextrous 4k
Guts 10k

Active Skills 28/2
Athletics 2
Unarmed combat 5
Blades 6 (+2 Swords)
Automatics 6 (+2 Assault Rifles)
Pilot Ground Vehicle 1
Sneaking 2
Perception 4
Etiquette 3 (+2 corporate)

 

Knowledge/Language skills 10

Small Unit Tactics 3
Corporate Security 1
Blues  Music 1
Organized crime 1
English 3
Japanese N
Korean 1

 

 

Cyberware/Bioware : 424,550 nuyen

Cybernetic arm (right ,obvious , str 9, agi 9 ) 84.000 nuyen - 1 Essence
Cybernetic arm (left, obvious, str 9 , agi 9) 84.000 nuyen - 1 Essence
Cybereyes (used grade,rating 3, low light vision, vision magnification, image link,flare compensator, smartlink, thermographic vision)  13.800 nuyen - 0,5 Essence
Bone Lacing Aluminum 18.000 nuyen - 1 Essence
Damage Compensator 4 8.000 nuyen - 0,4 Essence
Synaptic Booster 2 190.000 - 1 Essence

Reflex Recorder (Blades) -14.000 nuyen -0,1 Essence

Platelet Factories(Used Grade) 12.750 nuyen - 0,25 Essence


Karma 35 (25 starting +10 from negative qualities)
Charisma 1--> 2 :10 karma

Logic 1---> 2 : 10 karma
Kenjutsu ( w/ Iaijutsu) :  7 karma
Finishing move : 5 karma

3 karma : 6.000 nuyen

 

 

Gear: 31450 nuyen to spend

 

-Ares Alpha (w/silencer, custom grip) :3575 nuyen

-Katana (w/custom grip): 1210 nuyen

-Armor Jacket(w/nonconductivity 4, fire resistance 4, chemical protection 1, holster): 3.250 nuyen

-Fake SIN rating 4: 10.000 nuyen

AR gloves: 150 nuyen

-10 clips :50 nuyen

-5 clips of regular ammo: 420 nuyen

-3 clips of stick n shock ammo : 1008 nuyen

-100 rounds of apds rounds : 1200 nuyen

- Fake Licence rating 4 (x6) : 4800 nuyen ( bone lacing, synaptic boosters,arm enhancements)

-Erika Elite : 2500 nuyen

-Medkit rating 5 : 1250 nuyen
 

 

Lifestyle: Low 2000 nuyen

 

 

 

« Last Edit: <01-11-15/0717:15> by Sabato Kuroi »

Siren

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« Reply #14 on: <01-10-15/0257:50> »
Looks good; looking forward to the backstory.